Discussion of computer chess matches and engine tournaments.
Moderators: hgm, Dann Corbit, Harvey Williamson
Forum rules
This textbox is used to restore diagrams posted with the [d] tag before the upgrade.
-
Le Fou numerique
- Posts: 859
- Joined: Wed Apr 05, 2006 7:58 pm
- Location: Elsass
-
Contact:
Post
by Le Fou numerique » Sat Jul 07, 2007 6:41 pm
Hi,
Twisted Logic 20070706 first rating in the
UEL: 2398.
PGN on the
Division Junior page.
Code: Select all
Tournoi d'entrée HS-Book.abk
Le Fou numerique, 2007.07.06 - 2007.07.07
Score 1 2
--------------------------------------------------
1: Twisted Logic 20070706 66.5 / 126 21w= 21b-
2: Delfi 5.1 2.0 / 2 1b+ 1w+
3: Fruit 2.1 2.0 / 2 1b+ 1w+
4: Hamsters 0.3 2.0 / 2 1b+ 1w+
5: List 5.12 2.0 / 2 1b+ 1w+
6: Naum 2.0 2.0 / 2 1b+ 1w+
7: Nejmet 3.07 2.0 / 2 1b+ 1w+
8: Pharaon 3.5.1 2.0 / 2 1b+ 1w+
9: Ruffian 1.0.5 2.0 / 2 1b+ 1w+
10: SlowChess Blitz WV2.1 2.0 / 2 1b+ 1w+
11: Arasan 9.5 1.5 / 2 1b+ 1w=
12: Atlas 2.20 1.5 / 2 1b= 1w+
13: Movei 0.08.403 1.5 / 2 1b= 1w+
14: Booot 4.13.1 1.5 / 2 1b= 1w+
15: Colossus 2007b 1.5 / 2 1b+ 1w=
16: Abrok 5.0 1.5 / 2 1b= 1w+
17: Dragon 4.6 1.5 / 2 1b+ 1w=
18: AnMon 5.60 1.5 / 2 1b+ 1w=
19: Spike 1.2 Turin 1.5 / 2 1b= 1w+
20: Ufim 8.02 1.5 / 2 1b+ 1w=
21: Zappa 1.1 1.5 / 2 1b= 1w+
22: Hermann 2.0 1.0 / 2 1b+ 1w-
23: Ktulu 4.2 1.0 / 2 1b+ 1w-
24: Arion 1.7 1.0 / 2 1b- 1w+
25: LittleThought 1.00 1.0 / 2 1b+ 1w-
26: Mediocre 0.332 1.0 / 2 1b+ 1w-
27: Aristarch 4.50 1.0 / 2 1b= 1w=
28: Diablo 0.5.1 1.0 / 2 1b+ 1w-
29: Alfil 7.6 1.0 / 2 1b= 1w=
30: Patzer 3.80 1.0 / 2 1b+ 1w-
31: Flux 2.1 1.0 / 2 1b+ 1w-
32: Rotor 0.1a 1.0 / 2 1b+ 1w-
33: Ayito 0.2.994 1.0 / 2 1b+ 1w-
34: Sjeng 12.13 1.0 / 2 1b+ 1w-
35: Gaia 3.5 1.0 / 2 1b+ 1w-
36: Snitch 1.6.2 1.0 / 2 1b- 1w+
37: Glaurung 2 - epsilon5 1.0 / 2 1b= 1w=
38: SOS 5.1 1.0 / 2 1b= 1w=
39: GreKo 5.3 1.0 / 2 1b- 1w+
40: Anechka 0.08 1.0 / 2 1b+ 1w-
41: Queen 3.09 0.5 / 2 1b= 1w-
42: Lime 62 0.5 / 2 1b= 1w-
43: Amyan 1.597 0.5 / 2 1b- 1w=
44: Counter 0.2 0.5 / 2 1b- 1w=
45: Gibbon 2.41a 0.5 / 2 1b- 1w=
46: BBChess 1.1 0.5 / 2 1b= 1w-
47: Delphil 1.8 0.5 / 2 1b= 1w-
48: BigLion 2.23w 0.5 / 2 1b- 1w=
49: Tao 5.6 0.5 / 2 1b= 1w-
50: Adam 3.1 0.5 / 2 1b- 1w=
51: Yace Paderborn 0.5 / 2 1b= 1w-
52: Chispa 4.0.3 0.5 / 2 1b- 1w=
53: Alaric 704 0.0 / 2 1b- 1w-
54: Muse 0.899b 0.0 / 2 1b- 1w-
55: Aice 0.99.2 0.0 / 2 1b- 1w-
56: Homer 2.0 0.0 / 2 1b- 1w-
57: Madeleine 0.2 0.0 / 2 1b- 1w-
58: Pepito v1.59 0.0 / 2 1b- 1w-
59: Matheus 2.3 0.0 / 2 1b- 1w-
60: Tornado 1.0 Mainz 0.0 / 2 1b- 1w-
61: Pupsi 0.18 0.0 / 2 1b- 1w-
62: WJChess v1.64 0.0 / 2 1b- 1w-
63: AliChess 4.08 0.0 / 2 1b- 1w-
64: Monarch 1.7 0.0 / 2 1b- 1w-
--------------------------------------------------
126 games: +39 =31 -56
Regards,
Patrick
-
Graham Banks
- Posts: 35093
- Joined: Sun Feb 26, 2006 9:52 am
- Location: Auckland, NZ
Post
by Graham Banks » Sat Jul 07, 2007 10:47 pm
Hi Patrick,
any losses on time with this version?
