You want to see why human can NOT compete vs engines in Bullet Games?
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You want to see why human can NOT compete vs engines in Bullet Games?
For those that want Andrews Tang vs Komodo match in Bullet, Komodo will simply destroy any human in Bullet chess, take a look at these game Nakamura vs Maxime Vachier-Lagrave and see if you can detect the errors all the blunders check it with centipawns score if you want https://en.chessbase.com/post/nakamura- ... ampionship
Andrews Tang versus the Next World Champion in Bullet
Andrews Tang versus the Next World Champion in Bullet
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Re: You want to see why human can NOT compete vs engines in Bullet Games?
Obviously no human has a chance against a top engine in bullet chess without a handicap, that's been clear for many years. But it's not obvious to me which side to bet on if Nakamura played Komodo Dragon at 1' + 1" bullet with knight odds. Maybe a study of the centipawn errors in games he played at that level would be a guide as to whether they add up to the roughly 400 or so needed to lose a knight odds game, but then errors might be smaller at knight odds since he can avoid unclear lines.Chessqueen wrote: ↑Mon Dec 14, 2020 3:15 pm For those that want Andrews Tang vs Komodo match in Bullet, Komodo will simply destroy any human in Bullet chess, take a look at these game Nakamura vs Maxime Vachier-Lagrave and see if you can detect the errors all the blunders check it with centipawns score if you want https://en.chessbase.com/post/nakamura- ... ampionship
Andrews Tang versus the Next World Champion in Bullet
Komodo rules!
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Re: You want to see why human can NOT compete vs engines in Bullet Games?
I ran the Nakamura win in the latest Chess.com Speed Championship 2020. A few days ago. This will give you are start. Not all games are at 1+1. This is the results for the whole match.lkaufman wrote: ↑Mon Dec 14, 2020 4:51 pmObviously no human has a chance against a top engine in bullet chess without a handicap, that's been clear for many years. But it's not obvious to me which side to bet on if Nakamura played Komodo Dragon at 1' + 1" bullet with knight odds. Maybe a study of the centipawn errors in games he played at that level would be a guide as to whether they add up to the roughly 400 or so needed to lose a knight odds game, but then errors might be smaller at knight odds since he can avoid unclear lines.Chessqueen wrote: ↑Mon Dec 14, 2020 3:15 pm For those that want Andrews Tang vs Komodo match in Bullet, Komodo will simply destroy any human in Bullet chess, take a look at these game Nakamura vs Maxime Vachier-Lagrave and see if you can detect the errors all the blunders check it with centipawns score if you want https://en.chessbase.com/post/nakamura- ... ampionship
Andrews Tang versus the Next World Champion in Bullet
Results.
Code: Select all
Hikaru: 56/98/65/41/36/13/76/44/56/2/16/58/32/20/40/36/1/56/24/12/47/39/31/28/64/39/12/13/10/9/4 => Average=0.37
LyonBeast: 55/100/73/51/60/15/22/56/65/3/15/24/56/44/22/42/3/21/76/47/9/42/38/33/8/107/48/33/10/75/67 => Average=0.42
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Re: You want to see why human can NOT compete vs engines in Bullet Games?
