Elo boost and time management

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xr_a_y
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Elo boost and time management

Post by xr_a_y » Thu Jan 24, 2019 4:44 pm

How much can we expect from a "good" time management in term of elo ?
Let's say we have a very basic time management such as

Code: Select all

nextAvailableTimeForMove = remainingTime/remainingMove + smallMargin
and we introduce things like emergency time, "simple response"/easy move, game phase dependency, ...
Will it be really much better ? Does someone has some past experience on the subject ?

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hgm
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Re: Elo boost and time management

Post by hgm » Thu Jan 24, 2019 8:32 pm

Well, compared to this you could probably gain huge Elo (in classical TC), as what you write would forfeit unfailingly on the last move of the session.

odomobo
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Re: Elo boost and time management

Post by odomobo » Thu Jan 24, 2019 9:06 pm

I believe it should be:

Code: Select all

nextAvailableTimeForMove = remainingTime/remainingMove - smallMargin

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xr_a_y
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Re: Elo boost and time management

Post by xr_a_y » Fri Jan 25, 2019 6:09 am

eheh indeed !

Anyway, the question was between a simple and a complex time management.

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Laskos
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Re: Elo boost and time management

Post by Laskos » Sat Jan 26, 2019 9:26 am

xr_a_y wrote:
Thu Jan 24, 2019 4:44 pm
How much can we expect from a "good" time management in term of elo ?
Let's say we have a very basic time management such as

Code: Select all

nextAvailableTimeForMove = remainingTime/remainingMove + smallMargin
and we introduce things like emergency time, "simple response"/easy move, game phase dependency, ...
Will it be really much better ? Does someone has some past experience on the subject ?
Here is something:
viewtopic.php?f=6&t=54534

Should be around 60 or a bit more Elo points between a good time management at
base time + small increment
versus
no time management, fixed time per move

for the same total time used.

elcabesa
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Re: Elo boost and time management

Post by elcabesa » Sat Jan 26, 2019 11:35 am

from my own test it give a very good Elo boost at very short time control, the longer the time countrol the smaller the elo gain I suppose.

but I haven't done a lot of testing with long time control, let's say 10 minutes/games or TCEC/CCCC time control

brianr
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Re: Elo boost and time management

Post by brianr » Sat Jan 26, 2019 12:04 pm

Time management is somewhat deceptively complex. Including sophisticated pondering, "easy move [more for the benefit of humans observing]", and considering opponent time left make it a specialized and often overlooked niche within computer chess all by itself.

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xr_a_y
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Re: Elo boost and time management

Post by xr_a_y » Sat Jan 26, 2019 3:05 pm

Thanks for those inputs.

A test is currently running with Minic, and it seems around 35elo is gained just from an emergency time implementation.

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Re: Elo boost and time management

Post by elcabesa » Sat Jan 26, 2019 4:01 pm

xr_a_y wrote:
Sat Jan 26, 2019 3:05 pm
Thanks for those inputs.

A test is currently running with Minic, and it seems around 35elo is gained just from an emergency time implementation.
what are the game timing conditions?

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xr_a_y
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Re: Elo boost and time management

Post by xr_a_y » Sat Jan 26, 2019 4:40 pm

40moves/20sec

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