FGRL rating list, 10 min + 6 sec - 2. Komodo 14, 4. Komodo 14 MCTS

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fastgm
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FGRL rating list, 10 min + 6 sec - 2. Komodo 14, 4. Komodo 14 MCTS

Post by fastgm » Mon May 25, 2020 6:25 pm

FGRL rating list - 10 min + 6 sec

Komodo 14 (-5 to Komodo 13.3)
Komodo 14 MCTS (+9 to Komodo 13.3 MCTS)

http://www.fastgm.de

Cornfed
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Full name: Brian D. Smith

Re: FGRL rating list, 10 min + 6 sec - 2. Komodo 14, 4. Komodo 14 MCTS

Post by Cornfed » Mon May 25, 2020 7:26 pm

Curious: how does one go about testing Komodo in MCTS mode say in comparision to regular Komodo?

I've always thought the main point for MCTS would be for analysis...say with 3 or 4 lines showing on 3 or 4 cores.

If you use each on say a 4 core machine, how do you set MCTS?

fastgm
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Re: FGRL rating list, 10 min + 6 sec - 2. Komodo 14, 4. Komodo 14 MCTS

Post by fastgm » Wed May 27, 2020 9:40 am

You can use Komodo MCTS like a "normal" engine.
The games for the rating list run on one core.

Cornfed
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Full name: Brian D. Smith

Re: FGRL rating list, 10 min + 6 sec - 2. Komodo 14, 4. Komodo 14 MCTS

Post by Cornfed » Sat Jun 06, 2020 12:26 am

fastgm wrote:
Wed May 27, 2020 9:40 am
You can use Komodo MCTS like a "normal" engine.
The games for the rating list run on one core.
Well, Komodo MCTS on 'one core', set to display 1 PV....seems like it would be the same as regular Komodo. Sorry, I am probably completely missing something here.

fastgm
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Re: FGRL rating list, 10 min + 6 sec - 2. Komodo 14, 4. Komodo 14 MCTS

Post by fastgm » Sat Jun 06, 2020 3:30 am

Komodo and Komodo MCTS are two completely different engines.

Komodo MCTS:
Monte Carlo Tree search is different from traditional chess engine search techniques in that the search is guided by win probabilities instead of a traditional alpha-beta search and evaluation.

"Normal" Komodo:
Traditional alpha-beta search and evaluation.

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