Can you explain exactly what the string of numbers mean? Apparently each number is a measure of error in centipawns for each game, but they don't seem to be average (unsigned) errors, because some of the numbers are 1,2,3,3, and 4, and it doesn't seem likely that a human player would play an entire blitz or bullet game averaging just 1 to 4 centipawn errors. Maybe they are only counted as errors if they differ from the supposedly correct score by more than X? If they are centipawn errors, if a mate is missed, the error would be huge, so perhaps they are capped at some limit? Or maybe they are median errors, not average? Any details would be helpful.mwyoung wrote: ↑Mon Dec 14, 2020 7:21 pmI ran the Nakamura win in the latest Chess.com Speed Championship 2020. A few days ago. This will give you are start. Not all games are at 1+1. This is the results for the whole match.lkaufman wrote: ↑Mon Dec 14, 2020 4:51 pmObviously no human has a chance against a top engine in bullet chess without a handicap, that's been clear for many years. But it's not obvious to me which side to bet on if Nakamura played Komodo Dragon at 1' + 1" bullet with knight odds. Maybe a study of the centipawn errors in games he played at that level would be a guide as to whether they add up to the roughly 400 or so needed to lose a knight odds game, but then errors might be smaller at knight odds since he can avoid unclear lines.Chessqueen wrote: ↑Mon Dec 14, 2020 3:15 pm For those that want Andrews Tang vs Komodo match in Bullet, Komodo will simply destroy any human in Bullet chess, take a look at these game Nakamura vs Maxime Vachier-Lagrave and see if you can detect the errors all the blunders check it with centipawns score if you want https://en.chessbase.com/post/nakamura- ... ampionship
Andrews Tang versus the Next World Champion in Bullet
Results.Games Link.Code: Select all
Hikaru: 56/98/65/41/36/13/76/44/56/2/16/58/32/20/40/36/1/56/24/12/47/39/31/28/64/39/12/13/10/9/4 => Average=0.37 LyonBeast: 55/100/73/51/60/15/22/56/65/3/15/24/56/44/22/42/3/21/76/47/9/42/38/33/8/107/48/33/10/75/67 => Average=0.42
Komodo rules!
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Re: You want to see why human can NOT compete vs engines in Bullet Games?
Look at the games. The will give the results of each move, and the weighted value. Yes Naka did have some very low values. When using Stockfish in the analysis. But also some very high values. And a .37 overall score for the match at blitz and bullet time controls. And that is what you would expect at this time control over many games.lkaufman wrote: ↑Mon Dec 14, 2020 7:41 pmCan you explain exactly what the string of numbers mean? Apparently each number is a measure of error in centipawns for each game, but they don't seem to be average (unsigned) errors, because some of the numbers are 1,2,3,3, and 4, and it doesn't seem likely that a human player would play an entire blitz or bullet game averaging just 1 to 4 centipawn errors. Maybe they are only counted as errors if they differ from the supposedly correct score by more than X? If they are centipawn errors, if a mate is missed, the error would be huge, so perhaps they are capped at some limit? Or maybe they are median errors, not average? Any details would be helpful.mwyoung wrote: ↑Mon Dec 14, 2020 7:21 pmI ran the Nakamura win in the latest Chess.com Speed Championship 2020. A few days ago. This will give you are start. Not all games are at 1+1. This is the results for the whole match.lkaufman wrote: ↑Mon Dec 14, 2020 4:51 pmObviously no human has a chance against a top engine in bullet chess without a handicap, that's been clear for many years. But it's not obvious to me which side to bet on if Nakamura played Komodo Dragon at 1' + 1" bullet with knight odds. Maybe a study of the centipawn errors in games he played at that level would be a guide as to whether they add up to the roughly 400 or so needed to lose a knight odds game, but then errors might be smaller at knight odds since he can avoid unclear lines.Chessqueen wrote: ↑Mon Dec 14, 2020 3:15 pm For those that want Andrews Tang vs Komodo match in Bullet, Komodo will simply destroy any human in Bullet chess, take a look at these game Nakamura vs Maxime Vachier-Lagrave and see if you can detect the errors all the blunders check it with centipawns score if you want https://en.chessbase.com/post/nakamura- ... ampionship
Andrews Tang versus the Next World Champion in Bullet
Results.Games Link.Code: Select all
Hikaru: 56/98/65/41/36/13/76/44/56/2/16/58/32/20/40/36/1/56/24/12/47/39/31/28/64/39/12/13/10/9/4 => Average=0.37 LyonBeast: 55/100/73/51/60/15/22/56/65/3/15/24/56/44/22/42/3/21/76/47/9/42/38/33/8/107/48/33/10/75/67 => Average=0.42
I like using Dragon much better when using centipawn analysis. I will run this match again using Dragon, and this will show us the difference.
