very small bitboard move/attack generator

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xr_a_y
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Joined: Sat Nov 25, 2017 1:28 pm
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Re: very small bitboard move/attack generator

Post by xr_a_y » Thu Nov 01, 2018 9:22 am

maksimKorzh wrote:
Thu Nov 01, 2018 8:00 am
Vivien, it's I'm so happy people are gaining interest in minimalist chess, I've found your minic engine idea to be very interesting. Unfortunately it's not always easy to define the true goals while writing a minimalist chess, I mean what kind of minimalism is about to prefer - minimalist RAM usage/minimalist source code/minimalist design and features. How did you come with an idea to write minic? What are your goals? I really wonder.
Well, I started writing my first chess engine (Weini) in december 2016 during Christmas hollydays. I was playing chess a little when I was young and was playing a lot on Lichess in 2016. Learning about chess programming is a great experience but as you know it is also quite frustrating at some point.
Weini, as my first chess engine, was built and refactored during the development process but even with a lot of logging, testing and debugging, desactivating features and testing everything again, Weini is still stuck around 2200 elo. I see Xiphos and Rofchade being developped quite quickly and reach >2800elo, that was a great source of frustration ! but also a source of motivation to achieve better results. So I have two plans ahead for Weini : switch to bitboard to gain some speed and find some horrible bugs. But I don't want to do that directly in Weini's code and I thought, on a saturday morning, that is may be a good idea so build a small code to investigate both bitboard (attak, evaluation, and move generation) and maybe to find bug during the process because I used in Minic exactly the same stuff as in Weini. That's how Minic was born.

For 3 weeks now, I didn't developed in Weini, and it feels quite fun to try to make Minic smarter while keeping it under 2000sloc.

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