60m+15s ; 15cpu ; ponder ON

Discussion of computer chess matches and engine tournaments.

Moderators: bob, hgm, Harvey Williamson

Forum rules
This textbox is used to restore diagrams posted with the [d] tag before the upgrade.
rainhaus
Posts: 143
Joined: Sun Feb 01, 2009 6:26 pm

Re: 60m+15s ; 15cpu ; ponder ON

Post by rainhaus » Tue Aug 02, 2016 12:15 pm

Hugo wrote:I avoided to use the Fritz gui. Sometimes it is hard or impossible to resume tournamnts. Maybe it my fault, maybe gui.
In shredder GUI tournaments can be much better controlled and games resumed.
Just the live presentation is more effort.
best regards, Clemens Keck
Nordlandia wrote:Can i ask why Fritz GUI is avoided?
Arena 3.5.1 appears to have 4096 MB limit.
Hello,
Many thanks for this well equipped tournament and my respect for you being privileged to use these strong but private engines. SMK seems to be the only one of the old superior commercial top-level league (Morsch, Schröder,de Koning, Ban, Uniacke, Donninger, Theron) who is still operating and can keep up to date. They never come back, does the same hold true for chess programmers? I think, many friends of computer chess will hope Stefan is well on the way to break that rule. With a new Shredder xx and a Houdini 5 it should be no illusion that the nasty Elo-gap between the super duo Komodo/Stockfish and the rest of the tests get plugged soon. Hold on!

Oh yes, GUIs are sometimes stubborn like donkeys or women..,ok, as some woman..,well, as some women I got to know so far in my life. You need them, you like them, you get used to them, you curse them. In the meantime I have made my peace with the GUIs, at least. I try to choose the best for a certain job, as like as you do, apparently.
However, everybody insists on his own curves of experience and learning. So I will take here the opportunity to fly the flag just for Fritz as my current favourite GUI. In my case it is Fritz 12.
Only a few important user friendly issues to me:

1. Proper and simple transfer of crosstabs to postings, in a breath
2. Bug forgiving. For instance, compared to Arena and Shredder Classic the really poisoned Black Mamba engine produces significantly less crashes in the Fritz environment. Don’t ask me why.
3. If a game doesn’t score ( crash, hang up) it will be automatically repeated when the tournament is started next.
4. The first time you start a tournament you get instantly created and shown a data file with all the coming engine pairings
5.If something went wrong with the tournament you have a lot of possibilities to keep the correct games and to put on a new part with the outstanding pairings. Ok, sometimes you have to be a little tricky.
6. During a tournament game you can permanently change the windows for watching the game, the scores and the crosstab

Not so ideal from my point of view:
First, an engine copy with changed parameters must always contain the original name. You may not abbreviate and so you get partly mad long engine names. I will post here soon, how this may have perfidious consequences for the user.
Second, in a tournament you can use the original engine and only one copy of it. To get more engines, representing different parameters, you had to fiddle.
Well, this shouldn’t be an objective comparative study but only a numeration of personal preferences. I’m rather sure there will come an Arena phase again. I like the open character of that GUI, you can build, adapt, adjust, configure and tune almost all what you want. And you are working with the handy and universal pgn-format ab initio, the troublesome back and forth converting to other formats isn’t necessary

Shredder classic is a proper, nice and stable GUI with a miserly database application. And Aquarium, ChessGUI, ChessX and a few more? Oh yes, but you cannot deal with everything.

