It should be the case that as we get closer to perfect play it will be more or more difficult to make improvements. A projection I did indicated that at one move per day we may be withing 200 of PERFECT play. But adding an extra day of thinking would probably only give you a small improvement, wild guess just 5 or 10 ELO.JuLieN wrote:Another, more practical question is: this is the maximum Elo at +Oo plies, so which depth would be necessary to be at, say, 50 Elo points from this theoretical maximum?Don wrote:I'm unsure of the conclusion. The tentative conclusion is that the maximum ELO is in the low to mid 4k range but ELO is a slippery dude and it will depend a lot on what assumptions you make.Daniel Shawul wrote:What is the conclusion of this discussion? Were the previous results of +160 elo or so per doubling down to the use of fast time controls which is not appropriate? In light of the advancement in hardware since 80s, isn't a 6sec per move not enough to match the long time control used at the time the +70 elo per doubling is reported ? Maybe the number of opponents with different style of play is not enough that made the results obtained similar to what could be found in a self test. I am just speculating but there must be a reason that can be pinned down..
If we can figure it out then it would be fun to run the test to a significantly deeper level.
2nd question: if the computers' speed keeps doubling every 18 months, when will we reach this point of nearly perfect play?
Another way to look at this is how likely it is that the move the computer wants to play is best. A top program searching for a few days is going to produce a playable move almost every time - but there will be one non-optimal move every few games where I don't know what "few" is.