bizarre behavior by Leela

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Joost Buijs
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Joined: Thu Jul 16, 2009 8:47 am
Location: Almere, The Netherlands

Re: bizarre behavior by Leela

Post by Joost Buijs » Wed May 29, 2019 2:05 pm

mar wrote:
Mon May 27, 2019 5:23 pm
Joost Buijs wrote:
Mon May 27, 2019 4:54 pm
Isn't this bug already solved a long time ago?
You're probably right, it only seems to happen when I compile against older Win SDK (8.1 or earlier).
It also happens when I try to compile for WinXP, no idea if it's related.
No idea either, I haven't compiled for WinXP in ages, the last time I used WinXP (64 bit) is at least 10 years ago. The latest MSVC build tools do not support WinXp compatible builds anymore.

I have the feeling that for integer work the optimization of the latest MSVC compiler (14.2127702) is on par with the latest Intel v19.0 C++ compiler (2019.3.056), in the past I could always get some extra performance (~7%) by using the Intel compiler but this seems to be no longer the case. Intel is always a few steps behind, for instance their latest compiler still doesn't integrate into VS-2019.

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Joined: Wed Mar 08, 2006 7:08 pm
Location: Orange County California
Full name: Stuart Cracraft

Re: bizarre behavior by Leela

Post by smcracraft » Sun Jun 16, 2019 11:54 pm

This was rectified after placing Xboard on the box and linking it up. Now only normal good games. It was human error.

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