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Re: A complete 2000 lines of code engine
Posted: Thu Jan 10, 2019 8:48 pm
by xr_a_y
Thanks a lot for this tourney. Very good opposition !
In the meantime, Minic 0.30 is released with a very simple mobility term in eval => +45elo !
Re: A complete 2000 lines of code engine
Posted: Thu Jan 10, 2019 9:38 pm
by CMCanavessi
Code: Select all
Engine Score Dr Fr Co Be Mi Ga Fr Or Ru TJ Ab Fr Ar Ee TC Ze Gi Be Di Ab Ga Pl Si Ja Ev Ne Gr Su If Ki S-B
01: Drosophila 1.5 x64 30.0/41 ·· 0 0 = 1 =1 1= 1 1 1 0 1 0 11 01 1= =1 0 0 1 1 11 1 = 1= 11 1 11 11 1= 566,00
02: Francesca M.A.D. 0.19 x32 29.0/41 1 ·· = 00 = 1 1 =1 11 1 1 01 0 11 11 1 10 11 01 =1 0 01 1 1 = 0 1 1 =1 1 579,75
03: Coiled 0.4 x64 28.0/41 1 = ·· 1 = 11 01 = 1 0 01 0 =1 1 0= 01 1 1 0 1 0 00 1 1 11 11 = 11 11 11 540,75
04: Betsabe II 1.84 x32 27.0/41 = 11 0 ·· 1= 0 = 00 10 01 01 1= 1 0 1 = 1 11 01 11 = 1 11 0= = 1 1 1 1 1 535,00
05: Minic 0.29 x64 26.0/41 0 = = 0= ·· 0 0 01 = 1 1 00 0 11 10 1 10 11 11 11 1 =1 1 0 1 = = 1 11 1= 484,00
06: Galjoen 0.39.2 x64 24.0/41 =0 0 00 1 1 ·· 1= 1 = 0 1= 1 01 = 0 10 0 1 0 = 10 1 0 11 10 11 11 11 = = 464,25
07: FrankWalter 2.2.8 x64 24.0/41 0= 0 10 = 1 0= ·· = 0 == = 0 =1 = 0 0 0 = 1 0 11 1 11 11 11 11 01 == 1 1 448,25
08: Orion 0.5 x64 23.5/41 0 =0 = 11 10 0 = ·· =0 == =1 =1 0 1 1 1 1 0 =0 10 0 1 10 01 1 1 == 1 1 1 468,25
09: RubiChess 0.8.1 x64 23.5/41 0 00 0 01 = = 1 =1 ·· 0 == 01 0 =1 0 0 11 1= 10 00 1 11 1 1 1 1 1 1 10 1 445,50
10: TJchess 1.3 x64 23.0/41 0 0 1 10 0 1 == == 1 ·· 0 = 1 1= =0 1 11 =1 00 =0 1 10 0 0 1 1 1 1 01 1= 449,75
11: Abrok 5.0 x32 23.0/41 1 0 10 10 0 0= = =0 == 1 ·· 0= 1 0 1 == 0 0 == =1 = 1 1 = 11 10 1 11 1 = 447,25
12: Fruit 1.0 x32 22.5/41 0 10 1 0= 11 0 1 =0 10 = 1= ·· 0 1= = 0 1= 01 =1 11 1 = 0 1 1 = 0 = 01 0 466,25
13: Ares 1.005.2.1 x64 22.5/41 1 1 =0 0 1 10 =0 1 1 0 0 1 ·· 0 01 =0 =0 = 1 1 1 =1 1 1 00 == 1 01 10 =1 441,25
14: Eeyore 1.52 x64 22.0/41 00 00 0 1 00 = = 0 =0 0= 1 0= 1 ·· 1 0 1 1 11 01 1= 1 10 11 = 1 11 0 1 = 407,00
15: TCB 0052 x32 20.0/41 10 00 1= 0 01 1 1 0 1 =1 0 = 10 0 ·· 1 1 1 1 0 1= 1 0= 10 =0 0 01 00 0 1 415,00
16: Zevra v2.1.1 r216 x64 19.5/41 0= 0 10 = 0 01 1 0 1 0 == 1 =1 1 0 ·· 0 0 1 = 01 = 00 11 =1 01 00 10 1 = 387,50
17: Giraffe 20161023 x64 19.5/41 =0 01 0 0 01 1 1 0 00 00 1 0= =1 0 0 1 ·· 0 1 10 10 1 10 11 1 1 00 1 1 0 383,50
18: Bearded Neural v44.5 x64 18.5/41 1 00 0 00 00 0 = 1 0= =0 1 10 = 0 0 1 1 ·· 1= 01 =0 = == 01 1 0 01 1 1 1 349,75
19: Dimitri 3.93 x32 17.5/41 1 10 1 10 00 1 0 =1 01 11 == =0 0 00 0 0 0 0= ·· 01 0 1 11 0 0 0 1 0 0 1 381,25
20: Absolute Zero 2.4.7.2 x64 17.5/41 0 =0 0 00 00 = 1 01 11 =1 =0 00 0 10 1 = 01 10 10 ·· 0 0 0 1 = 0 1 = 1 1 346,75
21: Gaia 3.5 x64 17.0/41 0 1 1 = 0 01 00 1 0 0 = 0 0 0= 0= 10 01 =1 1 1 ·· 00 = 0 = =1 1 01 00 01 335,00
22: Plisk 0.2.7_d x64 17.0/41 00 10 11 0 =0 0 0 0 00 01 0 = =0 0 0 = 0 = 0 1 11 ·· 10 00 10 1 11 = 1 1 326,50
23: Simplex 0.9.8 x64 16.5/41 0 0 0 00 0 1 00 01 0 1 0 1 0 01 1= 11 01 == 00 1 = 01 ·· 1 = 0 0 1 00 10 316,00
24: Jazz Orchestra 840 x64 16.0/41 = 0 0 1= 1 00 00 10 0 1 = 0 0 00 01 00 00 10 1 0 1 11 0 ·· 0 1 1 1 0= 10 311,75
25: EveAnn 1.72 x32 16.0/41 0= = 00 = 0 01 00 0 0 0 00 0 11 = =1 =0 0 0 1 = = 01 = 1 ·· =1 = =1 0 == 305,00
26: Nemeton 1.7 x32 16.0/41 00 1 00 0 = 00 00 0 0 0 01 = == 0 1 10 0 1 1 1 =0 0 1 0 =0 ·· 10 01 1 11 292,75
27: Gromit3 3.0.0 x32 15.5/41 0 0 = 0 = 00 10 == 0 0 0 1 0 00 10 11 11 10 0 0 0 00 1 0 = 01 ·· 0 11 10 293,00
