HekaStockfish 0.9
Moderators: hgm, Rebel, chrisw
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Re: HekaStockfish 0.9
btw - both current version of stockish honey are now benching with a nearly 9M node bench signature (~60%+ increase in bench signature - so having a much larger bench signature is not indicative that it will play worse at longer time controls - ( however anecdotally it does appear to have an impact at super bullet ( 10 sec /game with 0.1 sec increment - as an aside , the normal SF signature bench is run at depth of 13. This function blows up the search at depth 13 and it will never pass under SF testing protocols. What is interesting is that at depth 26, running on 64 threads - total nodes searched are just modestly higher 10%).
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Re: HekaStockfish 0.9
I no longer have any idea of the kind of numbers a function like 2000 * pow(2, int(Options["Profound"])) returns, but I really appreciate that you're improving the formulas and taking a very... profound look at this
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Re: HekaStockfish 0.9
final results
Code: Select all
Date: 03/21/20 : 17:43:13
1800 game(s) loaded
Rank Name Rating Δ + - # Σ Σ% W L D W% =% OppR
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1 Stockfish-032120 3551 0.0 8 8 1200 604.0 50.3 122 114 964 10.2 80.3 3549
2 Honey-dev-032120 3550 1.2 8 8 1200 600.5 50.0 105 104 991 8.8 82.6 3550
3 Stockfish-031420 3548 2.0 8 8 1200 595.5 49.6 110 119 971 9.2 80.9 3551
---------------------------------------------------------------------------------------------------------
1800 game(s) loaded
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Re: HekaStockfish 0.9
Is there an android version for this?
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Re: HekaStockfish 0.9
Tested 3200 and 6400 yesterday, they both failedMikeB wrote: ↑Sat Mar 21, 2020 11:14 pmfinal results
considering both *032120's have bench signature of nearly 9M - I find this very promising, so I will now use "032120" versions as best and will test newer versions against this...Code: Select all
Date: 03/21/20 : 17:43:13 1800 game(s) loaded Rank Name Rating Δ + - # Σ Σ% W L D W% =% OppR --------------------------------------------------------------------------------------------------------- 1 Stockfish-032120 3551 0.0 8 8 1200 604.0 50.3 122 114 964 10.2 80.3 3549 2 Honey-dev-032120 3550 1.2 8 8 1200 600.5 50.0 105 104 991 8.8 82.6 3550 3 Stockfish-031420 3548 2.0 8 8 1200 595.5 49.6 110 119 971 9.2 80.9 3551 --------------------------------------------------------------------------------------------------------- 1800 game(s) loaded
. The tested 2600 against current best and it passed .
Score of Stockfish-0321-P2600 vs Stockfish-032120: 107 - 98 - 795 [0.504]
Elo difference: 3.1 +/- 9.7, LOS: 73.5 %, DrawRatio: 79.5 %
1000 of 1000 games finished.
All games were played at 8 min with 4.8 sec increment
I will now update a Curr-dev-Honey with Official latest SF commits , and the run a test vs Honey XI , if it passses with 10 Elo or more , we will have a our first release update to Honey XI.
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Re: HekaStockfish 0.9
That was very quick! I had expected that testing would take a lot longer.
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Re: HekaStockfish 0.9
I assume the presearch value would have to be adaptive based on the expected search time and nps, in order to work well across a range of time control.MikeB wrote: ↑Thu Mar 19, 2020 11:22 am Edit: the code is quite invasive to the search function, although not a lines of code, the search explodes the bench node count signature up to nearly 7 M nodes up from 5 million - one reason why this version sucks at bullet chess - this version is for games 10 minutes plus 6 seconds incrment or longer - will not perform to expectations with shorter time controls.. The true Heka version has a much higher bench node signature , but it also has many other changes which I haven't really study yet - I'm really just looking at presearch now , and even that is way more limited than what Heka already has.
I'm looking forward to more experiments there.
I'm assuming one big upside of the presearch method is that it improves on move ordering for further iterations and helps reducing blindness to some shallow tricks.
If it can be demonstrated to be able to beat SF in h2h in reasonable conditions and with reasonable sample size, I think there'll be interest in refining it at fishtest.
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Re: HekaStockfish 0.9
Seems to be more or less linear...currently , my Elo lining code captures optimal time for each move. It looks like I might be able to piggyback off that code here
It clearly helps...
That's not quite clear - seems that it can at least equal right now - a collaborative effort would do well here to push it above and beyond. I would welcome support from anyone or if Fishtest adopts it.
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Re: HekaStockfish 0.9
You can try and ask Noobptw to try and test on his machines….