New engine releases 2020

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Kieren Pearson
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Full name: Kieren Pearson

Re: New engine releases 2020

Post by Kieren Pearson » Fri Aug 14, 2020 10:39 am

Is the issue that it won't run at all or the engine crashes? I just downloaded the exe I released (to double check I'm testing the right version) and tried to use Halogen 6 popcnt to analyse a position and watched it think for about 10 seconds and then crash. Its quite peculiar because from my own testing even at long time controls (60s+0.6) It played thousands of games and did not crash once. I suspect its probably because the released version of halogen was compiled using different compiler flags even though the code is exactly the same. I'm investigating this at the moment. I am very embarrassed that I might have released a version with a critical bug in it.

If I make more discoveries I will start another thread as I don't want to pollute this one too much.

Kieren Pearson
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Re: New engine releases 2020

Post by Kieren Pearson » Fri Aug 14, 2020 12:39 pm

Ok one final update: I've tracked down the cause of the crashes I've seen. When running Halogen 6 popcnt, with more than one thread and 256MB hash it will crash from the starting position after reaching depth 15 or so. I have not been able to make the nonpopcnt version crash, nor a single threaded Halogen crash. For anyone interested, it seems to be a weird corner case where a bad assert (which should not be evaluated in release mode) in a multi-threaded pop-count configuration cases crashes with the gcc compiler. I've been having a lot of issues with this compiler and so in future I will release MSVC compiles. To CCRL testers: If the engine crashes for you, please try and use the non-popcnt compile and see if that helps.

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Full name: Marcin Henryk Bartkowiak

Re: New engine releases 2020

Post by mhib » Fri Aug 14, 2020 4:16 pm

Combusken 1.3.1 released

It contains UCI isready behaviour change(it no longer cleans the Transposition Table).
No significant improvements in ELO.

Gabor Szots
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Re: New engine releases 2020

Post by Gabor Szots » Fri Aug 14, 2020 5:50 pm

Kieren Pearson wrote:
Fri Aug 14, 2020 12:39 pm
To CCRL testers: If the engine crashes for you, please try and use the non-popcnt compile and see if that helps.
I am in the middle of a tournament using the popcnt version and in 144 games not one single crash happened.
Gabor Szots
CCRL testing group

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Full name: Andreas Matthies

Re: New engine releases 2020

Post by RubiChess » Sun Aug 16, 2020 5:58 am

I released RubiChess-1.8. Find it at

Testing 4000 games at 60+0.6/8moves_v3
Score of 1.8 vs 1.7.3: 753 - 483 - 2764 [0.534] 4000
Elo difference: 23.5 +/- 6.0, LOS: 100.0 %, DrawRatio: 69.1 %

Regards, Andreas

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Full name: Boban Stanojević

Re: New engine releases 2020

Post by matejst » Sun Aug 16, 2020 9:21 am

Great news, Andreas. It will be a pleasure to use your excellent engine!

Gabor Szots
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Re: New engine releases 2020

Post by Gabor Szots » Sun Aug 16, 2020 12:24 pm

Gabor Szots
CCRL testing group

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Full name: Damir Desevac

Re: New engine releases 2020

Post by Damir » Sun Aug 16, 2020 1:07 pm

Hi matejst,

Do you know Any news about Xiphos? It has been 9 months since Milos released a new version. Have you tried and talk to him ?

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Re: New engine releases 2020...Don NNUE 2020?

Post by supersharp77 » Tue Aug 18, 2020 10:11 pm

Don NNUE 2020?


Build Status

[DON] is a free, powerful UCI chess engine. It features two evaluation functions, the classical evaluation based on handcrafted terms, and the NNUE evaluation based on efficiently updateable neural networks. The classical evaluation runs efficiently on most 64bit CPU architectures, while the NNUE evaluation benefits strongly from the vector intrinsics available on modern CPUs (avx2 or similar).

