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This is still pretty rough ... HONEY-NN release

Posted: Tue Jul 21, 2020 3:31 am
by MikeB
Recommended for advanced users only, preferably those who can build their own.

https://github.com/MichaelB7/Stockfish/releases/tag/NN

There are some exe's posted for those with Ryzen processors and the like - AVX2 instruction set required for the NN engines.

Only Weakfish is currently able to play at weaker levels - although the UCI options will indicate otherwise.

If you are looking for a build, let me know. I might be able to get to it on the weekend.

Re: This is still pretty rough ... HONEY-NN release

Posted: Tue Jul 21, 2020 6:52 am
by JohnS
Great work Mike, thanks for the presents.

Re: This is still pretty rough ... HONEY-NN release

Posted: Tue Jul 21, 2020 7:59 am
by maxdeg
+3
Thanks Mike.
You have mail !
:D :D

Re: This is still pretty rough ... HONEY-NN release

Posted: Tue Jul 21, 2020 9:10 pm
by Paloma
MikeB wrote:
Tue Jul 21, 2020 3:31 am
Recommended for advanced users only, preferably those who can build their own.

https://github.com/MichaelB7/Stockfish/releases/tag/NN

There are some exe's posted for those with Ryzen processors and the like - AVX2 instruction set required for the NN engines.

Only Weakfish is currently able to play at weaker levels - although the UCI options will indicate otherwise.

If you are looking for a build, let me know. I might be able to get to it on the weekend.
Do I need a GPU (RTX2070) for Honey-NN or is a CPU all I need?

And will there not be an XI-R3.1?

Re: This is still pretty rough ... HONEY-NN release

Posted: Tue Jul 21, 2020 9:13 pm
by zullil
Paloma wrote:
Tue Jul 21, 2020 9:10 pm
MikeB wrote:
Tue Jul 21, 2020 3:31 am
Recommended for advanced users only, preferably those who can build their own.

https://github.com/MichaelB7/Stockfish/releases/tag/NN

There are some exe's posted for those with Ryzen processors and the like - AVX2 instruction set required for the NN engines.

Only Weakfish is currently able to play at weaker levels - although the UCI options will indicate otherwise.

If you are looking for a build, let me know. I might be able to get to it on the weekend.
Do I need a GPU (RTX2070) for Honey-NN or is a CPU all I need?

And will there not be an XI-R3.1?
You should only need a CPU for this.

Re: This is still pretty rough ... HONEY-NN release

Posted: Tue Jul 21, 2020 9:38 pm
by Paloma
Thanks Louis

Re: This is still pretty rough ... HONEY-NN release

Posted: Fri Jul 24, 2020 6:02 pm
by peter
MikeB wrote:
Tue Jul 21, 2020 3:31 am
If you are looking for a build, let me know. I might be able to get to it on the weekend.
Thanks! Looking forward to weekend and a popcnt- compile.
:)

Re: This is still pretty rough ... HONEY-NN release

Posted: Fri Jul 24, 2020 7:43 pm
by Raphexon
Together with first Sergio net this is honest to god the best puzzle solver I've ever seen.
It literally finds everything, some extremely difficult ones take a few billion nodes. But that's no worry, it finds it all.

Re: This is still pretty rough ... HONEY-NN release

Posted: Fri Jul 24, 2020 10:14 pm
by nnnnnnnn
What do you mean by "puzzle"? Study? Direct-mate?

And why would a neural net be good at these? I would have thought that nets would be weaker than pure engines when the solution was purely tactical, as is the case for most compositions, particularly when the winning moves are often ipso facto improbable - underpromotions, tempo losses, and so on.

Re: This is still pretty rough ... HONEY-NN release

Posted: Fri Jul 24, 2020 10:24 pm
by Raphexon
nnnnnnnn wrote:
Fri Jul 24, 2020 10:14 pm
What do you mean by "puzzle"? Study? Direct-mate?

And why would a neural net be good at these? I would have thought that nets would be weaker than pure engines when the solution was purely tactical, as is the case for most compositions, particularly when the winning moves are often ipso facto improbable - underpromotions, tempo losses, and so on.
It finds this sequence for example.

https://en.chessbase.com/post/solution- ... able-study

Normal SF never did.