Komodo 13.1 standard works perfect! What a beast! However the mcts version seems very strange. It cannot win a basic endgame?
For example
[d]3k4/8/8/8/8/8/8/2K1Q3 w - - 0 1
Komodo 13.1 Android strange mcts bug?
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Re: Komodo 13.1 Android strange mcts bug?
The MCTS version has trouble winning simple endgames, Android or not, from what I've seen.
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Re: Komodo 13.1 Android strange mcts bug?
It's an interesting challenge for MCTS because whatever move you try it will end in a win when you play it out so there is nothing to go by when choosing moves.
I think the solution is not obvious but it seems that either counting distance to mate (if you play it out to the end) or using additional simplistic evaluation function to have some difference between playout results would help. Interesting challenge for Komodo team as not being able to win that one is a bit embarrassing.
I think the solution is not obvious but it seems that either counting distance to mate (if you play it out to the end) or using additional simplistic evaluation function to have some difference between playout results would help. Interesting challenge for Komodo team as not being able to win that one is a bit embarrassing.