Here's something to bear in mind:mmt wrote: ↑Thu Feb 06, 2020 12:23 pm Too many possibilities to prove it but what could be feasible is to test all white responses within let's say 0.2 pawns off the main SF and LC0 line (more lines closer to the root) down to >3.0 eval at decent time controls. This would pretty strongly suggest that it's lost. You could start at just 0.1 and 2.0 and make it a distributed project. Same with some other opening lines. You could also try to get an actual estimate of the likelihood that 1. g4 is lost with perfect play but that's for another post.
[d]8/6pk/7r/8/8/7P/6QP/7K w - - 0 1
Without 7-man endgame tables, Stockfish-dev's (static) evaluattion of this position is +4.67. But it's a draw. How many similar positions are there, say with eight or nine men, that Stockfish totally misevaluates?
So in the middlegame, when Stockfish is searching at selfdepth 80, it's making choices that are influenced by completely erroneous leaf evaluations.
What if the only way to draw with 1. g4 is to head for such a position? Will Stockfish find it?
The static evaluations of current engines in endgame positions (not covered by tablebases) is very very far from perfect. And if they can't correctly evaluate endgames, they can't evaluate certain earlier positions either.
Code: Select all
./stockfish
Stockfish 060220 64 BMI2 by T. Romstad, M. Costalba, J. Kiiski, G. Linscott
position fen 8/6pk/7r/8/8/7P/6QP/7K w - - 0 1
d
+---+---+---+---+---+---+---+---+
| | | | | | | | |
+---+---+---+---+---+---+---+---+
| | | | | | | p | k |
+---+---+---+---+---+---+---+---+
| | | | | | | | r |
+---+---+---+---+---+---+---+---+
| | | | | | | | |
+---+---+---+---+---+---+---+---+
| | | | | | | | |
+---+---+---+---+---+---+---+---+
| | | | | | | | P |
+---+---+---+---+---+---+---+---+
| | | | | | | Q | P |
+---+---+---+---+---+---+---+---+
| | | | | | | | K |
+---+---+---+---+---+---+---+---+
Fen: 8/6pk/7r/8/8/7P/6QP/7K w - - 0 1
Key: 03735D4FB6B3B187
Checkers:
eval
Term | White | Black | Total
| MG EG | MG EG | MG EG
------------+-------------+-------------+------------
Material | ---- ---- | ---- ---- | 6.47 6.61
Imbalance | ---- ---- | ---- ---- | 0.19 0.19
Pawns | -0.22 -0.66 | -0.08 -0.20 | -0.14 -0.46
Knights | 0.00 0.00 | 0.00 0.00 | 0.00 0.00
Bishops | 0.00 0.00 | 0.00 0.00 | 0.00 0.00
Rooks | 0.00 0.00 | 0.10 0.02 | -0.10 -0.02
Queens | 0.00 0.00 | 0.00 0.00 | 0.00 0.00
Mobility | 0.41 0.67 | 0.15 0.73 | 0.26 -0.06
King safety | -0.42 -0.05 | -2.01 -0.40 | 1.59 0.35
Threats | 0.10 0.10 | 0.42 0.42 | -0.32 -0.32
Passed | 0.00 0.00 | 0.00 0.00 | 0.00 0.00
Space | 0.00 0.00 | 0.00 0.00 | 0.00 0.00
Initiative | ---- ---- | ---- ---- | -0.58 -0.82
------------+-------------+-------------+------------
Total | ---- ---- | ---- ---- | 7.38 5.48
Total evaluation: 4.67 (white side)