rn
Thread viewImage
flat view
is a bad view
without thread view

Hugo
Posts: 782
Joined: Tue Dec 01, 2009 10:10 am

Re: 60m+15s ; 15cpu ; ponder ON

Post by Hugo » Wed Aug 03, 2016 7:48 am

Standings after round one

Code: Select all

60 Minutes/Game + 15 Seconds/Move  2016

                                  1 2 3 4 5 6 7 8 9 0 
1   Stockfish 240716 64 BMI2 x15  * 0 1 1 1 1 ½ 1 1 1   7.5/9
2   Komodo 10.1 64-bit x15        1 * ½ ½ ½ ½ ½ ½ 1 1   6.0/9
3   Shredder 160625 64 bit x15    0 ½ * ½ ½ ½ 1 ½ 1 ½   5.0/9  19.75
4   Fritz 15 x15                  0 ½ ½ * ½ ½ ½ 1 ½ 1   5.0/9  19.25
5   Andscacs 0.872b x15           0 ½ ½ ½ * ½ 1 ½ 0 1   4.5/9
6   Houdini 4 Pro x64 x15         0 ½ ½ ½ ½ * ½ ½ ½ ½   4.0/9
7   Hannibal 1.6.58 x64 x15       ½ ½ 0 ½ 0 ½ * ½ ½ ½   3.5/9  16.00
8   Fire 4 x64 x15                0 ½ ½ 0 ½ ½ ½ * ½ ½   3.5/9  14.50
9   Jonny 8.00 x15                0 0 0 ½ 1 ½ ½ ½ * ½   3.5/9  13.75
10  Ginkgo 1.8 x15                0 0 ½ 0 0 ½ ½ ½ ½ *   2.5/9


Hugo
Posts: 782
Joined: Tue Dec 01, 2009 10:10 am

Re: 60m+15s ; 15cpu ; ponder ON

Post by Hugo » Sat Aug 06, 2016 9:04 am

great game from Hannibal vs Shredder :
[pgn]
[Event "60 Minutes/Game + 15 Seconds/Move"]
[Site "60m+15s_ponder-ON_15CPU, DESK"]
[Date "2016.08.05"]
[Round "2.7"]
[White "Hannibal 1.6.58 x64 x15"]
[Black "Shredder 160625 64 bit x15"]
[Result "1-0"]
[ECO "E27"]
[PlyCount "95"]
[EventDate "2016.??.??"]

