Article posted today I thought was interesting, and you all might too.
http://www.spectrum.ieee.org/oct07/5552/
Hope I posted this in the right section, mods feel free to move if it's not.
-Josh
Deep Blue rehash and a possible Deep Go
Moderators: hgm, Rebel, chrisw
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Re: Deep Blue rehash and a possible Deep Go
Very interesting article indeed. The idea of packing a deep blue into a single chip was a little tough on imagination.
P.K.Mukhopadhyay
P.K.Mukhopadhyay
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Re: Deep Blue rehash and a possible Deep Go
Thanks for the link, Josh. Interesting article!jshriver wrote:Article posted today I thought was interesting, and you all might too.
http://www.spectrum.ieee.org/oct07/5552/
Hope I posted this in the right section, mods feel free to move if it's not.
-Josh
Mark
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Re: Deep Blue rehash and a possible Deep Go
The really funny funny thing is that GO initally looks so simple to code.
I had seen some early attempts of GO code and was supprised what little it took. Unlike chess where there are 6 different pieces that all move in different directions with different rules attached, all GO pieces are the same and they don't move at all. But the amazing thing is as simple as it looks the advancements in GO have been going so slow only go to show just how complicated the game really is.
Bil
I had seen some early attempts of GO code and was supprised what little it took. Unlike chess where there are 6 different pieces that all move in different directions with different rules attached, all GO pieces are the same and they don't move at all. But the amazing thing is as simple as it looks the advancements in GO have been going so slow only go to show just how complicated the game really is.
Bil
Re: Deep Blue rehash and a possible Deep Go
This observation is true even in the human realm: Take any given person who does not know either game, and see which is easier to teach.Bill Rogers wrote:The really funny funny thing is that GO initally looks so simple to code.
I had seen some early attempts of GO code and was supprised what little it took. Unlike chess where there are 6 different pieces that all move in different directions with different rules attached, all GO pieces are the same and they don't move at all. But the amazing thing is as simple as it looks the advancements in GO have been going so slow only go to show just how complicated the game really is.
Bil
But trying to get your head wrapped around Go is much harder (IMHO, having played both) because chess is a much more tactical game, and thus it is easier to determine exactly at which point you lost or won the game.
And yes, it would take much more code to get a chess engine working a basic alpha-beta than it would to support the same in Go (although I have only actually tried one of the two).
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Re: Deep Blue rehash and a possible Deep Go
Has anybody any reference of what he calls the "method of analogy" algorithm?jshriver wrote:Article posted today I thought was interesting, and you all might too.
http://www.spectrum.ieee.org/oct07/5552/
Cheers, Mauro
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Re: Deep Blue rehash and a possible Deep Go
It came from Botvinnik's book "Computers, chess and long-range planning". published by Springer-Verlag in 1970. Dates _way_ back. Most of it appears to be extremely difficult to implement, particularly since his program "Pioneer" never worked at all.
Re: Deep Blue rehash and a possible Deep Go
It was implemented in Caissa, a Russian chesprogram (1974 ?) They have published some stuff about it.yoshiharu wrote:Has anybody any reference of what he calls the "method of analogy" algorithm?jshriver wrote:Article posted today I thought was interesting, and you all might too.
http://www.spectrum.ieee.org/oct07/5552/
Cheers, Mauro
Tony
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Re: Deep Blue rehash and a possible Deep Go
The rules for capture in Go are not that simple. You would have to do a boundary scan on each chain that borders a newly placed stone.Bill Rogers wrote:The really funny funny thing is that GO initally looks so simple to code.
I had seen some early attempts of GO code and was supprised what little it took. Unlike chess where there are 6 different pieces that all move in different directions with different rules attached, all GO pieces are the same and they don't move at all. But the amazing thing is as simple as it looks the advancements in GO have been going so slow only go to show just how complicated the game really is.
Bil
I strongl doubt that a Go program could be written that is as small as micro-Max...
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Re: Deep Blue rehash and a possible Deep Go
I do not. I have a fully functional UCT program that is about 500 lines total, that I plan to compress down a lot. Right now it has many unnecessary lines and long variable names.hgm wrote:I strongl doubt that a Go program could be written that is as small as micro-Max...