New engine releases 2019

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Guenther
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New engine releases 2019

Post by Guenther » Mon Jan 28, 2019 4:09 pm

Current foe list count : [92 - still rising]
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Guenther
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Re: New engine releases 2019

Post by Guenther » Sat Feb 02, 2019 11:35 am

Current foe list count : [92 - still rising]
http://rwbc-chess.de/chronology.htm

tmokonen
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Re: New engine releases 2019

Post by tmokonen » Fri Feb 08, 2019 9:49 pm

I created a 64 bit Windows compile of Robocide 0.4:
http://tonyschess.x10host.com/Robocide0.4x64TM.rar

Laser 1.7 is available:
https://github.com/jeffreyan11/laser-ch ... e/releases

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CMCanavessi
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Re: New engine releases 2019

Post by CMCanavessi » Fri Feb 08, 2019 9:53 pm

tmokonen wrote:
Fri Feb 08, 2019 9:49 pm
I created a 64 bit Windows compile of Robocide 0.4:
http://tonyschess.x10host.com/Robocide0.4x64TM.rar

Laser 1.7 is available:
https://github.com/jeffreyan11/laser-ch ... e/releases
Nice! Laser 1.7 is out!

BTW, where did you get an updated Robocide source? Is it still being developed? Or is it the same as always?
Follow my tournament and some Leela gauntlets live at http://twitch.tv/ccls

tmokonen
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Re: New engine releases 2019

Post by tmokonen » Fri Feb 08, 2019 11:22 pm

CMCanavessi wrote:
Fri Feb 08, 2019 9:53 pm

Nice! Laser 1.7 is out!

BTW, where did you get an updated Robocide source? Is it still being developed? Or is it the same as always?
The sources are on GitHub:

https://github.com/DanielWhite94/robocide/releases

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Guenther
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Re: New engine releases 2019

Post by Guenther » Sat Feb 09, 2019 7:47 am

CMCanavessi wrote:
Fri Feb 08, 2019 9:53 pm
tmokonen wrote:
Fri Feb 08, 2019 9:49 pm
I created a 64 bit Windows compile of Robocide 0.4:
http://tonyschess.x10host.com/Robocide0.4x64TM.rar

Laser 1.7 is available:
https://github.com/jeffreyan11/laser-ch ... e/releases
Nice! Laser 1.7 is out!

BTW, where did you get an updated Robocide source? Is it still being developed? Or is it the same as always?
The source was not updated, but there was no windows compile publically available (only linux ones).
Thanks Tony.
Current foe list count : [92 - still rising]
http://rwbc-chess.de/chronology.htm

tmokonen
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Re: New engine releases 2019

Post by tmokonen » Mon Feb 11, 2019 10:36 pm

SpaceDog 0.96.5 by Dr. Eric Silverman is now available, with Windows and Mac compiles. It is based on the engine VICE:

https://github.com/thorsilver/SpaceDog/ ... ag/v0.96.5
https://drericsilverman.wordpress.com/c ... ogramming/

Richard Allbert
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Re: New engine releases 2019

Post by Richard Allbert » Tue Feb 12, 2019 5:49 am

tmokonen wrote:
Mon Feb 11, 2019 10:36 pm
SpaceDog 0.96.5 by Dr. Eric Silverman is now available, with Windows and Mac compiles. It is based on the engine VICE:

https://github.com/thorsilver/SpaceDog/ ... ag/v0.96.5
https://drericsilverman.wordpress.com/c ... ogramming/
That's a nice blog, thanks for posting.

Gabor Szots
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Re: New engine releases 2019

Post by Gabor Szots » Tue Feb 12, 2019 8:57 am

tmokonen wrote:
Mon Feb 11, 2019 10:36 pm
SpaceDog 0.96.5 by Dr. Eric Silverman is now available, with Windows and Mac compiles. It is based on the engine VICE:

https://github.com/thorsilver/SpaceDog/ ... ag/v0.96.5
https://drericsilverman.wordpress.com/c ... ogramming/
Two things:
1. The downloaded engine introduces itself as v1.0.
2. The syzygy bases must be under its own folder. No path parameter. I don't think many will like that solution.
Gabor Szots
CCRL testing group

ljgw
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Re: New engine releases 2019

Post by ljgw » Tue Feb 12, 2019 11:20 am

Hello All,

I've made a new FrankWalter release: 2.3.2, and FrankWalter is now hosted on Github: https://github.com/ljgw/frankwalter/releases

The main 'improvement' is that FrankWalter is now open source. Besides that, the most important changes are how the xboard protocol is parsed and how time is managed for the engine. This should now allow pondering for the engine, and also makes the engine a little bit faster, but otherwise there is no difference in which moves would be played by the engine. In particular, 2.3.2 is just a bugfix for the 2.3.1 release.

Due to the nature of the release, I appreciate any feedback on how FrankWalter behaves in the assorted GUIs and tournament managers, especially when pondering.

One last thing: to avoid anymore confusion, I've standardized the engine name, and gotten rid of the dash. It is now "FrankWalter", just like its aleady spelled on CCRL.
Author of JanWillem (C, WB, inactive) and FrankWalter (Java, WB, https://github.com/ljgw/frankwalter)

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