1. d4 {book 0s} Nf6 {book 0s} 2. c4 {book 0s} e6 {book 0s} 3. Nc3 {book 0s} Bb4
{book 0s} 4. f3 {book 0s} d5 {book 0s} 5. a3 {book 0s} Bxc3+ {book 0s} 6. bxc3
{0.00/34 2:44m} O-O {-0.07/33 3:13m} 7. e3 {0.00/36 0s} Re8 {0.00/34 2:19m (c5)
} 8. cxd5 {0.00/34 2:43m} exd5 {-0.01/36 10s} 9. Bd3 {+0.07/34 2:27m} c5 {
0.00/34 10s (b6)} 10. Ne2 {+0.10/34 2:31m} Nc6 {0.00/34 2:08m (b6)} 11. Rb1 {
+0.14/33 1:53m (O-O)} b6 {0.00/36 3:03m (Na5)} 12. O-O {+0.11/28 2:09m} Na5 {
0.00/36 0s (Be6)} 13. Ng3 {+0.13/32 6:22m} h6 {+0.02/35 1:42m (h5)} 14. Qe2 {
+0.35/32 2:01m (Re1)} Be6 {0.00/35 2:30m} 15. Bb2 {+0.08/33 0s (dxc5)} h5 {
0.00/33 1:56m} 16. Rfe1 {+0.08/33 1s (Qf2)} Rc8 {0.00/35 1:37m} 17. e4 {
+0.12/34 21s (Qf2)} cxd4 {0.00/36 2:31m (h4)} 18. cxd4 {+0.01/30 51s} h4 {
0.00/37 20s} 19. Nh1 {+0.18/33 1:36m (Nf1)} dxe4 {0.00/35 1:23m} 20. fxe4 {
0.00/35 0s} Ba2 {0.00/37 1:20m (Nc4)} 21. Ra1 {+0.13/33 2:18m} Bd5 {
0.00/40 18s (Bc4)} 22. e5 {+0.30/34 2:19m (Nf2)} h3 {0.00/34 1:13m} 23. Ng3 {
+0.10/34 3:19m} g6 {+0.11/34 1:02m (Bxg2)} 24. Qf2 {+0.45/33 1:09m} Nh7 {
+0.04/36 53s} 25. Ne4 {+0.38/34 23s} Nc4 {0.00/36 55s} 26. Bxc4 {+0.59/37 23s}
Rxc4 {+0.27/39 2:31m} 27. Nd6 {+0.81/36 0s} Rc6 {+0.30/39 3:18m} 28. Rac1 {
+0.70/42 0s} Rxc1 {+0.48/39 2:04m} 29. Bxc1 {+0.75/39 0s} Re7 {+0.16/38 1:24m}
30. Qh4 {+0.70/38 19s} hxg2 {+0.56/38 1:35m} 31. Bh6 {+0.70/38 34s} Rd7 {
+0.41/37 1:12m} 32. Qg3 {+0.82/39 34s} Re7 {+0.35/38 1:54m} 33. h4 {+0.75/39 0s
} Nf6 {+0.52/39 2:31m} 34. Bg5 {+0.75/37 26s} Nh5 {+0.49/39 42s} 35. Bxe7 {
+0.85/37 0s} Qxe7 {+0.51/39 2:51m} 36. Qg4 {+0.85/39 30s} a6 {
+0.67/38 37s (Kh7)} 37. Rc1 {+1.00/36 1:45m (Re3)} Kh7 {+0.33/35 1:37m} 38. Rc3
{+1.00/37 0s (Rc2)} a5 {+0.36/35 1:08m} 39. Ne4 {+0.92/37 2:31m} Kg8 {
+0.63/37 2:42m (Kg7)} 40. Ng5 {+0.98/37 55s (Re3)} Kg7 {+0.91/34 1:15m} 41. Qe2
{+1.61/36 1:30m} Nf4 {+1.00/38 27s (b5)} 42. Qf2 {+2.28/39 3:28m} Ne6 {
+1.82/44 1:02m (Nh5)} 43. Nxe6+ {+2.57/39 21s} Qxe6 {+3.07/42 1:02m} 44. Qf6+ {
+2.77/47 0s} Qxf6 {+3.38/42 45s} 45. exf6+ {+3.00/47 0s} Kxf6 {+4.67/44 2:18m}
46. Rc8 {+3.49/49 0s (Re3)} Ke7 {+8.50/46 3:08m (Kf5)} 47. Rb8 {+4.39/53 1:12m}
Kd6 {+14.61/40 5s (Bc6)} 48. Rxb6+ {+4.50/50 21s} 1-0

[/pgn]

Hugo
Posts: 782
Joined: Tue Dec 01, 2009 10:10 am

Re: 60m+15s ; 15cpu ; ponder ON

Post by Hugo » Fri Aug 12, 2016 7:41 am

standings after half of the tournament.
Stockfish very impressive to me.
The ranks 4 - 10 are close together.

Code: Select all

60 Minutes/Game + 15 Seconds/Move  2016

                                  1   2   3   4   5   6   7   8   9   0   
1   Stockfish 240716 64 BMI2 x15  *** 01½ 1½½ 11½ 111 1½1 111 ½½1 11½ 111  22.0/27
2   Komodo 10.1 64-bit x15        10½ *** ½1½ 1½½ ½1½ ½11 ½½1 ½11 ½½1 1½1  19.0/27
3   Shredder 160625 64 bit x15    0½½ ½0½ *** 1½1 ½½½ ½1½ ½1½ 101 ½½½ ½1½  15.5/27
4   Jonny 8.00 x15                00½ 0½½ 0½0 *** 1½½ ½01 ½1½ ½½½ ½½½ ½11  13.0/27  157.25
5   Andscacs 0.872b x15           000 ½0½ ½½½ 0½½ *** ½½½ ½01 11½ ½½1 101  13.0/27  153.75
6   Fritz 15 x15                  0½0 ½00 ½0½ ½10 ½½½ *** ½½½ ½½½ 1½1 101  12.5/27
7   Houdini 4 Pro x64 x15         000 ½½0 ½0½ ½0½ ½10 ½½½ *** ½10 ½½1 ½0½  10.5/27
8   Hannibal 1.6.58 x64 x15       ½½0 ½00 010 ½½½ 00½ ½½½ ½01 *** ½½½ ½½0  10.0/27  132.00
9   Fire 4 x64 x15                00½ ½½0 ½½½ ½½½ ½½0 0½0 ½½0 ½½½ *** ½½½  10.0/27  131.75
10  Ginkgo 1.8 x15                000 0½0 ½0½ ½00 010 010 ½1½ ½½1 ½½½ ***   9.5/27


