On-line engine blitz tourney September

Discussion of chess software programming and technical issues.

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Joost Buijs
Posts: 1563
Joined: Thu Jul 16, 2009 10:47 am
Location: Almere, The Netherlands

Re: On-line engine blitz tourney September

Post by Joost Buijs »

The evaluation function of Nightmare is a bit outdated as well.
It has all the standard things, pawn-structure, passed pawns, mobility and king safety, and things like pinned pieces and hanging pieces.
This is enough to get a rating from ~2900 compared with other engines on CCRL, but to get at the level of the top engines it has to be smarter.
My search is also very basic, razoring, futility, null-move and some extensions, that's about it.
The only thing I'm happy with is the SMP, that works like a charm.

The idea is to address all the weaknesses in a new version, since the old version was getting very messy I decided to start all over from scratch.
Most of it is finished, the only thing I still have to do is the evaluation function, this is giving me the biggest headache.
Modern Times
Posts: 3546
Joined: Thu Jun 07, 2012 11:02 pm

Re: On-line engine blitz tourney September

Post by Modern Times »

Daniel Mehrmann wrote:
However, a lot of people had disconnects at the same time. So, i guess a bigger internet node had a problem.
Well, I'm just playing for fun, so i don't have a problem with it and it's the internet: Such things can happen...:wink:

Regards,
Daniel
Yes that's right, I play for fun also. If I simply wanted to win I'd enter Stockfish on as many cores that I have, and it would probably be enough. That would be boring though, so I always enter Cheng or Gaviota or something else, and see how much of a fight I can put up. With the internet there is always a risk, so be it.
mvk
Posts: 589
Joined: Tue Jun 04, 2013 10:15 pm

Re: On-line engine blitz tourney September

Post by mvk »

hgm wrote:But it seems wrong to subtract any time from the clocks when a game is adjourned due to a disconnect.
I believe this problem is specific to this ICS. At least, FICS and ICC don't behave like this.
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JVMerlino
Posts: 1357
Joined: Wed Mar 08, 2006 10:15 pm
Location: San Francisco, California

Re: On-line engine blitz tourney September

Post by JVMerlino »

Joost Buijs wrote:The evaluation function of Nightmare is a bit outdated as well.
It has all the standard things, pawn-structure, passed pawns, mobility and king safety, and things like pinned pieces and hanging pieces.
This is enough to get a rating from ~2900 compared with other engines on CCRL, but to get at the level of the top engines it has to be smarter.
My search is also very basic, razoring, futility, null-move and some extensions, that's about it.
The only thing I'm happy with is the SMP, that works like a charm.

The idea is to address all the weaknesses in a new version, since the old version was getting very messy I decided to start all over from scratch.
Most of it is finished, the only thing I still have to do is the evaluation function, this is giving me the biggest headache.
Hah. Well Myrddin has almost all of that as well but is 500 elo weaker. :-) So I think I have a bit more work to do than you. Your engine is already very respectable.
Joost Buijs
Posts: 1563
Joined: Thu Jul 16, 2009 10:47 am
Location: Almere, The Netherlands

Re: On-line engine blitz tourney September

Post by Joost Buijs »

JVMerlino wrote:
Joost Buijs wrote:The evaluation function of Nightmare is a bit outdated as well.
It has all the standard things, pawn-structure, passed pawns, mobility and king safety, and things like pinned pieces and hanging pieces.
This is enough to get a rating from ~2900 compared with other engines on CCRL, but to get at the level of the top engines it has to be smarter.
My search is also very basic, razoring, futility, null-move and some extensions, that's about it.
The only thing I'm happy with is the SMP, that works like a charm.

The idea is to address all the weaknesses in a new version, since the old version was getting very messy I decided to start all over from scratch.
Most of it is finished, the only thing I still have to do is the evaluation function, this is giving me the biggest headache.
Hah. Well Myrddin has almost all of that as well but is 500 elo weaker. :-) So I think I have a bit more work to do than you. Your engine is already very respectable.
Most of it is probably tuning, 5 years ago my engine was also around 2400.
In the mean time I didn't change much, I only added a material balans table which I still have to fill in by hand, for some piece configurations it really helps.
Tuning the LMR has a lot of influence, which moves to reduce and which not.
A chess engine is never finished, you need a lot of patience for it.
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jshriver
Posts: 1342
Joined: Wed Mar 08, 2006 9:41 pm
Location: Morgantown, WV, USA

Re: On-line engine blitz tourney September

Post by jshriver »

brtzsnr wrote:Is there any client that can run in text-mode only and doesn't require a GUI?
telnet :) serious. If you're in Windows try putty.