Regards, Graham.
-
Le Fou numerique
- Posts: 859
- Joined: Wed Apr 05, 2006 7:58 pm
- Location: Elsass
-
Contact:
Post
by Le Fou numerique » Sun Jul 08, 2007 7:48 am
Graham Banks wrote:Hi Patrick,
any losses on time with this version?
Regards, Graham.
Hi Graham,
10 crash, 10 losses on time for 126 games.
Regards,
Patrick
-
Graham Banks
- Posts: 35093
- Joined: Sun Feb 26, 2006 9:52 am
- Location: Auckland, NZ
Post
by Graham Banks » Sun Jul 08, 2007 7:53 am
Le Fou numerique wrote:Graham Banks wrote:Hi Patrick,
any losses on time with this version?
Regards, Graham.
Hi Graham,
10 crash, 10 losses on time for 126 games.
Regards,
Patrick
Hmmm - that's disappointing.

-
Edsel Apostol
- Posts: 770
- Joined: Mon Jul 17, 2006 3:53 am
- Full name: Edsel Apostol
-
Contact:
Post
by Edsel Apostol » Mon Jul 09, 2007 3:37 am
Hi Patrick,
I just want to clarify something. Did the engine lost a total of 20 games, 10 of which from crashes and 10 from losses on time? Or just a total of 10 games that are just crashes and therefore it losses on time?
When it crashed, is it just searching indefinitely for a position or there is something that pops up like an error window?
I think that the engine has some array overflow, a stray pointer or a divide by zero something kind of error in the code.
Would you mind giving me the details of how it crashed? Like in what move number, what time is remaning, what kind of positions it is searching, what game phase, how many plies it has searched, etc..
Thanks very much for the testing. The UEL is always the first to publish the test results of every new engine version.
Edsel Apostol
-
Graham Banks
- Posts: 35093
- Joined: Sun Feb 26, 2006 9:52 am
- Location: Auckland, NZ
Post
by Graham Banks » Mon Jul 09, 2007 6:08 am
Edsel Apostol wrote:When it crashed, is it just searching indefinitely for a position?
Edsel Apostol
Yes - and it then loses on time.
-
Le Fou numerique
- Posts: 859
- Joined: Wed Apr 05, 2006 7:58 pm
- Location: Elsass
-
Contact:
Post
by Le Fou numerique » Mon Jul 09, 2007 6:24 am
Edsel Apostol wrote:Hi Patrick,
I just want to clarify something. Did the engine lost a total of 20 games, 10 of which from crashes and 10 from losses on time? Or just a total of 10 games that are just crashes and therefore it losses on time?
When it crashed, is it just searching indefinitely for a position or there is something that pops up like an error window?
I think that the engine has some array overflow, a stray pointer or a divide by zero something kind of error in the code.
Would you mind giving me the details of how it crashed? Like in what move number, what time is remaning, what kind of positions it is searching, what game phase, how many plies it has searched, etc..
Thanks very much for the testing. The UEL is always the first to publish the test results of every new engine version.
Edsel Apostol
Hi Edsel,
The engine losses on time only after a crash.
When I'll back home this evening, I will send you the position where it crashs.
The previous version (20070602) had the same problem.
Regards,
Patrick
-
Edsel Apostol
- Posts: 770
- Joined: Mon Jul 17, 2006 3:53 am
- Full name: Edsel Apostol
-
Contact:
Post
by Edsel Apostol » Tue Jul 10, 2007 1:21 am
Hi Graham,
I am not sure if I understand correctly the term that the engine "crashed". Please understand my somewhat naive questions.
When the engine crashed, does it stop thinking, no outputs, and the OS pops-up an error window? Or it simply losses on time while thinking indefinitely on a position while still producing outputs like the PV and the NPS?
Edsel Apostol
-
Graham Banks
- Posts: 35093
- Joined: Sun Feb 26, 2006 9:52 am
- Location: Auckland, NZ
Post
by Graham Banks » Tue Jul 10, 2007 1:25 am
Edsel Apostol wrote:Hi Graham,
I am not sure if I understand correctly the term that the engine "crashed". Please understand my somewhat naive questions.
When the engine crashed, does it stop thinking, no outputs, and the OS pops-up an error window? Or it simply losses on time while thinking indefinitely on a position while still producing outputs like the PV and the NPS?
Edsel Apostol
To be honest, I haven't always been at the computer to observe the actual losses.
I would assume that if see the popup box reporting an error, then that means that Twisted crashed before losing on time?
Regards, Graham.
-
Norm Pollock
- Posts: 1031
- Joined: Thu Mar 09, 2006 3:15 pm
- Location: Long Island, NY, USA
-
Contact:
Post
by Norm Pollock » Tue Jul 10, 2007 5:04 am
Graham Banks wrote:Edsel Apostol wrote:Hi Graham,
I am not sure if I understand correctly the term that the engine "crashed". Please understand my somewhat naive questions.
When the engine crashed, does it stop thinking, no outputs, and the OS pops-up an error window? Or it simply losses on time while thinking indefinitely on a position while still producing outputs like the PV and the NPS?
Edsel Apostol
To be honest, I haven't always been at the computer to observe the actual losses.
I would assume that if see the popup box reporting an error, then that means that Twisted crashed before losing on time?
Regards, Graham.
When TL crashes, the pop-up error box appears, and the task manager processes table shows that there is no thinking by TL.
-Norm