CuteChess game terminations
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CuteChess game terminations
I have a game running in cutechess (graphics mode) with high count of continuous 0.0 evals (moves 48 to 98, both sides). Tournament mode, I have it set at draw adjudication movenumber 48, movecount 10, score 0 cp, which I took to mean that after movenumber 48 it will check for a continuous series of ten 0 cp scores and then declar (adjudicated) DRAW. Only It doesn't. Am I doing something wrong?
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- Full name: Guenther Simon
Re: CuteChess game terminations
chrisw wrote: ↑Sun Sep 13, 2020 2:05 pm I have a game running in cutechess (graphics mode) with high count of continuous 0.0 evals (moves 48 to 98, both sides). Tournament mode, I have it set at draw adjudication movenumber 48, movecount 10, score 0 cp, which I took to mean that after movenumber 48 it will check for a continuous series of ten 0 cp scores and then declar (adjudicated) DRAW. Only It doesn't. Am I doing something wrong?
BTW I would not use '0', especially if you wanna speed up testing. As it already compares both scores range, why not sth around 5-15cp?Cutechess Help (=Tooltip) wrote:The scores of both players need to be within the chosen threshold for this many consecutive moves. Captures and pawn moves will reset the counters.
If you test against other engines, you sometimes won't get 0 at all, if they add a static bonus or contempt, even in dead draw positions.
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Re: CuteChess game terminations
Ah, okay, thanks, I'll try with range. Also hadn't realised there was a reset on non-reversibles. Normally I use the non-graphical cli for mass testing, but sometimes it's useful to watch single games (40 in 15mins) looking at respective depths, main lines, blunders and so on. Quick enough to give results, but slow enough to make sense of in realtime.Guenther wrote: ↑Sun Sep 13, 2020 2:34 pmchrisw wrote: ↑Sun Sep 13, 2020 2:05 pm I have a game running in cutechess (graphics mode) with high count of continuous 0.0 evals (moves 48 to 98, both sides). Tournament mode, I have it set at draw adjudication movenumber 48, movecount 10, score 0 cp, which I took to mean that after movenumber 48 it will check for a continuous series of ten 0 cp scores and then declar (adjudicated) DRAW. Only It doesn't. Am I doing something wrong?BTW I would not use '0', especially if you wanna speed up testing. As it already compares both scores range, why not sth around 5-15cp?Cutechess Help (=Tooltip) wrote:The scores of both players need to be within the chosen threshold for this many consecutive moves. Captures and pawn moves will reset the counters.
If you test against other engines, you sometimes won't get 0 at all, if they add a static bonus or contempt, even in dead draw positions.