I can probably do that. Although it would be nicer if someone like Tord who has the Intel compiler did it. I'll post up something later today anyway. You want 32 or 64 bits? and how many threads? And do you have a preference for some version?
Now that I've had time to work with it a bit, it seems that although these compile, they crash after a few moves when playing. I'll look into it a bit more...
Now that I've had time to work with it a bit, it seems that although these compile, they crash after a few moves when playing. I'll look into it a bit more...
I have heard from someone else who had the same problem. Sadly he couldn't supply any details and I don't have access to a Mac.
I am curious what "crashing" means. Whether the engine hangs or just sends incorrect information to the GUI?
Does the crash also happen if you execute the UCI commands directly in the terminal?
Does the crash also happen if the number of threads is 1?
Did you take the latest version from from http://alpha.uhasselt.be/Research/Algeb ... _versions/? There was a bug in which is some cases Toga would report a1a1 as a move making polyglot unhappy for example. It happens only on a MP version using its own book.
the engine terminates. Tried with threads =1 and it does not crash. It appears to be happening while thinking about the second non-book move of the game. And yes I'm using the latest patch.