Bottom CCRL 40/4

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pedrox
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Bottom CCRL 40/4

Post by pedrox » Tue Jun 25, 2019 12:38 pm

In CCRL 40/4 I see this:

Code: Select all

628	Alouette 0.0.5 64-bit		701
629	Belofte 0.9.0			694
630	EasyPeasy 1.0			684
 	ReBorn Mainsworthy 1.30		644
 	MicroChess 1976			611
631	AcquaD 3.2.26			598
 	Acqua 20160614			567
632	NEG 0.3d			550
633	Ram 2.0				512
 	Acqua 20160918			509
634	CPP1				461
 	Alouette 0.0.3 64-bit		431
635	POS 1.20			426
636	LaMoSca 0.10			370
637	ACE 0.1				362
 	Sapeli 1.02 RND 64-bit		285
 	Brutus RND			261
Some engines on the list have problems:
- Ace: on occasion performs illegal moves.
- Pos: It can lose time and sometimes even use almost 100% of the CPU even when opponent move.
- CPP1: rejects gui moves for interpreting that they are illegal.
- Lamosca: does not recognize en passant, promotions, castles. If the opposing engine plays one of these movets it will stop playing.
- Microchess: makes illegal moves

Especially serious are the problems of CPP1 and LaMosca.

My question is: are the games with problems eliminated from the Elo list or they are maintained?

In my case Ace in the next tournament seems to have a better result than expected and in part it is due to the serious problems discussed in CCP1 and LaMosca. Also with MicroChess.

Code: Select all

    Motor                  Puntuación          Ac         Ea         Al         NE         Mi         Ra         Ac         AC         CP         La         PO         Da         Sa    S-B
01: AcquaD 3.5.3           96,0/120   ·········· 011001==11 11=0===0=0 111=011111 11=111==1= =110=11=0= 1==1=11111 1111=11111 1111111111 ======1=11 11=1111111 =111111111 111111=111  5094,2
02: EasyPeasy 1.0          95,5/120   100110==00 ·········· 01010=111= =1111==111 ===101=1=1 1111111010 1110=1=101 1111111111 0101111101 1==11=1111 1111111111 1111111111 1111111111  4987,7
03: Alouette 0.0.5 64-bit  93,5/120   00=1===1=1 10101=000= ·········· 1101===1== 1111=01111 1=11=01=11 =1111=1011 1=1=111111 11111=111= 1=1=1=11=1 =111==1111 1==1111111 1111111111  4923,2
04: NEG 1.2                80,5/120   000=100000 =0000==000 0010===0== ·········· =000010010 00=111011= 0111=11111 111111111= 1111111111 1==111=1== 1111111111 1111111111 1111111111  3671,2
05: Microchess 1976        79,5/120   00=000==0= ===010=0=0 0000=10000 =111101101 ·········· 1=10=10=1= 1=1=111=11 1100000101 1111111111 0111111=11 1011=11111 1111111111 11111=1111  3869,2
06: Ram 2.0                70,0/120   =001=00=1= 0000000101 0=00=10=00 11=000100= 0=01=01=0= ·········· 0=000===1= 111====0== 1=1==1=110 11=1==111= =1111111=1 1111111111 1111111111  3281,5
07: Acqua 2016.09.18       64,5/120   0==0=00000 0001=0=010 =0000=0100 1000=00000 0=0=000=00 1=111===0= ·········· 11====111= 101111=110 1=111==111 =111=11=== 1=1=111=11 11=1=11111  2913,0
08: ACE 0.1                43,0/120   0000=00000 0000000000 0=0=000000 000000000= 0011111010 000====1== 00====000= ·········· 0=1000=001 ========== =1=01====1 ==1111==1= 1=1===11==  1949,7
09: CPP1                   39,5/120   0000000000 1010000010 00000=000= 0000000000 0000000000 0=0==0=001 010000=001 1=0111=110 ·········· 11==1==111 1=011=1=11 =1001=0=0= 00001011=0  1776,7
10: LaMoSca 0.10           37,5/120   ======0=00 0==00=0000 0=0=0=00=0 0==000=0== 1000000=00 00=0==000= 0=000==000 ========== 00==0==000 ·········· 10======== ========== =====1011=  1942,5
11: POS 1.20               32,5/120   00=0000000 0000000000 =000==0000 0000000000 0100=00000 =0000000=0 =000=00=== =0=10====0 0=100=0=00 01======== ·········· =1=11=1=== 10===111=1  1333,0
12: DanaSah RDN            25,5/120   =000000000 0000000000 0==0000000 0000000000 0000000000 0000000000 0=0=000=00 ==0000==0= =0110=1=1= ========== =0=00=0=== ·········· =======11=  1002,7
13: Sapeli 1.02 RND 64-bit 22,5/120   000000=000 0000000000 0000000000 0000000000 00000=0000 0000000000 00=0=00000 0=0===00== 11110100=1 =====0100= 01===000=0 =======00= ··········  887,50

780 partidas jugadas / Torneo finalizado
Nombre del torneo: Arena Tournament 1310
Lugar/ País: DESKTOP-AMD, Spain
Nivel: Torneo 40/3
Hardware: AMD FX(tm)-6100 Six-Core Processor with 8,0 GB Memory
Sistema operativo: Windows 10 Pro Professional (Build 9200) 64 bit
Should I remove the games with problems for the Elo list?

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Roland Chastain
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Re: Bottom CCRL 40/4

Post by Roland Chastain » Tue Jun 25, 2019 1:28 pm

Hello! I take this opportunity to point out that in the latest version of Alouette, there are three different engines, which are intended to replace the previous versions. "Alouette-A" is intended to replace Alouette 0.0.3, and "Alouette-B" is intended to replace Alouette 0.0.5. "Alouette-C" is really a new version, a little stronger. Please see this post.

