Chess engines for circular chess boards
Posted: Mon Apr 22, 2019 6:03 pm
Does anyone know of a chess engine that can be used to program and run chess variants that use circular chess boards?
Castle Siege Chess is a cross between Byzantine (Circular) Chess and traditional chess. To create its unique chess board, I dropped a 6x6 square chess board into the hole of the circular Byzantine board and then perfectly merged it with inner circular band. I named it "CirSquare 96" to give it a medieval sounding name and because it has 96 playing spaces.
The board is divided into two castles (starting areas) and a battlefield (four ranks between the castles). To fill the four empty spaces in each castle, I invented two new pieces--Archer and Catapult. The two new pieces compliment the Bishops, Knights, and Rooks and make the chess set more like a medieval army.
I used the Zillions of Games script language to program Castle Siege Chess. There are 18 variations of the game based on different setups of the chess pieces. They play very well (except I could not figure out how to make castling and en passant work). Zillions of Games seems to be a strong chess engine.
When I show my board game versions to potential buyers, they usually love the games, but almost always ask if there is a computer version that they can play to help them learn to play Castle Siege Chess quickly. They are disappointed when I tell them that they have to spend another $25 for Zillions of Games to be able to play it on a computer and online.
So I am looking for an open source game/chess engine that is relatively easy to use to program a free-to-use, online or computer version of Castle Siege Chess. Even better would be to find someone who would like to take on the challenge themselves. I can provide all the necessary graphics/images.
Thank you very much. Looking forward to your response.
Castle Siege Chess is a cross between Byzantine (Circular) Chess and traditional chess. To create its unique chess board, I dropped a 6x6 square chess board into the hole of the circular Byzantine board and then perfectly merged it with inner circular band. I named it "CirSquare 96" to give it a medieval sounding name and because it has 96 playing spaces.
The board is divided into two castles (starting areas) and a battlefield (four ranks between the castles). To fill the four empty spaces in each castle, I invented two new pieces--Archer and Catapult. The two new pieces compliment the Bishops, Knights, and Rooks and make the chess set more like a medieval army.
I used the Zillions of Games script language to program Castle Siege Chess. There are 18 variations of the game based on different setups of the chess pieces. They play very well (except I could not figure out how to make castling and en passant work). Zillions of Games seems to be a strong chess engine.
When I show my board game versions to potential buyers, they usually love the games, but almost always ask if there is a computer version that they can play to help them learn to play Castle Siege Chess quickly. They are disappointed when I tell them that they have to spend another $25 for Zillions of Games to be able to play it on a computer and online.
So I am looking for an open source game/chess engine that is relatively easy to use to program a free-to-use, online or computer version of Castle Siege Chess. Even better would be to find someone who would like to take on the challenge themselves. I can provide all the necessary graphics/images.
Thank you very much. Looking forward to your response.