DON is a free UCI chess engine. It is not a complete chess program and requires some UCI-compatible GUI (e.g. XBoard with Polyglot, eboard, Arena, Sigma Chess, Shredder, Chess Partner or Fritz) in order to be used comfortably. Read the documentation for GUI of your choice for information about how to use engine with it.


DON uses bitboard representations, and is an alfa-beta searcher.

DON supports up to 512 cores. The engine defaults to one search thread, so it is therefore recommended to inspect the value of the 'Threads' UCI parameter, to make sure it equals the # of CPU cores on your computer.

DON has support for 32/64-bit CPUs, the hardware ABMI/BMI2 instruction, big-endian machines such as Power PC, and other platforms.

DON has support for Polyglot book. For information about how to create such books, consult the Polyglot documentation. The book file can be selected by setting the Book File UCI parameter.

DON has support for Syzygybases.


This distribution of DON consists of the following files:, the file you are currently reading.

Copying.txt, a text file containing the GNU General Public License.

src, a subdirectory containing the full source code, including a Makefile that can be used to compile DON on Unix-like systems.

To use the NNUE evaluation an additional data file with neural network parameters needs to be downloaded. The filename for the default set can be found as the default value of the EvalFile UCI option, with the format nn-[SHA256 first 12 digits].nnue (e.g. nn-c157e0a5755b.nnue).

UCI options

Currently, DON has the following UCI options:


The size of the hash table in MB.

Clear Hash

Clear the hash table.

Retain Hash

Retain the hash table.

Hash File

Hash file name.


The number of CPU threads used for searching a position. For best performance, set this equal to the number of CPU cores available.

Skill Level

Lower the Skill Level in order to make DON play weaker (see also UCI_LimitStrength). Internally, MultiPV is enabled, and with a certain probability depending on the Skill Level a weaker move will be played.


Output the N best lines (principal variations, PVs) when searching. Leave at 1 for best performance.


A positive value for contempt favors middle game positions and avoids draws.

Analysis Contempt

By default, contempt is set to prefer the side to move. Set this option to "White" or "Black" to analyse with contempt for that side, or "Off" to disable contempt.


Toggle between the NNUE and classical evaluation functions. If set to "true", the network parameters must be available to load from file (see also EvalFile).


The name of the file of the NNUE evaluation parameters. Depending on the GUI the filename should include the full path to the folder/directory that contains the file.

Overhead Move Time

Assume a time delay of x ms due to network and GUI overheads. This is useful to avoid losses on time in those cases.

Move Slowness

Lower values will make DON take less time in games, higher values will make it think longer.


Let DON ponder its next move while the opponent is thinking.

Nodes Time

Tells the engine to use nodes searched instead of wall time to account for elapsed time. Useful for engine testing.

Debug File

Write all communication to and from the engine into a text file.


Path to the folders/directories storing the Syzygy tablebase files. Multiple directories are to be separated by ";" on Windows and by ":" on Unix-based operating systems. Do not use spaces around the ";" or ":".

Example: C:\tablebases\wdl345;C:\tablebases\wdl6;D:\tablebases\dtz345;D:\tablebases\dtz6

It is recommended to store .rtbw files on an SSD. There is no loss in storing the .rtbz files on a regular HD. It is recommended to verify all md5 checksums of the downloaded tablebase files (md5sum -c checksum.md5) as corruption will lead to engine crashes.


Minimum remaining search depth for which a position is probed. Set this option to a higher value to probe less agressively if you experience too much slowdown (in terms of nps) due to TB probing.


Count drawn by the 50-move rule as win or loss / draw 'true' -> draw 'false' -> win or lose. This is useful for ICCF correspondence games.


Limit Syzygy tablebase probing to positions with at most this many pieces left (including kings and pawns).


An option handled by your GUI. If true, DON will play Chess960.


If enabled, show approximate WDL statistics as part of the engine output. These WDL numbers model expected game outcomes for a given evaluation and game ply for engine self-play at fishtest LTC conditions (60+0.6s per game).


Enable weaker play aiming for an Elo rating as set by UCI_Elo. This option overrides Skill Level.


