It may not be perfect, however, I like the idea of Chess.com's game report. I am trying to understand how some of the values are calculated. Any thoughts?
1. Accuracy. Possibly derived on something like (best+excellent moves)/(total moves excluding book)?
2. Move Ratings:
* Brilliant - This move not only was the best move but was difficult to find, even for the engine! Good job!
* Best Move - The best move, according to the engine!
* Excellent - A great move, but not quite the best!
* Good - This move is okay, but could be better!
* Book - An established opening move
* Inaccuracy - This is a weak move that could be much better
* Mistake - A bad move that immediately worsens your position
* Blunder - A very bad move that could lose material or lose the game
* Missed win - A move was missed that would have won material, or won the game
Chess.com Game Report Calculations
Moderators: hgm, Rebel, chrisw
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- Full name: Brian Erdelyi
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Re: Chess.com Game Report Calculations
I've been impressed with Chess.com's game report. It has just the right amount of detail. It shows the highlights (and low-lights) and accuracy measure is a nice single-statistic measure of how well you played in general. It would be nice if a desktop GUI could generate such a report from any game.
Steve
Steve
http://www.chessprogramming.net - Maverick Chess Engine
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Re: Chess.com Game Report Calculations
I get the impression that the longer the game the higher the accuracy. If so they should change that.
Or maybe i'm an expert in playing end games. I doubt that.
I think middlegame has negative impact on accuracy.
Or maybe i'm an expert in playing end games. I doubt that.
I think middlegame has negative impact on accuracy.