my sentiments exactly. I call this a "crafty stress test" and sometimes play a game at a rate of 1,000 moves in 1 second, to see if anything breaks. Tests the protocol, parallel search, everything, in a very hectic way...CRoberson wrote:I've seen the same. James and I discussed this on our way to
UAB last October.
A partial list of parameters that can easily look good at blitz but bad
at long time control:Basically, anything that makes it more aggressive tends to perform
- King Safety tunings
Passed Pawn tunings
Search parameters
better at bullet and fast blitz than at long TC's.
That is why I run both blitz and long TC testing on new versions.
I perceive extremely fast TC's as good for crash testing.
Ultrafast UCI engines tournaments : a freeware tool
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