Results for Long time controls. 60 to 30 for club players. And 30 to 15 for Strong GM's at long time controls. Not blitz and bullet.
60 to 30 is looking to be the Range for fast time controls. And worse for bullet time controls.
But the expected values can be discovered for these time controls by running many players and matches.
"The worst thing that can happen to a forum is a running wild attacking moderator(HGM) who is not corrected by the community." - Ed Schröder
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Re: You want to see why human can NOT compete vs engines in Bullet Games?
I noticed that as the Blitz games expand in time control beyond 5 Minutes Blitz MVL gets better results than Nakamura, therefore, the centipawns score should benefit MVL as the results from the speed championship indicate, but what does it really means and if you were to compare them to giving Knight Odds to Dragon in Bullet games, of course Carlsen and Nakamura would be the only one to be competitive or to have a chance, but I still favor Dragon unless Naka is given 1' + 3" or even 1' +5"mwyoung wrote: ↑Mon Dec 14, 2020 8:00 pmLook at the games. The will give the results of each move, and the weighted value. Yes Naka did have some very low values. When using Stockfish in the analysis. But also some very high values. And a .37 overall score for the match at blitz and bullet time controls. And that is what you would expect at this time control over many games.lkaufman wrote: ↑Mon Dec 14, 2020 7:41 pmCan you explain exactly what the string of numbers mean? Apparently each number is a measure of error in centipawns for each game, but they don't seem to be average (unsigned) errors, because some of the numbers are 1,2,3,3, and 4, and it doesn't seem likely that a human player would play an entire blitz or bullet game averaging just 1 to 4 centipawn errors. Maybe they are only counted as errors if they differ from the supposedly correct score by more than X? If they are centipawn errors, if a mate is missed, the error would be huge, so perhaps they are capped at some limit? Or maybe they are median errors, not average? Any details would be helpful.mwyoung wrote: ↑Mon Dec 14, 2020 7:21 pmI ran the Nakamura win in the latest Chess.com Speed Championship 2020. A few days ago. This will give you are start. Not all games are at 1+1. This is the results for the whole match.lkaufman wrote: ↑Mon Dec 14, 2020 4:51 pmObviously no human has a chance against a top engine in bullet chess without a handicap, that's been clear for many years. But it's not obvious to me which side to bet on if Nakamura played Komodo Dragon at 1' + 1" bullet with knight odds. Maybe a study of the centipawn errors in games he played at that level would be a guide as to whether they add up to the roughly 400 or so needed to lose a knight odds game, but then errors might be smaller at knight odds since he can avoid unclear lines.Chessqueen wrote: ↑Mon Dec 14, 2020 3:15 pm For those that want Andrews Tang vs Komodo match in Bullet, Komodo will simply destroy any human in Bullet chess, take a look at these game Nakamura vs Maxime Vachier-Lagrave and see if you can detect the errors all the blunders check it with centipawns score if you want https://en.chessbase.com/post/nakamura- ... ampionship
Andrews Tang versus the Next World Champion in Bullet
Results.Games Link.Code: Select all
Hikaru: 56/98/65/41/36/13/76/44/56/2/16/58/32/20/40/36/1/56/24/12/47/39/31/28/64/39/12/13/10/9/4 => Average=0.37 LyonBeast: 55/100/73/51/60/15/22/56/65/3/15/24/56/44/22/42/3/21/76/47/9/42/38/33/8/107/48/33/10/75/67 => Average=0.42
I like using Dragon much better when using centipawn analysis. I will run this match again using Dragon, and this will show us the difference.
Results for Long time controls. 60 to 30 for club players. And 30 to 15 for Strong GM's at long time controls. Not blitz and bullet.
60 to 30 is looking to be the Range for fast time controls. And worse for bullet time controls.
But the expected values can be discovered for these time controls by running many players and matches.
Do NOT worry and be happy, we all live a short life
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Re: You want to see why human can NOT compete vs engines in Bullet Games?
