Rodent IV beta

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Ovyron
Posts: 2508
Joined: Tue Jul 03, 2007 2:30 am

Re: Rodent IV beta

Post by Ovyron » Thu Sep 05, 2019 11:39 am

Dayffd wrote:
Mon Sep 02, 2019 9:16 pm
I do have one setting for stockfish 5 (Fury) that not only plays what seems to be an interesting, game but has some decent results, scoring 4 - 0 against Sting 10.
Oh, hey, would you mind sharing? It's weird for me to say that something was the most stylistic engine from Glaurung codebase when I didn't even know about S5 Fury! I guess the version I've used the most in my life was one right before S5, the "TCEC6" version by Jeremy Bernstein because of its Persistent Hash, I wonder if other people created personalities but kept them private.
Great spirits have always encountered violent opposition from mediocre minds.

Dayffd
Posts: 417
Joined: Wed Sep 30, 2009 3:30 am

Re: Rodent IV beta

Post by Dayffd » Thu Sep 05, 2019 1:41 pm

Ovyron wrote:
Thu Sep 05, 2019 11:39 am
Dayffd wrote:
Mon Sep 02, 2019 9:16 pm
I do have one setting for stockfish 5 (Fury) that not only plays what seems to be an interesting, game but has some decent results, scoring 4 - 0 against Sting 10.
Oh, hey, would you mind sharing? It's weird for me to say that something was the most stylistic engine from Glaurung codebase when I didn't even know about S5 Fury! I guess the version I've used the most in my life was one right before S5, the "TCEC6" version by Jeremy Bernstein because of its Persistent Hash, I wonder if other people created personalities but kept them private.
No problem: Contempt = 0; Mobility mid game = 180; Mobility end game = 160; Pawn Structure mid game = 100; Pawn structure endgame =100; Passed pawns mid game = 100; Passed pawns end game = 175; Space = 100; Aggressiveness = 200; Cowardice = 100; Min split thread = 0; Threads = 4; skill level = 20; Emer move horizon = 40; Emer move time base = 60; emer move time = 20; slow move = 80; min think = 20.

Caveat: This seems to work well on my machine (Win 7). Anyone else may have different results, obviously. Currently it is involved in an 8 player 4 RR, with a 15 min/side per game. The other engines are such as Bright 0.3a, Fritz 5.32, Booot 5.1.0, Zappa 1.0, Gandalf 5.1, Crafty 18.15, and Arasan 16.3. Currently SF 5 (Fury) is +20 out of 20 games played with 8 more games to play. And, of course, against more up to date engines, e.g. Komodo 13.1, Stockfish 10, etc., this engine would not perform so well - prob more like losing every game. :) Even so...
David S.

BrendanJNorman
Posts: 1412
Joined: Sun Feb 07, 2016 11:43 pm
Full name: Brendan J Norman

Re: Rodent IV beta

Post by BrendanJNorman » Thu Sep 05, 2019 2:32 pm

Dayffd wrote:
Thu Sep 05, 2019 1:41 pm
Ovyron wrote:
Thu Sep 05, 2019 11:39 am
Dayffd wrote:
Mon Sep 02, 2019 9:16 pm
I do have one setting for stockfish 5 (Fury) that not only plays what seems to be an interesting, game but has some decent results, scoring 4 - 0 against Sting 10.
Oh, hey, would you mind sharing? It's weird for me to say that something was the most stylistic engine from Glaurung codebase when I didn't even know about S5 Fury! I guess the version I've used the most in my life was one right before S5, the "TCEC6" version by Jeremy Bernstein because of its Persistent Hash, I wonder if other people created personalities but kept them private.
No problem: Contempt = 0; Mobility mid game = 180; Mobility end game = 160; Pawn Structure mid game = 100; Pawn structure endgame =100; Passed pawns mid game = 100; Passed pawns end game = 175; Space = 100; Aggressiveness = 200; Cowardice = 100; Min split thread = 0; Threads = 4; skill level = 20; Emer move horizon = 40; Emer move time base = 60; emer move time = 20; slow move = 80; min think = 20.

Caveat: This seems to work well on my machine (Win 7). Anyone else may have different results, obviously. Currently it is involved in an 8 player 4 RR, with a 15 min/side per game. The other engines are such as Bright 0.3a, Fritz 5.32, Booot 5.1.0, Zappa 1.0, Gandalf 5.1, Crafty 18.15, and Arasan 16.3. Currently SF 5 (Fury) is +20 out of 20 games played with 8 more games to play. And, of course, against more up to date engines, e.g. Komodo 13.1, Stockfish 10, etc., this engine would not perform so well - prob more like losing every game. :) Even so...
Bastard! This is going to distract me from my Rodent testing! :lol: ;)

Oh...and of course, my work too. :D

Dayffd
Posts: 417
Joined: Wed Sep 30, 2009 3:30 am

Re: Rodent IV beta

Post by Dayffd » Thu Sep 05, 2019 2:59 pm

BrendanJNorman wrote:
Thu Sep 05, 2019 2:32 pm
Dayffd wrote:
Thu Sep 05, 2019 1:41 pm
Ovyron wrote:
Thu Sep 05, 2019 11:39 am
Dayffd wrote:
Mon Sep 02, 2019 9:16 pm
I do have one setting for stockfish 5 (Fury) that not only plays what seems to be an interesting, game but has some decent results, scoring 4 - 0 against Sting 10.
Oh, hey, would you mind sharing? It's weird for me to say that something was the most stylistic engine from Glaurung codebase when I didn't even know about S5 Fury! I guess the version I've used the most in my life was one right before S5, the "TCEC6" version by Jeremy Bernstein because of its Persistent Hash, I wonder if other people created personalities but kept them private.
No problem: Contempt = 0; Mobility mid game = 180; Mobility end game = 160; Pawn Structure mid game = 100; Pawn structure endgame =100; Passed pawns mid game = 100; Passed pawns end game = 175; Space = 100; Aggressiveness = 200; Cowardice = 100; Min split thread = 0; Threads = 4; skill level = 20; Emer move horizon = 40; Emer move time base = 60; emer move time = 20; slow move = 80; min think = 20.

Caveat: This seems to work well on my machine (Win 7). Anyone else may have different results, obviously. Currently it is involved in an 8 player 4 RR, with a 15 min/side per game. The other engines are such as Bright 0.3a, Fritz 5.32, Booot 5.1.0, Zappa 1.0, Gandalf 5.1, Crafty 18.15, and Arasan 16.3. Currently SF 5 (Fury) is +20 out of 20 games played with 8 more games to play. And, of course, against more up to date engines, e.g. Komodo 13.1, Stockfish 10, etc., this engine would not perform so well - prob more like losing every game. :) Even so...
Bastard! This is going to distract me from my Rodent testing! :lol: ;)

Oh...and of course, my work too. :D
LOL!! Oh, so, so sorry! I've been liking your settings, too. BTW, that SF 5 (Fury) is now +21/21 with a nice endgame win. :)
David S.

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Ovyron
Posts: 2508
Joined: Tue Jul 03, 2007 2:30 am

Re: Rodent IV beta

Post by Ovyron » Sat Sep 07, 2019 6:25 pm

Thanks Dayffd, will check it out!

Also, before testing I'll rise its depth or lower its depth so it plays at the same strength as its opponents, so don't worry about that :lol:
Great spirits have always encountered violent opposition from mediocre minds.

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