Senpai 1.0 (new engine)

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kongsian
Posts: 46
Joined: Thu Jun 15, 2006 11:21 am

Re: Senpai 1.0 (new engine)

Post by kongsian »

carldaman
Posts: 2283
Joined: Sat Jun 02, 2012 2:13 am

Re: Senpai 1.0 (new engine)

Post by carldaman »

Thanks & welcome back, Fabien! :D

Regards,
CL
Kohflote
Posts: 219
Joined: Wed Sep 19, 2007 11:07 am
Location: Singapore

Re: Senpai 1.0 (new engine)

Post by Kohflote »

wow that is great news and welcome back!!

Best regards,
Koh, Kah Huat
gerold
Posts: 10121
Joined: Thu Mar 09, 2006 12:57 am
Location: van buren,missouri

Re: Senpai 1.0 (new engine)

Post by gerold »

Nice having you back Fabien.
Hope you can provide a Windows 32 zip file.

Best,
Gerold.
MMoisan
Posts: 70
Joined: Thu Sep 13, 2012 1:42 am

Re: Senpai 1.0 (new engine)

Post by MMoisan »

kongsian wrote:I've build 32bit Windows binaries. Please try them.

https://dl.dropboxusercontent.com/u/863 ... _sse42.exe
https://dl.dropboxusercontent.com/u/863 ... 1.0_32.exe

Kong Sian
OH! Thank you! :-)
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Sylwy
Posts: 4464
Joined: Fri Apr 21, 2006 4:19 pm
Location: IASI - the historical capital of MOLDOVA
Full name: SilvianR

Re: Already in tests

Post by Sylwy »

kongsian wrote:I've build 32bit Windows binaries. Please try them.

https://dl.dropboxusercontent.com/u/863 ... _sse42.exe
https://dl.dropboxusercontent.com/u/863 ... 1.0_32.exe

Kong Sian
THANK YOU, man !

Works very well !

SilvianR :wink:

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lucasart
Posts: 3232
Joined: Mon May 31, 2010 1:29 pm
Full name: lucasart

Re: Senpai 1.0 (new engine)

Post by lucasart »

syzygy wrote: To compile on and for Linux I had to add -pthread (or it aborts with "terminate called after throwing an instance of 'std::system_error'"):

Code: Select all

g++ -pthread -std=c++11 -O3 -finline-functions -funroll-all-loops -fno-rtti -msse4.2 -o senpai_10 senpai_10.cpp
Doesn't work for me. It compiles w/o errors, but segfaults:

Code: Select all

$ g++ -pthread -std=c++11 -O3 -fno-rtti -msse4.2 -o senpai_10
$ ./senpai_10 
Segmentation fault (core dumped)
I'm using gcc 4.8.1 on Ubuntu 13.10. All very recent stuff. :roll:
Theory and practice sometimes clash. And when that happens, theory loses. Every single time.
Xann
Posts: 127
Joined: Sat Jan 22, 2011 7:14 pm
Location: Lille, France

Re: Senpai 1.0 (new engine)

Post by Xann »

(Imagine Steve's questions here)

Sorry Steve, I feel pain trying to answer this.
Just enjoy Senpai.
I'm not going anywhere for now.
Vinvin
Posts: 5228
Joined: Thu Mar 09, 2006 9:40 am
Full name: Vincent Lejeune

Re: Senpai 1.0 (new engine)

Post by Vinvin »

Xann wrote:...
I have been working on a new GPL engine: Senpai.
Where this name come from ?
Martin Thoresen
Posts: 1833
Joined: Thu Jun 22, 2006 12:07 am

Re: Senpai 1.0 (new engine)

Post by Martin Thoresen »

Hi Fabien,

Welcome back. For sure your engine will be interesting for TCEC Season 7 (should start sometime around August/September).

Best,
Martin