Same games with Dragon as the analysis engine.mwyoung wrote: ↑Mon Dec 14, 2020 7:21 pmlkaufman wrote: ↑Mon Dec 14, 2020 4:51 pmObviously no human has a chance against a top engine in bullet chess without a handicap, that's been clear for many years. But it's not obvious to me which side to bet on if Nakamura played Komodo Dragon at 1' + 1" bullet with knight odds. Maybe a study of the centipawn errors in games he played at that level would be a guide as to whether they add up to the roughly 400 or so needed to lose a knight odds game, but then errors might be smaller at knight odds since he can avoid unclear lines.Chessqueen wrote: ↑Mon Dec 14, 2020 3:15 pm For those that want Andrews Tang vs Komodo match in Bullet, Komodo will simply destroy any human in Bullet chess, take a look at these game Nakamura vs Maxime Vachier-Lagrave and see if you can detect the errors all the blunders check it with centipawns score if you want https://en.chessbase.com/post/nakamura- ... ampionship
Andrews Tang versus the Next World Champion in Bullet
I ran the Nakamura win in the latest Chess.com Speed Championship 2020. A few days ago. This will give you are start. Not all games are at 1+1. This is the results for the whole match.
Results.Games Link.Code: Select all
Hikaru: 56/98/65/41/36/13/76/44/56/2/16/58/32/20/40/36/1/56/24/12/47/39/31/28/64/39/12/13/10/9/4 => Average=0.37 LyonBeast: 55/100/73/51/60/15/22/56/65/3/15/24/56/44/22/42/3/21/76/47/9/42/38/33/8/107/48/33/10/75/67 => Average=0.42
Step analysis
Code: Select all
Hikaru: 45 => Average=0.45
LyonBeast: 49 => Average=0.49
LyonBeast: 49/4 => Average=0.27
Hikaru: 45/4 => Average=0.25
Hikaru: 45/4/14 => Average=0.21
LyonBeast: 49/4/13 => Average=0.22
LyonBeast: 49/4/13/29 => Average=0.24
Hikaru: 45/4/14/60 => Average=0.30
Hikaru: 74/45/4/14/60 => Average=0.39
LyonBeast: 25/49/4/13/29 => Average=0.24
LyonBeast: 25/49/4/13/29/35 => Average=0.25
Hikaru: 74/45/4/14/60/34 => Average=0.38
Hikaru: 74/45/4/14/26/60/34 => Average=0.37
LyonBeast: 25/49/4/13/37/29/35 => Average=0.27
LyonBeast: 25/49/4/13/37/29/56/35 => Average=0.30
Hikaru: 74/45/4/14/26/60/21/34 => Average=0.35
Hikaru: 74/45/4/14/26/60/21/34/17 => Average=0.33
LyonBeast: 25/49/4/13/37/29/56/35/35 => Average=0.31
LyonBeast: 49/25/49/4/13/37/29/56/35/35 => Average=0.33
Hikaru: 45/74/45/4/14/26/60/21/34/17 => Average=0.35
Hikaru: 45/17/74/45/4/14/26/60/21/34/17 => Average=0.33
LyonBeast: 49/15/25/49/4/13/37/29/56/35/35 => Average=0.31
LyonBeast: 49/15/25/49/4/13/37/32/29/56/35/35 => Average=0.31
Hikaru: 45/17/74/45/4/14/26/34/60/21/34/17 => Average=0.33
Hikaru: 45/17/74/45/4/14/26/34/60/21/34/17/4 => Average=0.32
LyonBeast: 49/15/25/49/4/13/37/32/29/56/35/35/54 => Average=0.32
LyonBeast: 49/15/25/49/4/13/37/28/32/29/56/35/35/54 => Average=0.32
Hikaru: 45/17/74/45/4/14/26/38/34/60/21/34/17/4 => Average=0.32
Hikaru: 45/17/74/45/4/14/26/38/34/60/21/37/34/17/4 => Average=0.33
LyonBeast: 49/15/25/49/4/13/37/28/32/29/56/9/35/35/54 => Average=0.30
LyonBeast: 49/15/25/49/4/13/37/28/32/4/29/56/9/35/35/54 => Average=0.29
Hikaru: 45/17/74/45/4/14/26/38/34/4/60/21/37/34/17/4 => Average=0.31
Hikaru: 45/17/74/45/4/14/26/38/34/4/60/21/37/34/40/17/4 => Average=0.31
