Nordlandia wrote: ↑Sun Jan 03, 2021 8:24 pm Unfortunately Ceres only support 1-Core dedicated for the GPU at the moment.
+100 elo breakthrough in new rewritten Lco engine ( Ceres)
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Re: +100 elo breakthrough in new rewritten Lco engine ( Ceres)
"Good decisions come from experience, and experience comes from bad decisions."
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Ted Summers
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Ted Summers
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Re: +100 elo breakthrough in new rewritten Lco engine ( Ceres)
Has anyone else checked out it's real time monitoring tool.
"Good decisions come from experience, and experience comes from bad decisions."
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Ted Summers
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Ted Summers
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Re: +100 elo breakthrough in new rewritten Lco engine ( Ceres)
Thanks for the info I will look into it.mwyoung wrote: ↑Mon Jan 04, 2021 2:16 am
We will fix that today. Never leave performance on the table. When it is free!
Memory should be easily OC to over 8000 Mhz give or take. GPU is good with around 100 Mhz increase. You will know if it crashes in your games. No harm will happen, and just lower the clock.
Memory OC is good and can be left on at all times when you find the OC stability. It will not crash Lc0 or Cares, and other games.
Just download MSI afterburner. This will work on all RTX cards.
Make sure you use the maximum power limit allowed, and temp limit allowed.
https://www.msi.com/Landing/afterburner
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Re: +100 elo breakthrough in new rewritten Lco engine ( Ceres)
After installing Cuda 11.2 by NVIDIA and the DotNet5-runtime environment by Microsoft, I succeeded running Ceres 0.80, using Chad's boxed version:
(This is not the slower debug-version! Using a 30x384 net, Ceres is around +18% faster, than Lc0 0.26.3 on my RTX 2060)
Now, I will do a NN-testrun with Ceres 0.80 66680 net (Lc0 0.26.3 has the highscore, using that net, in my NN-testings - will Ceres 0.80 be stronger?). Result in 3 days, if all works correctly...
https://www.sp-cc.de/nn-vs-sf-testing.htm
(This is not the slower debug-version! Using a 30x384 net, Ceres is around +18% faster, than Lc0 0.26.3 on my RTX 2060)
Now, I will do a NN-testrun with Ceres 0.80 66680 net (Lc0 0.26.3 has the highscore, using that net, in my NN-testings - will Ceres 0.80 be stronger?). Result in 3 days, if all works correctly...
https://www.sp-cc.de/nn-vs-sf-testing.htm
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Re: +100 elo breakthrough in new rewritten Lco engine ( Ceres)
Two things.
1. They haven't released windows version of Ceres yet.
2. Current Leela running on TCEC already implemented Ceres idea (2x speed on that hardwares, slower in slower hardware).You may consider established stable Leela instead.
1. They haven't released windows version of Ceres yet.
2. Current Leela running on TCEC already implemented Ceres idea (2x speed on that hardwares, slower in slower hardware).You may consider established stable Leela instead.
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Re: +100 elo breakthrough in new rewritten Lco engine ( Ceres)
But the question is when Leela team is releasing the next version incorporating Ceres change. We are still stuck with v0.26.3.
Also there was a pull in github for using 2 nets one general and another smaller net exclusively for endgames. Its time they bring out the new release
Also there was a pull in github for using 2 nets one general and another smaller net exclusively for endgames. Its time they bring out the new release
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Re: +100 elo breakthrough in new rewritten Lco engine ( Ceres)
There is nothing wrong with the LC0 team waiting until they feel comfortable before making a release.
If we get our bun in a knot because we want it now, we can always pull the source and build it ourselves.
It is like the SF official releases. There are long, long waits between new OFFICIAL versions of SF.
But the code is there for any instantaneous change and there are even daily builds if you are not afraid of using them.
There are many valid reasons for waiting to reach certain goals before making an official release.
Suppose, for instance, that every daily SF release was an official release of SF.
Now, imagine that you are a tester. Can you keep up? Not a chance.
Now, when a software change is made, a responsible development team wants to be sure that the code is actually improved.
They can know this by careful testing.
Careful testing takes time.
They also want to know that they did not introduce something bad or dangerous.
They can know this by careful testing.
Careful testing takes time.
I bet you did not know that software was like love.
"Love takes time
Yes it's hard to find
You gotta take some time
To let love grow"
If we get our bun in a knot because we want it now, we can always pull the source and build it ourselves.
It is like the SF official releases. There are long, long waits between new OFFICIAL versions of SF.
But the code is there for any instantaneous change and there are even daily builds if you are not afraid of using them.
There are many valid reasons for waiting to reach certain goals before making an official release.
Suppose, for instance, that every daily SF release was an official release of SF.
Now, imagine that you are a tester. Can you keep up? Not a chance.
Now, when a software change is made, a responsible development team wants to be sure that the code is actually improved.
They can know this by careful testing.
Careful testing takes time.
They also want to know that they did not introduce something bad or dangerous.
They can know this by careful testing.
Careful testing takes time.
I bet you did not know that software was like love.
"Love takes time
Yes it's hard to find
You gotta take some time
To let love grow"
Taking ideas is not a vice, it is a virtue. We have another word for this. It is called learning.
But sharing ideas is an even greater virtue. We have another word for this. It is called teaching.
But sharing ideas is an even greater virtue. We have another word for this. It is called teaching.