Benjamin 1.0

Discussion of anything and everything relating to chess playing software and machines.

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Rebel
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Benjamin 1.0

Post by Rebel »

An afterthought version after all.

Benjamin 1.0 is the Gambit version of ProDeo.

https://rebel13.nl/home/benjamin.html
90% of coding is debugging, the other 10% is writing bugs.
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AdminX
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Re: Benjamin 1.0

Post by AdminX »

Thanks Ed! Hey, is it possible to get an Android Version of Prodeo and Banjamin? :D
"Good decisions come from experience, and experience comes from bad decisions."
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Ted Summers
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Ovyron
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Re: Benjamin 1.0

Post by Ovyron »

I'm so glad to see there's still work being done for the improvement of engine's styles without looking at elo. Thanks Ed, long life to Gambit Rebel!

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AdminX
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Re: Benjamin 1.0

Post by AdminX »

Ovyron wrote: Tue Feb 04, 2020 3:42 am I'm so glad to see there's still work being done for the improvement of engine's styles without looking at elo. Thanks Ed, long life to Gambit Rebel!

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Man, that is nice!
"Good decisions come from experience, and experience comes from bad decisions."
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Ted Summers
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Ovyron
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Re: Benjamin 1.0

Post by Ovyron »

:) José Diaz really captured Rebel's spirit in his cartoons, seeing a new version of Pro Deo is pure nostalgia!
BrendanJNorman
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Re: Benjamin 1.0

Post by BrendanJNorman »

Ovyron wrote: Tue Feb 04, 2020 3:42 am I'm so glad to see there's still work being done for the improvement of engine's styles without looking at elo. Thanks Ed, long life to Gambit Rebel!

Image
That looks great Ovy! You really have a talent for this stuff.

@Ed: Thanks very much, testing against some Rodent personalities now. ;)

The style looks great at first glance.
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Rebel
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Re: Benjamin 1.0

Post by Rebel »

AdminX wrote: Tue Feb 04, 2020 1:38 am Thanks Ed! Hey, is it possible to get an Android Version of Prodeo and Banjamin? :D
That's impossible because much of the engine is still in PC assembler, incompatible with the ARM chip.

For An Android version there are only 2 possibilities:

1. I still somewhere have the source code of the ChessMachine versions, these are in full ARM assembler code (C was not an option in 1989) and in principle should work on an Android. I can make the source code available if someone is interested, I am not going to do it myself.

2. First PC version (Mephisto Gideon) was in full C, I can make the source code available if someone is interested, I am not going to do it myself.
90% of coding is debugging, the other 10% is writing bugs.
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Rebel
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Re: Benjamin 1.0

Post by Rebel »

Ovyron wrote: Tue Feb 04, 2020 3:42 am I'm so glad to see there's still work being done for the improvement of engine's styles without looking at elo. Thanks Ed, long life to Gambit Rebel!

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Nicely done, can I use the picture?
90% of coding is debugging, the other 10% is writing bugs.
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Rebel
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Re: Benjamin 1.0

Post by Rebel »

Ovyron wrote: Tue Feb 04, 2020 3:42 am I'm so glad to see there's still work being done for the improvement of engine's styles without looking at elo. Thanks Ed, long life to Gambit Rebel!
I am surely keep looking at strength, changing playing style is easy, the art (and fun) to do it is without the smallest possible loss in elo.
90% of coding is debugging, the other 10% is writing bugs.
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Rebel
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Re: Benjamin 1.0

Post by Rebel »

BrendanJNorman wrote: Tue Feb 04, 2020 6:08 am @Ed: Thanks very much, testing against some Rodent personalities now. ;)
Well, as long as you realize Rodent is a much stronger engine :)
90% of coding is debugging, the other 10% is writing bugs.