LyonBeast: 49/15/25/49/4/13/37/28/32/4/29/56/9/35/52/35/54 => Average=0.30
LyonBeast: 49/15/25/49/4/13/37/49/28/32/4/29/56/9/35/52/35/54 => Average=0.31
Hikaru: 45/17/74/45/4/14/26/13/38/34/4/60/21/37/34/40/17/4 => Average=0.30
Hikaru: 45/17/74/45/4/14/50/26/13/38/34/4/60/21/37/34/40/17/4 => Average=0.31
LyonBeast: 49/15/25/49/4/13/22/37/49/28/32/4/29/56/9/35/52/35/54 => Average=0.30
LyonBeast: 49/15/25/49/4/13/22/37/49/28/32/4/29/56/9/35/52/35/14/54 => Average=0.30
Hikaru: 45/17/74/45/4/14/50/26/13/38/34/4/60/21/37/34/40/17/9/4 => Average=0.30
Hikaru: 45/17/74/45/4/14/50/26/13/38/34/4/60/21/37/34/40/57/17/9/4 => Average=0.31
LyonBeast: 49/15/25/49/4/13/22/37/49/28/32/4/29/56/9/35/52/9/35/14/54 => Average=0.29
LyonBeast: 49/92/15/25/49/4/13/22/37/49/28/32/4/29/56/9/35/52/9/35/14/54 => Average=0.33
Hikaru: 45/89/17/74/45/4/14/50/26/13/38/34/4/60/21/37/34/40/57/17/9/4 => Average=0.35
Hikaru: 45/89/17/74/45/61/4/14/50/26/13/38/34/4/60/21/37/34/40/57/17/9/4 => Average=0.36
LyonBeast: 49/92/15/25/49/71/4/13/22/37/49/28/32/4/29/56/9/35/52/9/35/14/54 => Average=0.34
LyonBeast: 49/92/15/25/49/71/4/13/22/37/49/28/32/4/29/56/9/35/52/9/81/35/14/54 => Average=0.36
Hikaru: 45/89/17/74/45/61/4/14/50/26/13/38/34/4/60/21/37/34/40/57/32/17/9/4 => Average=0.36
Hikaru: 45/89/17/74/45/61/4/14/50/26/13/38/34/4/60/21/9/37/34/40/57/32/17/9/4 => Average=0.35
LyonBeast: 49/92/15/25/49/71/4/13/22/37/49/28/32/4/29/56/33/9/35/52/9/81/35/14/54 => Average=0.36
LyonBeast: 49/92/60/15/25/49/71/4/13/22/37/49/28/32/4/29/56/33/9/35/52/9/81/35/14/54 => Average=0.37
Hikaru: 45/89/41/17/74/45/61/4/14/50/26/13/38/34/4/60/21/9/37/34/40/57/32/17/9/4 => Average=0.35
Hikaru: 45/89/41/17/74/45/61/4/14/50/26/13/38/34/4/60/21/9/37/34/40/57/32/11/17/9/4 => Average=0.34
LyonBeast: 49/92/60/15/25/49/71/4/13/22/37/49/28/32/4/29/56/33/9/35/52/9/81/40/35/14/54 => Average=0.37
LyonBeast: 49/92/60/15/25/49/71/4/13/22/37/49/28/32/4/29/56/33/9/35/52/9/81/40/35/14/66/54 => Average=0.38
Hikaru: 45/89/41/17/74/45/61/4/14/50/26/13/38/34/4/60/21/9/37/34/40/57/32/11/17/9/7/4 => Average=0.34
Hikaru: 45/89/41/17/74/45/61/4/14/50/26/13/38/34/4/60/21/9/37/34/33/40/57/32/11/17/9/7/4 => Average=0.34
LyonBeast: 49/92/60/15/25/49/71/4/13/22/37/49/28/32/4/29/56/33/9/35/38/52/9/81/40/35/14/66/54 => Average=0.38
LyonBeast: 49/92/77/60/15/25/49/71/4/13/22/37/49/28/32/4/29/56/33/9/35/38/52/9/81/40/35/14/66/54 => Average=0.39
Hikaru: 45/89/65/41/17/74/45/61/4/14/50/26/13/38/34/4/60/21/9/37/34/33/40/57/32/11/17/9/7/4 => Average=0.35
Hikaru: 45/89/65/41/50/17/74/45/61/4/14/50/26/13/38/34/4/60/21/9/37/34/33/40/57/32/11/17/9/7/4 => Average=0.36
LyonBeast: 49/92/77/60/45/15/25/49/71/4/13/22/37/49/28/32/4/29/56/33/9/35/38/52/9/81/40/35/14/66/54 => Average=0.40
Done
Code: Select all
Hikaru: 45/89/65/41/50/17/74/45/61/4/14/50/26/13/38/34/4/60/21/9/37/34/33/40/57/32/11/17/9/7/4 => Average=0.36
LyonBeast: 49/92/77/60/45/15/25/49/71/4/13/22/37/49/28/32/4/29/56/33/9/35/38/52/9/81/40/35/14/66/54 => Average=0.40
"The worst thing that can happen to a forum is a running wild attacking moderator(HGM) who is not corrected by the community." - Ed Schröder
But my words like silent raindrops fell. And echoed in the wells of silence.
But my words like silent raindrops fell. And echoed in the wells of silence.
