Slow Chess Blitz Classic

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jonk
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Re: Slow Chess Blitz Classic

Post by jonk » Fri Sep 06, 2019 8:29 pm

PK :
Thanks. Yeah I think figuring out how to increase search depth is the most obvious path to increasing strength. The Slow Chess search depth for most tactics is probably about 1-ply deeper than other programs (when a threat move is played at last ply, it stays in main search for one more ply instead of going to q-search), but still overall way less.

Endgame play always seems hit or miss despite the improvements I've made since WV2.1.
Has a bigger random assortment of knowledge like knows this looks like draw : 8/5k2/8/5K1p/1P1b3P/3B3P/8/8 w - -
but play in some common endgames can be lacking, like there is no eval or bitbase for KRP-KR win/draw, which would help with rook endgame search. And occasionally manages to do something like this (as white) : 7k/6R1/6PP/5r2/8/4K3/8/8 b - -

Max :
Unfortunately I think a Mac version is not likely at this point, but maybe eventually. The code base not very portable and contains many windows function calls (mainly for the GUI code which is still from 2004 using win32 api.)
As a vague future project I was considering more cleaning up code and making engine-side fully modular for expanding to other games (like Othello could be fun quick test for that.) If I do that I will look into other platforms. I do have a Macbook but haven't tried testing on it.

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Roland Chastain
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Re: Slow Chess Blitz Classic

Post by Roland Chastain » Sat Sep 07, 2019 5:05 am

Thank you Jonathan for the update. Both problems solved.

Here are the results of some engines tournaments I made yesterday with CuteChess Cli. The time control is 40/60. I use Bayeselo for the ratings, with a zero value for Iota 0.3.

Code: Select all

Rank Name                    Elo    +    - games score oppo. draws 
   1 Senpai 2.0             1087  111   92    80   94%   530    8% 
   2 Rodent IV beta          897  110  106    40   73%   608   20% 
   3 SlowChess Classic 1.4   876   83   79    80   74%   572   10% 
   4 SlowChess Blitz WV      641  145  146    20   53%   596   15% 
   5 SlowChess Blitz WV2     632  155  173    20   43%   677    5% 
   6 SlowChess 2.96          604  159  161    20   53%   568    5% 
   7 SlowChess 2.94          594  156  159    20   50%   570   10% 
   8 SlowChess Blitz 0       558  144  154    20   43%   612   15% 
   9 SlowChess Blitz WV21    524  117  133    40   31%   683    8% 
  10 Viper 0.1               476  171  201    20   30%   677    0% 
  11 Raven 0.50              457  156  174    20   33%   632    5% 
  12 Tony's chess 0.03       284  172  203    20   20%   632    0% 
  13 Iota 0.3                  0  138  220    80    0%   747    0% 
By the way, I saw one or two games where Slow Chess Classic 1.4 lost on time. And the same for Rodent IV beta (I say that for Pawel).

You already answered to the question of other platforms, so I won't repeat it. But if ever you need, I would be glad to help for compiling and testing under Linux.

There is a Slow Chess 2.960, by Alexander Schmidt, derived from 2.96 and playing Fischer random chess. I don't know if you are interested in that variant. It would be my suggestion for a future version. :)

jonk
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Re: Slow Chess Blitz Classic

Post by jonk » Sat Sep 07, 2019 10:33 pm

Roland :
Thanks for the testing. Looks about 300 elo stronger than old versions if they are lumped together and averaged.

Do you know if the time control losses were just slightly too late on last move, or engine was hanging? There is some chance it's already fixed in latest (a day or 2 ago I put up 1.4c, which fixes for me a bug with UCI ponder-on in cutechess where super fast moves like the final checkmate could hang, but also was refactoring UCI handling in general including time control. ) In testing I didn't notice it go over time limit, actually not sure if it auto-flags though.
1.4c also has larger hash table sizes selectable from the menu in the GUI for own GUI/winboard. (and larger limit for uci hash option.)

Fischer Random looks like a possibility for next version, from reading wikipedia looks like mainly just needs a separate handling of castling.
I will probably take a break from chess for a bit (I think much less than 14 years this time! And hopefully come back with a clearly better version 2.)

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Roland Chastain
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Re: Slow Chess Blitz Classic

Post by Roland Chastain » Sun Sep 08, 2019 7:00 pm

Thank you Jonathan. I downloaded your latest build. If I see again games lost on time I will report it here. Glad that you think of adding FRC support.

jonk
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Re: Slow Chess Blitz Classic

Post by jonk » Tue Sep 17, 2019 5:34 pm

Well, I made one more update for now, Blitz Classic 1.5 is now up on the web page http://www.3dkingdoms.com/chess/slow.htm

Changes :
- Support for Chess960 / Fischer Random Chess under UCI and in own GUI.
- Search one step more selective ( multi-ply lmr, probcut)
- some small bug fixes and improvements

Hopefully no new bugs... despite it being "just" changing castling handling first tests were pretty broken, but now everything appears to be fixed, 100 FRC and normal games with no issues noticed (under cutechess gui)

For the playing strength it appears likely to be stronger than 1.4 ( I tried running 400 bullet games over-night every night against version 1.4, and always averaged to about 40 elo stronger after 400 games, although at just 100 games results varied from +3 to + 80.)

Despite initial promising results (+40 elo self-play test after one hour just adjusting search more selective), Slow Chess appears still resistant to modern search techniques. Any other changes I made ( way more selective, different logic, etc.) any overnight test with enough games was almost exactly +40 against 1.4. So I think I prefer my usual strategy of not trying to measure playing strength :)

Modern Times
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Re: Slow Chess Blitz Classic

Post by Modern Times » Sat Sep 21, 2019 8:18 am

jonk wrote:
Tue Sep 17, 2019 5:34 pm
Well, I made one more update for now, Blitz Classic 1.5 is now up on the web page http://www.3dkingdoms.com/chess/slow.htm

Changes :
- Support for Chess960 / Fischer Random Chess under UCI and in own GUI.
I will have to give this a try ! There are over 800 games for 1.4 in today's standard chess blitz update, so the rating there will inform me on opponents to choose for chess960 matches.

In Cutechess GUI, did you run it as winboard or UCI for those 100 chess960 games?
.

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Modern Times
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Re: Slow Chess Blitz Classic

Post by Modern Times » Sat Sep 21, 2019 8:58 pm

.

Opinions expressed here are my own, and not necessarily those of the CCRL Group.

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Roland Chastain
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Re: Slow Chess Blitz Classic

Post by Roland Chastain » Sat Sep 21, 2019 9:14 pm

Great! Thank you Jonathan. I can't wait to try it.

jonk
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Re: Slow Chess Blitz Classic

Post by jonk » Sat Sep 21, 2019 10:09 pm

Modern Times :

I used UCI/CuteChess gui for the FRC game testing.
I'm not sure about winboard FRC, under the hood v1.5 actually only plays FRC and considers standard position as an FRC position (and if castle flags in a FEN are set and valid for FRC assumes they are correct.) Oh but format for sending castle move in winboard probably not correct, UCI it goes by the UCI_Chess960 option flag to send King X Rook.

Thanks for the testing 2966 looks like a good result so far to me!

Let me know if any issues with FRC UCI (or own GUI.)

Modern Times
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Re: Slow Chess Blitz Classic

Post by Modern Times » Sat Sep 21, 2019 10:10 pm

OK good, I was going to use UCI but though it was worth checking.

The standard chess results are from another tester.
.

Opinions expressed here are my own, and not necessarily those of the CCRL Group.

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