supersharp77 wrote: ↑Sun Feb 10, 2019 1:53 am
"Put up or shut up time draws near".....
Not sure what that means. Nothing draws near. Every month or so new features are added and newer, stronger nets come along.
If folks are running misconfigured lc0 or lc0 on cpu, I’m more than happy to help.
engine seems to be running and playing ok.....time losses at various time controls are becoming annoying...any settings
ideas to stop time losses at 4min + 20 sec or 5 minutes +20 sec or 5min +5 sec or 2 min + 12 sec /move? Thx AR
=GPU is to weak
Yeah..Right!! Of Course it Is! Leela0 needs supercharged CPU or GPU to beat Bikjump w64 or Embla v9 or Fritz 6
or Gunborg? lmao!
supersharp77 wrote: ↑Sun Feb 10, 2019 5:20 pm
Yeah..Right!! Of Course it Is! Leela0 needs supercharged CPU or GPU to beat Bikjump w64 or Embla v9 or Fritz 6
or Gunborg? lmao!
What nps are you getting with the 112x9-se distilled network?
Fat Titz by Stockfish, the engine with the bodaciously big net. Remember: size matters. If you want to learn more about this engine just google for "Fat Titz".
supersharp77 wrote: ↑Sun Feb 10, 2019 5:20 pm
Yeah..Right!! Of Course it Is! Leela0 needs supercharged CPU or GPU to beat Bikjump w64 or Embla v9 or Fritz 6
or Gunborg? lmao!
What nps are you getting with the 112x9-se distilled network?
Update: Think I may have figured it out.......LC0 does not lose time on the Lokasoft gui...Think my time controls may have been to complex for the engine to understand..changed my time controls to a one phase time control (3 min +20 sec or 4 min +20 sec) instead of my normal 3 phase time controls 70 moves at 5 min +5 seconds 40 moves 1 minute +5 seconds..game 1min +5 seconds..Engine is reacting much better....(so far so good)..
Fat Titz by Stockfish, the engine with the bodaciously big net. Remember: size matters. If you want to learn more about this engine just google for "Fat Titz".