Chess engine in braifuck

Discussion of chess software programming and technical issues.

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Michael Sherwin
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Joined: Fri May 26, 2006 1:00 am
Location: WY, USA
Full name: Michael Sherwin

Re: Chess engine in braifuck

Post by Michael Sherwin » Tue May 21, 2019 5:14 pm

flok wrote:
Tue May 21, 2019 9:18 am
any news?
Yes! Brainfuck is quickly becoming the language of choice for programming neural networks.
I hate if statements. Pawns demand if statements. Therefore I hate pawns.

Posts: 3
Joined: Wed Mar 06, 2019 7:14 pm
Full name: David Conant

Re: Chess engine in brainfuck - update

Post by dmc75287 » Wed Aug 21, 2019 11:18 pm

I am one of the original participants in this crazy project. As far as I can tell, the original project has been discontinued. That's ok, it was an unlikely undertaking in the first place, but I don't give up so easily. I no longer have access to the original files, discussions, chess engine examples. I have designed a very simple game for me to practice game engine design. The I will convert it to bf, and start to work on a very simple chess engine. It could take many years, but I'll continue to plodding along.

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