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Re: You want to see why human can NOT compete vs engines in Bullet Games?
I checked games of both Fischer and Carlsen at or near their peak. Playing both classical and blitz time controls.
Carlsen blitz results.
Fischer blitz results.
Carlsen classic results.
Fischer classic results.
Games
https://drive.google.com/drive/folders/ ... sp=sharing
Carlsen blitz results.
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Carlsen Magnus: 57/14/28/25/29/57/28/24/6/65/40/79/10/28/16/21/30/15/16/0 => Average=0.31
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Fischer Robert James: 86/101/31/32/44/37/23/24/33/79/48/31/38/50/67/30/17/76/19/11 => Average=0.46
Code: Select all
Carlsen Magnus: 3/15/64/8/66/8/3/54/22/13/22/12/11/2/7/2/10/5/12/4 => Average=0.18
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31/29/14/29/86/9/10/18/12/5/16/9/12/15/12/20/15/12/19/3 => Average=0.20
https://drive.google.com/drive/folders/ ... sp=sharing
"The worst thing that can happen to a forum is a running wild attacking moderator(HGM) who is not corrected by the community." - Ed Schröder
But my words like silent raindrops fell. And echoed in the wells of silence.
But my words like silent raindrops fell. And echoed in the wells of silence.
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Re: You want to see why human can NOT compete vs engines in Bullet Games?
One point to consider when looking at these average error numbers: Some portion of the average error is due to error by the analysis engine. I don't know the depth or time limit used for the analysis, but I imagine that it is a very short amount of time, so the engine error is not trivial. This doesn't much matter if we are just comparing one player to another, but to interpret the actual number, it does. For example, Fischer's average classic error is 0.20. On average, if the engine says 0.00 and Fischer's move is -0.20, then the truth is probably something like -.05, in between the two but much closer to the engine. So I think 0.05 is a good estimate of the amount to deduct from the averages to estimate the average "true" error. If so then the average "true" error in classic is 0.13 to 0.15 for Carlsen and Fischer, and 0.26 to 0.41 in blitz for same players, somewhat over double on average, which seems quite reasonable. Presumably Rapid (15' + 10") errors would be about halfway between these numbers. Based solely on this math even Carlsen would have no chance vs. top engine in blitz at knight odds and little chance even in Rapid (the errors would add up to way more than 400 cp for forty moves), but that's clearly wrong. Carlsen would just play safely to minimize the chance of big errors. Anyway it does appear that the errors are smaller with the top players now than fifty years ago, and that results and ratings do correlate with the errors reported. I suppose that if we knew what rating player averaged 0.31 error at classic time limit, we would be able to estimate the classic rating level of Carlsen's blitz play (for example).mwyoung wrote: ↑Tue Dec 15, 2020 3:44 am I checked games of both Fischer and Carlsen at or near their peak. Playing both classical and blitz time controls.