If enabled by UCI_LimitStrength, aim for an engine strength of the given Elo. This Elo rating has been calibrated at a time control of 60s+0.6s and anchored to CCRL 40/4.

Classical and NNUE evaluation

Both approaches assign a value to a position that is used in alpha-beta (PVS) search to find the best move. The classical evaluation computes this value as a function of various chess concepts, handcrafted by experts, tested and tuned using fishtest. The NNUE evaluation computes this value with a neural network based on basic inputs (e.g. piece positions only). The network is optimized and trained on the evalutions of millions of positions at moderate search depth.

The NNUE evaluation was first introduced in shogi, and ported to DON afterward. It can be evaluated efficiently on CPUs, and exploits the fact that only parts of the neural network need to be updated after a typical chess move. Website provides additional tools to train and develop the NNUE networks.

On CPUs supporting modern vector instructions (avx2 and similar), the NNUE evaluation results in stronger playing strength, even if the nodes per second computed by the engine is somewhat lower (roughly 60% of nps is typical).

Note that the NNUE evaluation depends on the DON binary and the network parameter file (see EvalFile). Not every parameter file is compatible with a given DON binary. The default value of the EvalFile UCI option is the name of a network that is guaranteed to be compatible with that binary.

What to expect from Syzygybases?

If the engine is searching a position that is not in the tablebases (e.g. a position with 7 pieces), it will access the tablebases during the search. If the engine reports a very large score (typically 123.xx), this means that it has found a winning line into a tablebase position.

If the engine is given a position to search that is in the tablebases, it will use the tablebases at the beginning of the search to preselect all good moves, i.e. all moves that preserve the win or preserve the draw while taking into account the 50-move rule. It will then perform a search only on those moves. The engine will not move immediately, unless there is only a single good move. The engine likely will not report a mate score even if the position is known to be won.

It is therefore clear that behaviour is not identical to what one might be used to with Nalimov tablebases. There are technical reasons for this difference, the main technical reason being that Nalimov tablebases use the DTM metric (distance-to-mate), while Syzygybases use a variation of the DTZ metric (distance-to-zero, zero meaning any move that resets the 50-move counter). This special metric is one of the reasons that Syzygybases are more compact than Nalimov tablebases, while still storing all information needed for optimal play and in addition being able to take into account the 50-move rule.

Compiling it yourself

DON has support for 32 or 64-bit CPUs, certain hardware instructions, big-endian machines such as Power PC, and other platforms.

On Unix-like systems, it should be easy to compile DON directly from the source code with the included Makefile in the folder src. In general it is recommended to run make help to see a list of make targets with corresponding descriptions.

cd src
make help
make build ARCH=x86-64-abm
When not using the Makefile to compile (for instance with Microsoft MSVC) you need to manually set/unset some switches in the compiler command line; see file types.h for a quick reference.

When reporting an issue or a bug, please tell us which version and compiler you used to create your executable. These informations can be found by typing the following commands in a console:

Terms of use

DON is free, and distributed under the GNU General Public License (GPL). Essentially, this means that you are free to do almost exactly what you want with the program, including distributing it among your friends, making it available for download from your web site, selling it (either by itself or as part of some bigger software package), or using it as the starting point for a software project of your own.

The only real limitation is that whenever you distribute DON in some way, you must always include the full source code, or a pointer to where the source code can be found. If you make any changes to the source code, these changes must also be made available under the GPL.

For full details, read the copy of the GPL found in the file named Copying.txt

UCI Chess Engine

GPL-3.0 License

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© 2020 GitHub, Inc.

Gabor Szots
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Re: New engine releases 2020...Don NNUE 2020?

Post by Gabor Szots » Wed Aug 19, 2020 6:02 am

Description is taken from the Stockfish NNUE blog (word to word match). No officially released. No own NNUE's.

And if you compare e.g. evaluate.cpp from SF and evaluator.cpp from DON...

A joke.
Gabor Szots
CCRL testing group

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