and learning about engine chess. All my research says that Chessmaster is without a doubt "One of The best selling and popular Chess Programs and Engines of All times....
1986: The Chessmaster series started with The Chessmaster 2000 first published by Software Country, and soon after by The Software Toolworks. It was published for Amiga, Apple II, Atari 8-bit, Atari ST, ZX Spectrum, Commodore 64, Amstrad CPC, MSX, Macintosh, and DOS. The game had a chess engine written by David Kittinger and the manufacturer rated the game at 2000 Elo. USCF rated it 2100; in reality, it is unknown at what strength it plays because the testings were done on slow 1980s computers. In July 1986, CM became the first commercially available software to win the Personal Computer class of the United States Open Computer Chess Championship in Mobile, Alabama.
1988: The Fidelity Chessmaster 2100 was published for the Apple IIGS.
1989: The Fidelity Chessmaster 2100 was published for DOS.
1990: The Chessmaster was published for the NES, and the Game Boy.
1990: The Fidelity Chessmaster 2100 was published for the Amiga.
1991: The Chessmaster was published for the SNES.
1991: The Chessmaster was published for the Game Gear.
1991: Chessmaster 3000 was published for DOS, Windows 3.x.
1993: Chessmaster 4000 Turbo was published for Windows 3.x.
1993: Chessmaster 3000 was published for Macintosh.
1995: Chessmaster 4000 was published for Windows 95.
1995: Chessmaster 3D for PlayStation had the Chessmaster 4000 engine.
1996: Chessmaster 4000 was published for Macintosh.
1996: Mindscape publishes Chessmaster 5000 for Windows 95.
1997: Chessmaster 5500 was published for Windows 95.
1998: Chessmaster 6000 was published for Windows 95 and Windows 98 and Macintosh.
1999: Chessmaster 7000 was published for Windows 98 and Chessmaster II was published for PlayStation.
2000: Chessmaster 8000 was published for Windows 98.
2002: Ubisoft publishes Chessmaster 9000 for Windows 98/ME/XP
2004: Chessmaster 10th Edition was published for Windows XP.
2004: Chessmaster 9000 was published for Mac OS X by Feral Interactive.
30 October 2007: The current version, Chessmaster XI, was released for Windows XP/Vista (titled Chessmaster: Grandmaster Edition) and Nintendo DS (titled Chessmaster: The Art of Learning), and 12 February 2008 for PlayStation Portable (also titled Chessmaster: The Art of Learning). It includes numerous tutorials by International Master Joshua Waitzkin and GM Larry Christiansen for players of all skill levels. Also contains the minigames Fork my fruit (which practices forking), Minesweeper (practices safety of pieces) and the tail game (where the player chooses a long-range chess piece, then trying to make a long tail using captured pieces, and avoiding the enemy pieces to capture the main piece or tail parts)."
"The King engine allows users to create new playing styles, also called "personalities", by manipulating several dozen different settings, such as King Safety, Pawn Weakness, Randomness, Mobility and others. Individual piece values can also be adjusted. Chessmaster 9000, for example, features over 150 different personalities ranging from International Grandmaster strength down to Stanley, a chimpanzee who, in most situations, plays completely random moves.
The personality feature has inspired many amateur computer chess enthusiasts to attempt to find more optimum personalities. In Chessmaster 10th Edition, the creation of new personalities has been made easier than before.
Larry Christiansen vs. Chessmaster 9000 (September 2002), annotated at GameKnot: Game 1, Game 2, Game 3, Game 4
Chessmaster won the four-game match against Christiansen held in September 2002, by a score of 2½-1½. The Chessmaster program was operated by John Merlino, the Project Manager of Chessmaster at the time of the match. Four different personalities were used in the match, the first three of which were based on famous human Grandmasters: Alexander Alekhine, Bobby Fischer, and Mikhail Botvinnik. The final game of the match used the default "Chessmaster" personality. Christiansen won the first game, lost the second and third games, and the fourth game resulted in a draw"
**All This Is a Part Of Chess History (Of Course)....But To my surprise A TalkChess Member Posts This**:
Fellow Citizens..What do we have here?... Historical Revisionism or Truth?... Is/Was Chessmaster The Greatest Chess Program in HISTORY or Did The "Venture Capitalists Pull The Wool Over ALL Our Eyes?chrisw wrote: ↑Mon Sep 09, 2019 9:35 pmOh, crap, Brendon! Chessmaster was a criminal class venture capitalist program, moving through a stream of bankrupting companies burning their way through outrageous sums of investor cash, advertising, branding with massive budgets and effectively extracting huge amounts of consumer funds which might otherwise have found their way into actual chess programming pockets, rather than making some crooked venture capitalists (who really couldn’t care less what they were selling) rich and ripping off others. The guy on the cover was an old homeless guy they found on the street, like the woman on the cover of Mavis Beacon teaches typing, same marketing guy’s idea, was called in from somewhere, and couldn’t type. This whole thing was marketing over content and they moved from any one engine programmer to another at will, for no apparent good reason. Painful just how many people were taken in by it. Cripes, even Chessbase, great satan in many peoples books, at least are/were a company that actually concentrated on and took an interest in the content of what they are/were selling. Chessmaster?! Pass the sick bag.BrendanJNorman wrote: ↑Mon Sep 09, 2019 3:54 amI completely agree. Chessmaster ALWAYS had a stunningly beautiful interface, and I'd be using it now (Polyglot nonsense, I finally figured out), but one cannot include external engines in engine tournaments...that was a deal-breaker for me.jewelmind wrote: ↑Mon Sep 09, 2019 3:23 amI still find Chessmaster the most beautiful interface, easier on the eye and less cluttered than anything released since. So I want to keep using it, and I want to watch matches between good engines on it.
I've successfully imported Greko into Chessmaster 10, and the games are great, as Greko is around the same strength. Greko can even use Chessmaster opening books, which is fantastic.
For variety, I would like to import some more Winboard engines into Chessmaster at least as strong as Chessmaster 10 (or 11 - just bought it), but Greko is the only available one I could find. Everything seems to be UCI now. I find the instructions out there on how to import UCI engines into Chessmaster completely bamboozling! An example is this page:
https://www.chess.com/forum/view/genera ... ci-engines
I can't use advice like this as I'm not a programmer. I don't know what a binary is, or an ini file, or how to edit it or with what etc. I'm completely lost with this. I looked at the Polyglot download page and it may as well have been written in ancient Sumerian.
So I think it's best if I just hunt for Winboard engines that can be easily imported into Chessmaster, like Greko. What's good and available and where is it? I've seen someone state that earlier versions of Crafty and Fruit were Winboard - is that true? If so, where are they?!
Note: Please don't post links to old general info like the Wikipedia list of Winboard engines - most of the links are dead now and most of the engines are weak. I need specific links to where I can get good Winboard engines now, as strong or stronger than Greko.
About Winboard Engines:
Thinker (versions 5.1c, 5.1e, 5.4d, 5.3b,5.2c are good place to start)
Dimitri (not so strong, but lots of fun)
I appreciate your thoughts on this Important Matter...Thanks AR