Fairy-Max and chess variants rules generalization question to HGM

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mclane
Posts: 18748
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Location: US of Europe, germany
Full name: Thorsten Czub

Re: Fairy-Max and chess variants rules generalization question to HGM

Post by mclane »

maksimKorzh wrote: Wed Apr 14, 2021 10:40 pm
mclane wrote: Sun Apr 11, 2021 3:32 pm This is indeed a very weak engine....

There were later strong 4K and 16k engines from Kaare Danielsen.
Nevertheless programmers tried AI and B Strategy ideas in those early years.

David Broughton, Thomas Nitsche.
I don't care about strength.
Fairy Max is valuable for it's design.
Yes.
I was referring to
„ Video Chess from 1978 for the Atari VCS“
What seems like a fairy tale today may be reality tomorrow.
Here we have a fairy tale of the day after tomorrow....
Raphexon
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Joined: Sun Mar 17, 2019 12:00 pm
Full name: Henk Drost

Re: Fairy-Max and chess variants rules generalization question to HGM

Post by Raphexon »

On a tangent, it's a shame the Japanese Chu-Shogi players never invented a mnemonic pieceset like HGM's.
Maybe it would have never died out.