Thanks for testing Demolito. I'm a surprised to see it so high in the ranking. Yet, the elo gap to SF is monstruous, which indicates that too few engines support Chess960. It's a shame, because I like 960. It's a bit weird, admittedly, but drastically reduces the draw rate, and measures engines more holistically (ie. you don't start 20 moves out of book in advanced middle game, but you start awkwardly underdevelopped, and have to find a strategy to develop by thinking out of the box, rather than repeating the same patterns).
Theory and practice sometimes clash. And when that happens, theory loses. Every single time.
Thanks to erbenzaehler and AppVeyor, Demolito now has automatically generated Windows compiles with each commit:
* go here: https://github.com/lucasart/Demolito/commits/master
* select the commit you want (eg. the latest), and click the green check mark, then click Details...
* this brings you to an AppVeyor page, click Artifacts
And there you have 3 clang compiles. As always, PEXT is the first choice (fastest but only works on modern computers), if that fails, try POPCNT, and if that fails, try NO_POPCNT.
I'm not 100% sure these compiles really work on Windows machine without additional DLL. Let me know.
Theory and practice sometimes clash. And when that happens, theory loses. Every single time.
Thanks to erbenzaehler and AppVeyor, Demolito now has automatically generated Windows compiles with each commit:
...
I'm not 100% sure these compiles really work on Windows machine without additional DLL. Let me know.
Thanks Lucas! (thanks also to Tirsa for previous no-popcount compilation)
Checked the no-popcount from appveyor and it works here.