Hugo wrote:Hi All

finally, after a lot of pre-testing, I am ready for a new tournament with 15 cpu and ponder ON.
Games can be followed (more or less) live, just click on "ok" to start a session:
http://clemens-keck.de/screen/
update frequenzy is 15 seconds.
a link for the crosstable:
http://clemens-keck.de/livegames/60m+15 ... 15CPU.html
link for games:
http://clemens-keck.de/ReplayZone/6015.htm


engines:
Shredder 160625
Komodo 10.1
Stockfish 240716 bmi2
Ginkgo 1.8
Houdini 4 (splitdepth12)
Hannibal 1.6.58
Andscacs 0.872 bmi2
Fire 4
Jonny 8.00
Fritz 15

hardware:
2 x Intel XEON E5-2697A v4 (turbo 3.1 GHz)

conditions:
engines 15 cpu ( no hyperthreading )
60 +15, ponder ON
8192 MB hashtables
5 piece tablebases
small 5-moves book, wide mode
Round robin 6 rounds, 270 games

regards, Clemens Keck
[/code]

Modern Times
Posts: 2598
Joined: Thu Jun 07, 2012 9:02 pm

Re: 60m+15s ; 15cpu ; ponder ON

Post by Modern Times » Fri Aug 12, 2016 8:10 am

Yes, Stockfish looking good.
.

Opinions expressed here are my own, and not necessarily those of the CCRL Group.

JJJ
Posts: 1316
Joined: Sat Apr 19, 2014 11:47 am

Re: 60m+15s ; 15cpu ; ponder ON

Post by JJJ » Fri Aug 12, 2016 8:28 am

Houdini 4 is underperforming a lot.

Hugo
Posts: 782
Joined: Tue Dec 01, 2009 10:10 am

Re: 60m+15s ; 15cpu ; ponder ON

Post by Hugo » Fri Aug 12, 2016 10:03 am

JJJ wrote:Houdini 4 is underperforming a lot.
it is very close from rank 7 to rank 4. And the book plays sometimes sidelines. So all in all performance might be okay.

Code: Select all

60 Minutes/Game + 15 Seconds/Move  2016

                                  1    2    3    4    5    6    7    8    9    0    
1   Stockfish 240716 64 BMI2 x15  **** 01½  1½½½ 1111 11½  1½1  111  ½½11 11½  111½  25.0/31
2   Komodo 10.1 64-bit x15        10½  **** ½1½½ ½1½1 1½½  ½111 ½½1  ½11  ½½11 1½1   22.5/31
3   Shredder 160625 64 bit x15    0½½½ ½0½½ **** ½½½½ 1½1  ½1½  ½1½  101  ½½½1 ½1½   18.0/31
4   Andscacs 0.872b x15           0000 ½0½0 ½½½½ **** 0½½1 ½½½  ½01  11½  ½½1  101   14.5/31  200.75
5   Jonny 8.00 x15                00½  0½½  0½0  1½½0 **** ½010 ½1½  ½½½  ½½½½ ½111  14.5/31  197.75
6   Fritz 15 x15                  0½0  ½000 ½0½  ½½½  ½101 **** ½½½0 ½½½½ 1½1  101   14.0/31
7   Houdini 4 Pro x64 x15         000  ½½0  ½0½  ½10  ½0½  ½½½1 **** ½10½ ½½1½ ½0½½  13.0/31
8   Hannibal 1.6.58 x64 x15       ½½00 ½00  010  00½  ½½½  ½½½½ ½01½ **** ½½½  ½½0½  11.5/31
9   Fire 4 x64 x15                00½  ½½00 ½½½0 ½½0  ½½½½ 0½0  ½½0½ ½½½  **** ½½½   11.0/31  165.75
10  Ginkgo 1.8 x15                000½ 0½0  ½0½  010  ½000 010  ½1½½ ½½1½ ½½½  ****  11.0/31  155.25




