Solving Chess
Moderators: hgm, Rebel, chrisw
-
- Posts: 21
- Joined: Wed Jul 13, 2011 5:20 am
Solving Chess
I know all the impossibilities about solving chess. Please, I'm more interested in finding someone with expertise that could help me refine or disprove a theory on how to build a computer that could solve chess. I have considered most of the limitations and I think I may have some serious ways to overcome them. I fully believe this could be possible. Anyone interested working it out with me. I have what I feel are several breakthrough ideas to reduce the problem down to something manageable.
-
- Posts: 89
- Joined: Thu Apr 01, 2010 5:28 am
- Location: Omaha, NE
Re: Solving Chess
What do you mean by "expertise"?
-
- Posts: 21
- Joined: Wed Jul 13, 2011 5:20 am
Re: Solving Chess
Chess programming skills also maybe math skills. Maybe someone that has taken a seious stab at trying to solve chess
-
- Posts: 10121
- Joined: Thu Mar 09, 2006 12:57 am
- Location: van buren,missouri
Re: Solving Chess
With the current hardware,soft,computers, There is no way to solve chess at this time.DustinYoder wrote:Chess programming skills also maybe math skills. Maybe someone that has taken a seious stab at trying to solve chess
Good luck,
Gerold.
-
- Posts: 2949
- Joined: Mon May 05, 2008 12:16 pm
- Location: Bordeaux (France)
- Full name: Julien Marcel
Re: Solving Chess
Well, I can see only one person in the world able to handle such a great undertaking:DustinYoder wrote:Chess programming skills also maybe math skills. Maybe someone that has taken a seious stab at trying to solve chess
http://youtu.be/eoe5nehiaq4
That's your best shot.
"The only good bug is a dead bug." (Don Dailey)
[Blog: http://tinyurl.com/predateur ] [Facebook: http://tinyurl.com/fbpredateur ] [MacEngines: http://tinyurl.com/macengines ]
[Blog: http://tinyurl.com/predateur ] [Facebook: http://tinyurl.com/fbpredateur ] [MacEngines: http://tinyurl.com/macengines ]
-
- Posts: 216
- Joined: Thu Mar 09, 2006 9:54 pm
Re: Solving Chess
Well, I wrote an engine that, with a few minor changes, can theoretically solve chess. I just have to increase the maximum ply to about 10,000 or so and let it run...DustinYoder wrote:I know all the impossibilities about solving chess. Please, I'm more interested in finding someone with expertise that could help me refine or disprove a theory on how to build a computer that could solve chess. I have considered most of the limitations and I think I may have some serious ways to overcome them. I fully believe this could be possible. Anyone interested working it out with me. I have what I feel are several breakthrough ideas to reduce the problem down to something manageable.
-
- Posts: 492
- Joined: Sun Mar 19, 2006 4:12 am
Re: Solving Chess
Hi Dustin,DustinYoder wrote:I know all the impossibilities about solving chess. Please, I'm more interested in finding someone with expertise that could help me refine or disprove a theory on how to build a computer that could solve chess. I have considered most of the limitations and I think I may have some serious ways to overcome them. I fully believe this could be possible. Anyone interested working it out with me. I have what I feel are several breakthrough ideas to reduce the problem down to something manageable.
I've been toying small board chess, solving 3x3 and 3x4 boards. 4x4 is currently underway, but will take years with my current technique. If your idea can be applied on 4x4 board, then I am curious.
I'm extremely sceptical to the claims like making "solving chess" manageable. However if your ideas can help even a little (like making full 7-piece solution appear sooner), then it would still be very valuable.
Best,
Kirill
-
- Posts: 21
- Joined: Wed Jul 13, 2011 5:20 am
Re: Solving Chess
Well yes I'm sure it could be applied to 4x4. How are you currently solving this? Are you building a database of moves? Do you store board positions?
-
- Posts: 492
- Joined: Sun Mar 19, 2006 4:12 am
Re: Solving Chess
Great!DustinYoder wrote:Well yes I'm sure it could be applied to 4x4.
I use pretty standard approach, which means storing the metric (like distance to mate) for each position, but never storing positions or moves.DustinYoder wrote:How are you currently solving this? Are you building a database of moves? Do you store board positions?
-
- Posts: 21
- Joined: Wed Jul 13, 2011 5:20 am
Re: Solving Chess
What is your database? Mysql, or is there a common type used in chess progams? Do you use a hash to look up the correct board position?