You are right, I missread it as 4 new entries.Guetti wrote:You probably misunderstood, there is only one new entry, Gridchess, which is based on Crafty, Fruit, and Toga:GS wrote:Hi Gerd,Gerd Isenberg wrote:http://www.grappa.univ-lille3.fr/icga/t ... 173&lang=6
Now we are already 10. Another big iron - puhh
GridChess by Kai Himstedt and Ulf Lorenz
Thomas Gaksch Toga parts
Fabien Letouzey Fruit parts
Robert Hyatt Crafty parts
No idea whether the Sleep In still exist, but no need to take an expensive hotel. There are nice camping sites near by.
Come on guys, take a week off, register and come to Amsterdam and lets have a huge computer chess party.
I did not know that Fruit plus 2 Fruit derivates are allowed in
a WCC event?
GridChess is composed of two major components: 1) The proxy chess engine (Crafty based) performs no tree search itself but has some kind of a master role to control the optimistic pondering with distributed worker clients. As a simplified explanation of optimistic pondering here, one can imagine the worker clients forming a pondering pipeline with expected opponent moves extracting this information from the principal variations provided by the chess engines. 2) Real chess engines (controlled by distributed worker clients), Fruit/Toga based, parallelized with Young Brothers Wait Concept (YBWC). This way a combination of two parallel concepts was realized building the complete GridChess system: The parallel Fruit/Toga base engines using the YBWC may run on high performance clusters, each cluster representing a worker client for the proxy chess engine. Several such clusters are then used for an asynchronous distributed game-tree search with the optimistic pondering method.