28: Sungorus 1.4 x64 15.0/41 00 0 00 0 0 00 == 0 0 0 00 = 10 1 11 01 0 0 1 = 10 = 0 0 =0 10 1 ·· 1 11 268,00
29: Ifrit m1.8 x64 13.5/41 00 =0 00 0 00 = 0 0 01 10 0 10 01 0 1 0 0 0 1 0 11 0 11 1= 1 0 00 0 ·· 0 262,50
30: Kingfisher v1.1 x64 12.0/41 0= 0 00 0 0= = 0 0 0 0= = 1 =0 = 0 = 1 0 0 0 10 0 01 01 == 00 01 00 1 ·· 231,50
615 of 1740 games played
Name of the tournament: 190 - Qualy League
This new tournament is quite competitive and Minic is doing great!
Re: A complete 2000 lines of code engine
Posted: Fri Jan 11, 2019 7:41 pm
by xr_a_y
Lastest results
Code: Select all
1 fruit_21 278 51 250 83.2% 13.6%
2 drosophila-win64 117 41 250 66.2% 18.8%
> 3 Minic 0.30 55 39 250 57.8% 21.2%
> 4 Minic 0.29 -8 37 250 48.8% 27.2%
5 myrddin -13 39 250 48.2% 18.0%
6 MadChess.Engine -55 38 250 42.2% 23.6%
7 Bitfoot -69 39 250 40.2% 20.4%
8 sungorus64 -78 40 250 39.0% 16.4%
> 9 Minic 0.28 -88 39 250 37.6% 21.6%
10 Horizon_4_4 -94 40 250 36.8% 18.4%
Re: A complete 2000 lines of code engine
Posted: Sat Jan 19, 2019 11:24 am
by xr_a_y
Minic lichess bot was lucky enough to be challenged by some lichess user this week and most notably by a multi titled candidate master (
https://lichess.org/@/vovaches,
https://ratings.fide.com/card.phtml?event=34105414) and won the 4 games
.
https://lichess.org/wx0UFgCE/black#0 (slow positional win and a too optimistic rook exchange from white)
https://lichess.org/jWv84yBV#0 (Minic playing white is putting too much pressure near black king)
https://lichess.org/ZLfMSpHd#0 (Minic playing white is pushing a passed pawn to the win)
https://lichess.org/5LAymnvz/black#0 (almost a draw but Vladimir blunder at the end)
Re: A complete 2000 lines of code engine
Posted: Sun Jan 27, 2019 10:56 am
by xr_a_y
Minic 0.34 is out. It should be a +40 versus 0.32 mainly thanks to time management stuff ; so heading to 2500 soon...
Minic 0.34 also adds some (not activated) code to prepare endgame management and syzygy use.
Re: A complete 2000 lines of code engine
Posted: Tue Feb 19, 2019 7:33 am
by xr_a_y
0.37 was a +35 versus 0.34
but the 0.40 is +70 versus 0.37 thanks to pruning even in end-game
Should be near 2570 now
Re: A complete 2000 lines of code engine
Posted: Thu Feb 28, 2019 9:50 am
by xr_a_y
Capture.PNG
Strange but good surprise at 40/3 TC
Release 0.41 is available.
Re: A complete 2000 lines of code engine
Posted: Mon Mar 18, 2019 8:11 am
by xr_a_y
Minic probably crossed the 2600 elo line :
Code: Select all
4 minic_dev_linux_x64 -85 29 437 38.0% 22.9%
5 minic_0.43_linux_x64_see4.2 -97 29 438 36.4% 22.6%
6 asymptote-v0.4.2 -118 32 437 33.6% 13.7%
7 minic_0.40_linux_x64_see4.2 -175 31 437 26.8% 22.0%
A new 0.44 release will come soon...
Re: A complete 2000 lines of code engine
Posted: Tue Mar 19, 2019 8:30 am
by M ANSARI
I guess if anything ... this shows the importance of bug free code in a chess program. I think the first to show that was Fruit. While it is nice to have many features and many minor little tweaks to get the program to play "proper" chess ... bugs are the Achilles Heel of any chess program. Each additional improvement needs to come without letting any bugs creep in.
Good job on your program and I must say it is very interesting to follow up on the progress!
Re: A complete 2000 lines of code engine
Posted: Sun Mar 24, 2019 10:26 am
by xr_a_y
yes 2600 elo
:
http://ccrl.chessdom.com/ccrl/404/cgi/e ... _43_64-bit
Thanks a lot too CCRL members for testing.