Hash: 512 Mb
time: 5'+0"
no book
Tbase: yes

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Moderator: Ras
For this test I used the default engines settings. I'll do a test with the same settings but time 4 + 1.Houdini wrote:There are 10 time losses for Houdini in the match.
Which defeats the whole point of playing the match...
Playing long engine games without time increment is futile, beyond move 100 it becomes a matter of which engine has the default Move Overhead value that works best for the GUI that plays the match.![]()
If you care about the quality of the games, an increment is mandatory. Instead of playing 5+0 games, why not 5+1 sec or 4+1sec?
Sorry but I do not agree with this statement, every test has its usefulness!JJJ wrote:Yeap, without time increment these test doesn't mean anything.
What usefull information did you get from that test then ?Scacchista1977 wrote:Sorry but I do not agree with this statement, every test has its usefulness!JJJ wrote:Yeap, without time increment these test doesn't mean anything.
I say this as a Houdini supporter since version 2 and this Robert Houdart I believe that know it!
I do confirm that!Scacchista1977 wrote:Sorry but I do not agree with this statement, every test has its usefulness!
I say this as a Houdini supporter since version 2 and this Robert Houdart I believe that know it!
This I do not understand. Shouldn't an engine's time control algorithms adjust appropriately for any increment, including "sudden death". After all, sudden death is often used to decide tied matches.JJJ wrote:Yeap, without time increment these test doesn't mean anything.
Everything depends on the overhead or lag in the communication with the GUI or application that plays the match.mjlef wrote:This I do not understand. Shouldn't an engine's time control algorithms adjust appropriately for any increment, including "sudden death". After all, sudden death is often used to decide tied matches.JJJ wrote:Yeap, without time increment these test doesn't mean anything.