Carlsen blitz results.Fischer blitz results.Code: Select all
Carlsen Magnus: 57/14/28/25/29/57/28/24/6/65/40/79/10/28/16/21/30/15/16/0 => Average=0.31
Carlsen classic results.Code: Select all
Fischer Robert James: 86/101/31/32/44/37/23/24/33/79/48/31/38/50/67/30/17/76/19/11 => Average=0.46
Fischer classic results.Code: Select all
Carlsen Magnus: 3/15/64/8/66/8/3/54/22/13/22/12/11/2/7/2/10/5/12/4 => Average=0.18
GamesCode: Select all
31/29/14/29/86/9/10/18/12/5/16/9/12/15/12/20/15/12/19/3 => Average=0.20
https://drive.google.com/drive/folders/ ... sp=sharing
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Re: You want to see why human can NOT compete vs engines in Bullet Games?
I am using 4s a move, and this is longer then recommended for a fast system.lkaufman wrote: ↑Tue Dec 15, 2020 5:05 amOne point to consider when looking at these average error numbers: Some portion of the average error is due to error by the analysis engine. I don't know the depth or time limit used for the analysis, but I imagine that it is a very short amount of time, so the engine error is not trivial. This doesn't much matter if we are just comparing one player to another, but to interpret the actual number, it does. For example, Fischer's average classic error is 0.20. On average, if the engine says 0.00 and Fischer's move is -0.20, then the truth is probably something like -.05, in between the two but much closer to the engine. So I think 0.05 is a good estimate of the amount to deduct from the averages to estimate the average "true" error. If so then the average "true" error in classic is 0.13 to 0.15 for Carlsen and Fischer, and 0.26 to 0.41 in blitz for same players, somewhat over double on average, which seems quite reasonable. Presumably Rapid (15' + 10") errors would be about halfway between these numbers. Based solely on this math even Carlsen would have no chance vs. top engine in blitz at knight odds and little chance even in Rapid (the errors would add up to way more than 400 cp for forty moves), but that's clearly wrong. Carlsen would just play safely to minimize the chance of big errors. Anyway it does appear that the errors are smaller with the top players now than fifty years ago, and that results and ratings do correlate with the errors reported. I suppose that if we knew what rating player averaged 0.31 error at classic time limit, we would be able to estimate the classic rating level of Carlsen's blitz play (for example).mwyoung wrote: ↑Tue Dec 15, 2020 3:44 am I checked games of both Fischer and Carlsen at or near their peak. Playing both classical and blitz time controls.
Carlsen blitz results.Fischer blitz results.Code: Select all
Carlsen Magnus: 57/14/28/25/29/57/28/24/6/65/40/79/10/28/16/21/30/15/16/0 => Average=0.31
Carlsen classic results.Code: Select all
Fischer Robert James: 86/101/31/32/44/37/23/24/33/79/48/31/38/50/67/30/17/76/19/11 => Average=0.46
Fischer classic results.Code: Select all
Carlsen Magnus: 3/15/64/8/66/8/3/54/22/13/22/12/11/2/7/2/10/5/12/4 => Average=0.18
GamesCode: Select all
31/29/14/29/86/9/10/18/12/5/16/9/12/15/12/20/15/12/19/3 => Average=0.20
https://drive.google.com/drive/folders/ ... sp=sharing
Finding the Classic Elo of .31 should not too be hard. As I can filter games by Fide Elo. I will start with 2500 to 2525. Low end GM, and adjust from there.
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