ydebilloez wrote: ↑Tue Jan 26, 2021 10:52 pm
I just released belofte 2.1 on linux/windows 32/64. Mac, Android and Raspberry binaries (hopefully) in next few days.
I noticed a segmentation fault running the Mac version upon program exit. The mac version runs fine but it needs to be fixed. Any help welcome.
ydebilloez wrote: ↑Tue Jan 26, 2021 10:52 pm
Hi all,
I just released belofte 2.1 on linux/windows 32/64. Mac, Android and Raspberry binaries (hopefully) in next few days.
Grab its code or binaries from https://sourceforge.net/projects/belofte/
Android (thanks Archimedes) binaries have been published. Mac intel as well. Still lacking Raspberry and Apple silicon, amongst others.
I also hope to improve playing level and style in next releases. A lot of work remaining here.
Tried building with VS Community, msys/mingw, even a cross compiler no luck. Builds easily in linux though and I have it playing out some games with the nemorino_net_16.nnue looking good so far.
jshriver wrote: ↑Sat Jan 30, 2021 3:10 pm
Tried building with VS Community, msys/mingw, even a cross compiler no luck. Builds easily in linux though and I have it playing out some games with the nemorino_net_16.nnue looking good so far.
... Nevertheless thanx for your effort. Under Linux i also got success, thats easy.
jshriver wrote: ↑Sat Jan 30, 2021 3:10 pm
Tried building with VS Community, msys/mingw, even a cross compiler no luck. Builds easily in linux though and I have it playing out some games with the nemorino_net_16.nnue :) looking good so far.
Had no problems with gcc in msys2 a few days ago, but that was in windows.