Cerebellum light was never intentend to be used in correspondence chess by simply following a line till the leaf node is reached.Ovyron wrote:Ha! I find refutations for Cerebellum lines on a regular basis. The thing is, these refutations may be so deep, that the new moves may not be playable in anything other than correspondence games, because soon enough the engine will be out of book and 10 minutes per move might not be enough to play the advantageous position right.
The main use of Cerebellum is being able to predict what moves a "Cerebellum slave" will play and manage to come on top by forcing them into one of those holes
It is a subset of Cerebellum full which I released as a demonstration to be used in engine-engine chess. I was interested how this would work and it worked very well.
You can used Cerebellum light for correspondence chess but near the leaf nodes you have to check some variations to see if everything is ok.
The tool for correspondence chess will be Cerebellum full.
There you have all the scores and every variation displayed, which means not only the best move but all moves which where regular played and some new ones found by Cerebellum calculations.
With Cerebellum full you can expand every leaf node with your own analysis tree re-calculated by Cerebellum, this will avoid the errors you mentioned and find possible winning lines too.
And maybe you can send me one of your refutations so that I can check what exactly you are refering too. Cerebellum light changes every week so it would be strange if an error lasts for more than a month.
Btw I wrote in the readme that everyone can always send me feedback about wrong lines, but I never received something from correspondence chess players till now, so I don't think it is much used in that area.