Asymptote 0.7

Discussion of anything and everything relating to chess playing software and machines.

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malu
Posts: 22
Joined: Tue Aug 28, 2018 3:44 pm
Location: Berlin, Germany
Full name: Maximilian Lupke

Asymptote 0.7

Post by malu »

I just tagged v0.7 of Asymptote.

In comparison with the step from v0.5 and v0.6, the strength increase between v0.6.3 and v0.7 is rather modest.

Code: Select all

ELO   | 82.10 +- 13.61 (95%)
SPRT  | 10.0+0.1s Threads=1 Hash=8MB
Games | N: 1750 W: 789 L: 383 D: 578

ELO   | 91.18 +- 13.02 (95%)
SPRT  | 60.0+0.6s Threads=1 Hash=64MB
Games | N: 1750 W: 762 L: 313 D: 675
The most significant changes are improved time management and introduction of singular extension (which still has some inefficiencies). Most impressive (to me at least) is that the codebase shrunk by a whopping 60 lines between v0.6.3 and v0.7. :D

Many binaries are already up on Github. If there's a binary missing which you would like to use, either wait a moment and hope it does appear, or let me know ;)

As always, thanks to anyone interested and testing Asymptote! :)
Let me know if you encounter any problems.
Gabor Szots
Posts: 1364
Joined: Sat Jul 21, 2018 7:43 am
Location: Szentendre, Hungary
Full name: Gabor Szots

Re: Asymptote 0.7

Post by Gabor Szots »

Thanks Max. On my Haswell PC Broadwell is a bit faster than popcnt. I'd use it if I were sure it won't crash owing to some instruction that Haswell does not recognize.
Gabor Szots
CCRL testing group
malu
Posts: 22
Joined: Tue Aug 28, 2018 3:44 pm
Location: Berlin, Germany
Full name: Maximilian Lupke

Re: Asymptote 0.7

Post by malu »

Gabor Szots wrote: Fri Dec 06, 2019 2:13 pm Thanks Max. On my Haswell PC Broadwell is a bit faster than popcnt. I'd use it if I were sure it won't crash owing to some instruction that Haswell does not recognize.
Hi Gabor

Seeing that Broadwell is the "Tick" to Haswell's "Tock", I expect it to just work. I don't know for sure, but I don't think any of Broadwell's new instructions are used in the binaries, as they are mostly about video decoding. If you sucessfully ran a few test games and everything worked fine, I expect no problems.