Intel i5 Quad
ChessGUI
256mb hash each
3-4-5 piece tablebases
Ponder off
ICCFMasters2011.cgb book
40 moves in 25 minutes repeating (adapted for the CCRL)
4 cycles 44 rounds
All engines 64-bit where available
The top engine will gain automatic promotion and the bottom engine will face automatic relegation. The second top engine and the second bottom engine might play grading matches to determine which division they will play in for the next series.
One thing I noticed with Tucano that confused me a bit a first. It broadcasts a negative score when being ahead and playing black. Did you implement to display the score always from White points of view instead of the side to move?
One example, both engines see itself losing where actually Tucano with Black is winning.
One thing I noticed with Tucano that confused me a bit a first. It broadcasts a negative score when being ahead and playing black. Did you implement to display the score always from White points of view instead of the side to move?
One example, both engines see itself losing where actually Tucano with Black is winning.
I must take a look. I know that I get incorrect results reported on occasions with Sjakk (and Waxman too from memory), so I do my best to try and avoid such issues.
I'll check to make sure that Tucano's games all ended with the correct result.
One thing I noticed with Tucano that confused me a bit a first. It broadcasts a negative score when being ahead and playing black. Did you implement to display the score always from White points of view instead of the side to move?
One example, both engines see itself losing where actually Tucano with Black is winning.
yes i show negative score when black is ahead, white point of view. I think i will add a parameter. it seems most engines show the score from side on move.
thanks.
In early versions of iCE I displayed the score from Blacks point of view (because Black was the maximizer, White the minimizer) but changed it because it was to confusing and might prevent some GUIs to adjudicate a game or worst case adjudicate it wrong (when you play against early iCE for instance)