Hugo
Posts: 782
Joined: Tue Dec 01, 2009 10:10 am

Re: 60m+15s ; 15cpu ; ponder ON

Post by Hugo » Sun Aug 14, 2016 10:18 am

Standings after Round 4 / 6 :

Code: Select all

60 Minutes/Game + 15 Seconds/Move  2016

                                  1    2    3    4    5    6    7    8    9    0    
1   Stockfish 240716 64 BMI2 x15  **** 01½½ 1½½½ 1111 11½1 1½1½ ½½11 1111 111½ 11½1  29.0/36
2   Komodo 10.1 64-bit x15        10½½ **** ½1½½ ½1½1 1½½½ ½111 ½11½ ½½11 1½1½ ½½11  25.5/36
3   Shredder 160625 64 bit x15    0½½½ ½0½½ **** ½½½½ 1½1½ ½1½½ 1011 ½1½1 ½1½½ ½½½1  21.5/36
4   Andscacs 0.872b x15           0000 ½0½0 ½½½½ **** 0½½1 ½½½1 11½0 ½01½ 101½ ½½1½  17.0/36
5   Jonny 8.00 x15                00½0 0½½½ 0½0½ 1½½0 **** ½010 ½½½½ ½1½½ ½111 ½½½½  16.5/36
6   Fritz 15 x15                  0½0½ ½000 ½0½½ ½½½0 ½101 **** ½½½½ ½½½0 101½ 1½1½  16.0/36
7   Hannibal 1.6.58 x64 x15       ½½00 ½00½ 0100 00½1 ½½½½ ½½½½ **** ½01½ ½½0½ ½½½½  14.0/36  240.75
8   Houdini 4 Pro x64 x15         0000 ½½00 ½0½0 ½10½ ½0½½ ½½½1 ½10½ **** ½0½½ ½½1½  14.0/36  226.50
9   Ginkgo 1.8 x15                000½ 0½0½ ½0½½ 010½ ½000 010½ ½½1½ ½1½½ **** ½½½½  13.5/36
10  Fire 4 x64 x15                00½0 ½½00 ½½½0 ½½0½ ½½½½ 0½0½ ½½½½ ½½0½ ½½½½ ****  13.0/36


Hugo
Posts: 782
Joined: Tue Dec 01, 2009 10:10 am

Re: 60m+15s ; 15cpu ; ponder ON

Post by Hugo » Thu Aug 18, 2016 5:16 am

The last round has started. PHEW !
Standings after round 5:

Code: Select all

60 Minutes/Game + 15 Seconds/Move  2016

                                  1     2     3     4     5     6     7     8     9     0     
1   Stockfish 240716 64 BMI2 x15  ***** 01½½½ 1½½½½ 11½1½ 1111½ 1½1½½ 11111 111½½ ½½11½ 11½11  34.5/45
2   Komodo 10.1 64-bit x15        10½½½ ***** ½1½½1 1½½½½ ½1½1½ ½111½ ½½111 1½1½½ ½11½1 ½½111  32.0/45
3   Shredder 160625 64 bit x15    0½½½½ ½0½½0 ***** 1½1½½ ½½½½½ ½1½½1 ½1½1½ ½1½½½ 10111 ½½½1½  26.5/45
4   Jonny 8.00 x15                00½0½ 0½½½½ 0½0½½ ***** 1½½0½ ½010½ ½1½½1 ½1111 ½½½½1 ½½½½½  22.5/45
5   Andscacs 0.872b x15           0000½ ½0½0½ ½½½½½ 0½½1½ ***** ½½½1½ ½01½½ 101½½ 11½0½ ½½1½½  21.5/45
6   Fritz 15 x15                  0½0½½ ½000½ ½0½½0 ½101½ ½½½0½ ***** ½½½00 101½½ ½½½½½ 1½1½½  19.5/45
7   Houdini 4 Pro x64 x15         00000 ½½000 ½0½0½ ½0½½0 ½10½½ ½½½11 ***** ½0½½1 ½10½½ ½½1½1  18.5/45
8   Ginkgo 1.8 x15                000½½ 0½0½½ ½0½½½ ½0000 010½½ 010½½ ½1½½0 ***** ½½1½½ ½½½½1  17.5/45
9   Hannibal 1.6.58 x64 x15       ½½00½ ½00½0 01000 ½½½½0 00½1½ ½½½½½ ½01½½ ½½0½½ ***** ½½½½½  17.0/45
10  Fire 4 x64 x15                00½00 ½½000 ½½½0½ ½½½½½ ½½0½½ 0½0½½ ½½0½0 ½½½½0 ½½½½½ *****  15.5/45


User avatar
George
Posts: 682
Joined: Sun Oct 13, 2013 11:44 pm

Re: 60m+15s ; 15cpu ; ponder ON

Post by George » Fri Aug 19, 2016 1:52 pm

Hugo wrote:The last round has started. PHEW !
Standings after round 5:

Code: Select all

60 Minutes/Game + 15 Seconds/Move  2016

                                  1     2     3     4     5     6     7     8     9     0     
1   Stockfish 240716 64 BMI2 x15  ***** 01½½½ 1½½½½ 11½1½ 1111½ 1½1½½ 11111 111½½ ½½11½ 11½11  34.5/45
2   Komodo 10.1 64-bit x15        10½½½ ***** ½1½½1 1½½½½ ½1½1½ ½111½ ½½111 1½1½½ ½11½1 ½½111  32.0/45
3   Shredder 160625 64 bit x15    0½½½½ ½0½½0 ***** 1½1½½ ½½½½½ ½1½½1 ½1½1½ ½1½½½ 10111 ½½½1½  26.5/45
4   Jonny 8.00 x15                00½0½ 0½½½½ 0½0½½ ***** 1½½0½ ½010½ ½1½½1 ½1111 ½½½½1 ½½½½½  22.5/45
5   Andscacs 0.872b x15           0000½ ½0½0½ ½½½½½ 0½½1½ ***** ½½½1½ ½01½½ 101½½ 11½0½ ½½1½½  21.5/45
6   Fritz 15 x15                  0½0½½ ½000½ ½0½½0 ½101½ ½½½0½ ***** ½½½00 101½½ ½½½½½ 1½1½½  19.5/45
7   Houdini 4 Pro x64 x15         00000 ½½000 ½0½0½ ½0½½0 ½10½½ ½½½11 ***** ½0½½1 ½10½½ ½½1½1  18.5/45
8   Ginkgo 1.8 x15                000½½ 0½0½½ ½0½½½ ½0000 010½½ 010½½ ½1½½0 ***** ½½1½½ ½½½½1  17.5/45
9   Hannibal 1.6.58 x64 x15       ½½00½ ½00½0 01000 ½½½½0 00½1½ ½½½½½ ½01½½ ½½0½½ ***** ½½½½½  17.0/45
10  Fire 4 x64 x15                00½00 ½½000 ½½½0½ ½½½½½ ½½0½½ 0½0½½ ½½0½0 ½½½½0 ½½½½½ *****  15.5/45

Where can I get the version of Stockfish 240716 64 ?

Post Reply