Very rarely engine problem with 5-man endgame-bases!

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Frank Quisinsky
Posts: 6808
Joined: Wed Nov 18, 2009 7:16 pm
Location: Gutweiler, Germany
Full name: Frank Quisinsky

Very rarely engine problem with 5-man endgame-bases!

Post by Frank Quisinsky »

Hi there,

constellation with 5-man endgame-bases:
KQp vs. KQ

Protector give mate in 72 moves with 5-man.
Over the good known 50-moves draw rule.

After 50 moves, mate in 22 in display, engine do nothing and the classical GUI crash with lost on time (Shredder GUI).
Not sure which other engines produced such a problem also.
I saw that in the last year with FCP Tourneys (without resign-mode) more times with different engines.
Unfortunately, I have not notice which of the engines.

Maybe an order for programmers to check the constellation!
Loud thinking ...

Best
Frank