Best regards.

konsolas
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Re: Bottom CCRL 40/4

Post by konsolas » Tue Jun 25, 2019 4:31 pm

I do wonder where a pure random mover (that knows the rules) would come on CCRL 40/4

Modern Times
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Re: Bottom CCRL 40/4

Post by Modern Times » Tue Jun 25, 2019 5:40 pm

konsolas wrote:
Tue Jun 25, 2019 4:31 pm
I do wonder where a pure random mover (that knows the rules) would come on CCRL 40/4
Well, there are two there on the list are there not ?
.

Opinions expressed here are my own, and not necessarily those of the CCRL Group.

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Re: Bottom CCRL 40/4

Post by konsolas » Tue Jun 25, 2019 6:30 pm

Oh I see, sorry; didn't realise DanaSah RDN was a random mover at first.

Modern Times
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Re: Bottom CCRL 40/4

Post by Modern Times » Tue Jun 25, 2019 7:19 pm

Sapeli 1.02 RND 64-bit

Brutus RND
.

Opinions expressed here are my own, and not necessarily those of the CCRL Group.

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Graham Banks
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Re: Bottom CCRL 40/4

Post by Graham Banks » Tue Jun 25, 2019 11:11 pm

pedrox wrote:
Tue Jun 25, 2019 12:38 pm
My question is: are the games with problems eliminated from the Elo list or they are maintained?
Losses on time are not included unless the result was clear anyway.
Games with illegal moves are not included.
My email addresses:
gbanksnz at gmail.com
gbanksnz at yahoo.co.nz

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pedrox
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Re: Bottom CCRL 40/4

Post by pedrox » Wed Jun 26, 2019 11:40 am

Roland Chastain wrote:
Tue Jun 25, 2019 1:28 pm
Hello! I take this opportunity to point out that in the latest version of Alouette, there are three different engines, which are intended to replace the previous versions. "Alouette-A" is intended to replace Alouette 0.0.3, and "Alouette-B" is intended to replace Alouette 0.0.5. "Alouette-C" is really a new version, a little stronger. Please see this post.

Best regards.
I was looking for Aloutte 0.0.3, I'll replace it with Alouette-C. I am interested in engines that play as weak as possible but that win one with random moves. It is difficult to make an engine that plays weaker than ACE and POS!

Code: Select all

Rank Name                           Elo    +    - games score oppo. draws 
   1 CDrill 1800                   1770  313  313    70   99%   758    1% 
   2 Sunfish 2019.06.02            1270   97   97   133   88%   789    8% 
   3 Iota 1.0 32-bit               1027   51   51   226   78%   768   20% 
   4 Belofte 0.93 64-bit            948   58   58   198   78%   644    4% 
   5 Dreamer 0.2.0                  864   63   63   130   55%   836   16% 
   6 Youk 1.0.5                     852  150  150    13   50%   867   54% 
   7 Hippocampe 0.4.2               807   51   51   144   59%   743   31% 
   8 Chess4j 1.2                    788   53   53   132   55%   755   29% 
   9 feeks 2018-01-31 LM            785   60   60   139   45%   869   22% 
  10 Pyotr 0.6 AM                   778   45   45   203   64%   658   29% 
  11 Dreamer 0.1.0                  772   63   63   130   46%   839   15% 
  12 Dika 0.4209                    718   44   44   198   59%   658   47% 
  13 Chessputer revision 7 64-bit   717   50   50   159   55%   670   35% 
  14 AcquaD 3.5.3                   605   46   46   197   41%   676   23% 
  15 MicroChess 1976                597   89   89    55   68%   443   27% 
  16 Alouette 0.0.5 64-bit          582   46   46   199   39%   673   28% 
  17 EasyPeasy 1.0                  538   48   48   200   34%   678   19% 
  18 NEG 1.2                        481   41   41   332   35%   661   11% 
  19 Acqua 20160918                 411   58   58   118   58%   371   29% 
  20 Ram 2.0                        355   55   55   119   49%   380   39% 
  21 LaMoSca 0.10                   345   76   76    61   34%   484   66% 
  22 CPP1                           328   86   86    59   31%   500   29% 
  23 DanaSah 7.9LS (Elo 225)        225   54   54   118   31%   395   57% 
  24 POS 1.20                       202   57   57   120   28%   402   37% 
  25 ACE 0.1                        201   56   56   118   28%   400   47% 
  26 DanaSah RND                    110   26   26   421   41%   195   69% 
  27 Sapeli 1.02 RND 64-bit         109   28   28   370   41%   277   67% 

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pedrox
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Re: Bottom CCRL 40/4

Post by pedrox » Wed Jun 26, 2019 11:57 am

Graham Banks wrote:
Tue Jun 25, 2019 11:11 pm
pedrox wrote:
Tue Jun 25, 2019 12:38 pm
My question is: are the games with problems eliminated from the Elo list or they are maintained?
Losses on time are not included unless the result was clear anyway.
Games with illegal moves are not included.
Thanks, this helps.

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Roland Chastain
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Re: Bottom CCRL 40/4

Post by Roland Chastain » Wed Jun 26, 2019 7:08 pm

pedrox wrote:
Wed Jun 26, 2019 11:40 am
I was looking for Alouette 0.0.3, I'll replace it with Alouette-C. I am interested in engines that play as weak as possible but that win one with random moves. It is difficult to make an engine that plays weaker than ACE and POS!
I do not recommend using Alouette 0.0.3, which has some bugs. Alouette-A 0.0.7 will play at the same level, but (as far as I know) without bugs. :wink:

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