hgm wrote:A wise choice. I will support it in UCI2WB too. Now we should only hope that all engines implemeting a certain variant will use the same name for selecting it...
I think the key to that is making sure these things are documented somewhere.
Perhaps a Wiki would be best, because then whoever is first to implement a variant can add it on there directly, rather than one person having to keep track of things...
There's also a bonus feature - support for the "UCI_Variant" UCI option.
Is there a way to interrupt a tournament and then resume it without having to start the tournament over?
I see the Tournament -> Stop menu item, but I have a long-running tournament going now and am unsure if I click "Stop", will it terminate all games in progress or will it allow them to finish first. And, once I do stop the tournament, can I resume it later without having to start over from the beginning again?
There's also a bonus feature - support for the "UCI_Variant" UCI option.
Add termination tag for connection stalled. This would happen when Nebiyu does not consider opponent's move as legal and would probably send "Illegal move <move>" to the gui.
Ferdy wrote:Add termination tag for connection stalled. This would happen when Nebiyu does not consider opponent's move as legal and would probably send "Illegal move <move>" to the gui.
It would be better to specifically handle the 'Illegal move', and reprort as Termination, say, "refused move", rather than giving an (erroneous) connection stalled.
Last edited by hgm on Sat Sep 24, 2016 9:17 am, edited 1 time in total.
I'm discovering Cute Chess 0.94 now, and I'm very impressed by your program !
It's very user friendly, and VERY nice !
I'm seriously considering using it for my tournaments.
For now I'm running a little RR 40/5 between Komodo and Stockfish; all seems ok.
I've just a question : will you consider implementing a way to indicate the ELO of an engine, and a result table (like the one in html in Arena ?)
Many thanks for your super GUI !
I'm eager to follow the developments !
Thanks for the encouraging feedback! There is already a results table, though it's just text. You can see tournament results via the "Tournament -> Results" menu.
Ferdy wrote:Add termination tag for connection stalled. This would happen when Nebiyu does not consider opponent's move as legal and would probably send "Illegal move <move>" to the gui.
It would be better to handle the 'Illegal move', and reprort as Termination "refused move", rather than giving an (erroneous) connection stalled.
Of course, and I already have created an issue about it. Setting the "Termination" tag when the game ends due to a stalled connection is its own issue, but will make Ferdy's situation more tolerable while waiting for the proper fix.
I just ran 2 - 3000 game tournaments with 4 engines each at a time control of 10 +.01. The first was with CutechessGUI 0.9.4, the second with Cutechess-cli 0.8.2
After 6000 games the results were all within error bars between the 2 GUI's.
So it would appear the CuteChessGUI 0.9.4 is "lightweight" also.