Crystal Update

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MikeB
Posts: 4889
Joined: Thu Mar 09, 2006 6:34 am
Location: Pen Argyl, Pennsylvania

Re: Crystal Update

Post by MikeB »

Marek Soszynski wrote: Thu Apr 09, 2020 7:58 am
jhellis3 wrote: Wed Apr 08, 2020 7:38 pm I created a release with a couple of compiles IpMan has done.

https://github.com/jhellis3/Stockfish/releases/tag/v2.0
IpMan also included a "general" version for older PCs:
http://ipmanchess.yolasite.com/compiles.php
If anybody needs a compile for certain version of Windows 32 bit or 64 bit - please let me know and I will try to help .
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odyn1982
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Joined: Sat Aug 31, 2019 10:38 pm
Full name: Mariusz Jankowski

Re: Crystal Update

Post by odyn1982 »

Windows x64 AMD Ryzen 1st gen., please :)
corres
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Location: hungary

Re: Crystal Update

Post by corres »

odyn1982 wrote: Fri Apr 10, 2020 2:22 pm Windows x64 AMD Ryzen 1st gen., please :)
You ought to use popcount type .exe.
Paloma
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Full name: Herbert L

Re: Crystal Update

Post by Paloma »

jhellis3 wrote: Thu Apr 09, 2020 11:40 pm I have added one more very minor update, which includes the following:

1) Correct scoring support for 7 piece TBs

2) Put a few example positions in the readme for the inevitable question: why Crystal?

3) Retired razoring.... it was barely worth any Elo, (even tested better without it at LTC for me), severely restricted in application, and the only negative early pruning. Removing it cleaned up the code and is one less thing to worry about, which I am all for, so it is gone :).
Any binaries of this minor Update? (Apr. 9, 2020)
Vinvin
Posts: 5228
Joined: Thu Mar 09, 2006 9:40 am
Full name: Vincent Lejeune

Re: Crystal Update

Post by Vinvin »

Paloma wrote: Mon Apr 13, 2020 4:36 pm
jhellis3 wrote: Thu Apr 09, 2020 11:40 pm I have added one more very minor update, which includes the following:

1) Correct scoring support for 7 piece TBs

2) Put a few example positions in the readme for the inevitable question: why Crystal?

3) Retired razoring.... it was barely worth any Elo, (even tested better without it at LTC for me), severely restricted in application, and the only negative early pruning. Removing it cleaned up the code and is one less thing to worry about, which I am all for, so it is gone :).
Any binaries of this minor Update? (Apr. 9, 2020)
+1
Alayan
Posts: 550
Joined: Tue Nov 19, 2019 8:48 pm
Full name: Alayan Feh

Re: Crystal Update

Post by Alayan »

Crystal is intended for analysis, but could some testers include it in their rating lists ?

CCRL already tests SF derivatives Sugar, ShashChess, or even a problem-solving engine like Sting. It wouldn't be anything unusual to have Crystal compete.

I'd be curious about the results.
Jouni
Posts: 3283
Joined: Wed Mar 08, 2006 8:15 pm

Re: Crystal Update

Post by Jouni »

Crystal plays stunningly strong, when you see, that it's depth is 5-7 plies less than SF11! It's stronger than Komodo or Houdini.
Jouni
yanquis1972
Posts: 1766
Joined: Wed Jun 03, 2009 12:14 am

Re: Crystal Update

Post by yanquis1972 »

Only familiar with this engine in its role as a kibitzer for the TCEC games, but it strikes me as essential for serious analysis. Has really shone in detecting draws long before even the 176 thread beast has a clue (TCEC has it running on 16 threads). Much appreciate & respect to its author/authors!
jhellis3
Posts: 546
Joined: Sat Aug 17, 2013 12:36 am

Re: Crystal Update

Post by jhellis3 »

Thanks for the kind words. I don't really have the setup to provide high quality cross compiles...

But I wouldn't bother with the minor updates for now. I'm still actively working on it and SF dev is going at a rapid pace. Once things slow down a bit and I am confident I have everything I want in for the near future, I will see about contacting someone for some high quality builds and doing a v2.1 release.
Jouni
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Joined: Wed Mar 08, 2006 8:15 pm

Re: Crystal Update

Post by Jouni »

I hope You have looked at Houdini 6 tactical mode source. It solves some tactics still faster than Crystal even being from 2017!
Jouni