My GPU is GTX 1060 6GB and CPU is 4 core i7 4790 at 3.8 GHz.
Lc0 18.1 ID11261 is using 2 CPU threads and GPU
Stockfish_dev is using 4 CPU cores (4 threads).
Seeing how badly Lc0 underperforms in endgames (more than 350 Elo points weaker than the general play)
http://talkchess.com/forum3/viewtopic.p ... 9&start=33 ,
I used special adjudication rules to avoid endgames, and to see which engine achieves more often a decisive advantage from early openings all through to late middlegames.
- Adjudication:
As Win if both engines show 150cp or more advantage for one engine for 2 consecutive moves. It corresponds to SF_dev Win rate of 90% in openings and middlegames (endgames need a bit higher cp value for 90% Win rate).
As sudden Draw at move 35, so most endgames don't enter the game.
SF_dev uses Contempt=0, as with non-zero contempt it shows fake value of eval. Lc0 has no contempt setting.
Result in 40 games from 3moves_GM_04.epd EPD opening 3-mover suite, which disfavors Lc0, because it's not a PGN opening suite to fill Lc0 history planes. Positions are random, balanced, from GM games. Time control is 60''+1''.
Code: Select all
Games Completed = 40 of 40 (Avg game length = 144.713 sec)
Settings = Gauntlet/128MB/60000ms+1000ms/M 150cp for 2 moves, D 35 moves/EPD:C:\LittleBlitzer\3moves_GM_04.epd(817)
Time = 5900 sec elapsed, 0 sec remaining
1. SF_dev 4 cores 18.5/40 5-8-27 (L: m=0 t=0 i=0 a=8) (D: r=0 i=0 f=0 s=0 a=27) (tpm=2341.3 d=23.37 nps=6118319)
2. lc0_v18.1_ID11261 21.5/40 8-5-27 (L: m=0 t=0 i=0 a=5) (D: r=0 i=0 f=0 s=0 a=27) (tpm=2152.9 d=8.28 nps=2958)
The next match is against Komodo 12.1.1.