Bit boards without serialization
Posted: Sun May 10, 2020 10:19 pm
Thought experiment: Generating moves with bit boards without a serialized board to help out.
problem occurs with capture moves when deciding what piece was captured. without serialization, 6 tests must be made to see which piece is being captured. there might be some other considerations, but captures are what came to mind.
if one does not want to not use the additional brd[64] type array, what is the state of the art workarounds? perhaps there isn't one, but everything has trade-offs.
problem occurs with capture moves when deciding what piece was captured. without serialization, 6 tests must be made to see which piece is being captured. there might be some other considerations, but captures are what came to mind.
if one does not want to not use the additional brd[64] type array, what is the state of the art workarounds? perhaps there isn't one, but everything has trade-offs.