Micah 1.0 64-bit Gauntlet for CCRL 40/40

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Graham Banks
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Micah 1.0 64-bit Gauntlet for CCRL 40/40

Post by Graham Banks »

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Graham Banks
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Re: Micah 1.0 64-bit Gauntlet for CCRL 40/40

Post by Graham Banks »

Micah 1.0 64-bit - 2164
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flok
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Re: Micah 1.0 64-bit Gauntlet for CCRL 40/40

Post by flok »

Graham Banks wrote: Tue Nov 12, 2019 11:58 pm Micah 1.0 64-bit - 2164
Interesting, so 7 elo lower than Embla!
JohnW
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Re: Micah 1.0 64-bit Gauntlet for CCRL 40/40

Post by JohnW »

Strange, when I try the Micah 1.0 64-bit engine it's like it's intentionally throwing the game. It leaves pieces en prise etc.
The game below is a 10 minute game, no book. Did you have to do anything special to set it up? I feel like I am missing something or I got a bad build from https://vanheusden.com/Micah/

I am using the Win64 version. I am using the Fritz 17 and even thought maybe Fritz is doing something screwy, so I tried it in Arena with the same behavior.

[Event "Micah 1.0 - Colossus 2007d, Blitz 10m"]
[Site "BLACKBIRD002"]
[Date "2019.11.16"]
[Round "1"]
[White "Micah"]
[Black "Colossus 2007d"]
[Result "0-1"]
[ECO "A06"]
[Annotator "0.00;0.08"]
[PlyCount "30"]
[TimeControl "600"]

{Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz 4008 MHz W=9.4 plies; 20kN/s B=13.4
plies; 2,794kN/s} 1. Nf3 {[%eval 0,15] [%emt 0:00:11] Both last book move} d5 {
[%eval 8,15] [%emt 0:00:22]} 2. Ne5 {[%eval 0,13] [%emt 0:00:08] (d4)} f6 {
[%eval -25,15] [%emt 0:00:19] (Nc6)} 3. d4 {[%eval 0,10] [%emt 0:00:08] (Nf3)}
fxe5 {[%eval -261,15] [%emt 0:00:08]} 4. Bh6 {[%eval 0,11] [%emt 0:00:13]
(dxe5)} Nxh6 {[%eval -720,15] [%emt 0:00:21] (Bh3)} 5. Nd2 {[%eval 0,11] [%emt
0:00:13] (dxe5)} exd4 {[%eval -857,15] [%emt 0:00:14] (Bh3)} 6. b4 {[%eval 0,
11] [%emt 0:00:09] (e4)} e5 {[%eval -939,15] [%emt 0:00:08] (Bh3)} 7. Ne4 {
[%eval 0,8] [%emt 0:00:09] (a3)} dxe4 {[%eval -1263,14] [%emt 0:00:11] (Bh3)}
8. Qd2 {[%eval 0,7] [%emt 0:00:07] (a3)} Ng4 {[%eval -1424,15] [%emt 0:00:18]
(Bh3)} 9. b5 {[%eval 0,5] [%emt 0:00:14] (e3)} Nxf2 {[%eval -1851,14] [%emt 0:
00:08] (Bb4)} 10. Qh6 {[%eval -20,6] [%emt 0:00:08] (e3)} gxh6 {[%eval -3069,
12] [%emt 0:00:23] (e3)} 11. Rd1 {[%eval -80,9] [%emt 0:00:12] (a3)} e3 {
[%eval -32755,17] [%emt 0:00:09] (Bg4)} 12. a3 {[%eval -100,9] [%emt 0:00:08]
(c3)} Bxa3 {[%eval -32757,11] [%emt 0:00:00] (Bg4)} 13. Rd2 {[%eval -105,8]
[%emt 0:00:13] (c3)} Bb4 {[%eval -32761,8] [%emt 0:00:00]} 14. c3 {[%eval
-9996,8] [%emt 0:00:14]} Bxc3 {[%eval -32763,7] [%emt 0:00:00]} 15. h4 {
[%eval -9996,10] [%emt 0:00:14]} Bxd2# {[%eval -32765,7] [%emt 0:00:00]} 0-1
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flok
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Full name: Folkert van Heusden

Re: Micah 1.0 64-bit Gauntlet for CCRL 40/40

Post by flok »

Hi John,
JohnW wrote: Sat Nov 16, 2019 7:58 pm Strange, when I try the Micah 1.0 64-bit engine it's like it's intentionally throwing the game. It leaves pieces en prise etc.
The game below is a 10 minute game, no book. Did you have to do anything special to set it up? I feel like I am missing something or I got a bad build from https://vanheusden.com/Micah/

I am using the Win64 version. I am using the Fritz 17 and even thought maybe Fritz is doing something screwy, so I tried it in Arena with the same behavior.
Do you have the tune.dat in the same folder as Micah? And is it able to find/load it? If not, then it plays very badly as all tune-parametes are then 0.
JohnW
Posts: 381
Joined: Thu Nov 22, 2012 12:20 am
Location: New Hampshire

Re: Micah 1.0 64-bit Gauntlet for CCRL 40/40

Post by JohnW »

flok wrote: Sun Nov 17, 2019 1:57 am Hi John,
JohnW wrote: Sat Nov 16, 2019 7:58 pm Strange, when I try the Micah 1.0 64-bit engine it's like it's intentionally throwing the game. It leaves pieces en prise etc.
The game below is a 10 minute game, no book. Did you have to do anything special to set it up? I feel like I am missing something or I got a bad build from https://vanheusden.com/Micah/

I am using the Win64 version. I am using the Fritz 17 and even thought maybe Fritz is doing something screwy, so I tried it in Arena with the same behavior.
Do you have the tune.dat in the same folder as Micah? And is it able to find/load it? If not, then it plays very badly as all tune-parametes are then 0.
No, I didn't, that fixed it..thank you