005 - CCLS Season 02 - Entry League (64 engines)

Discussion of computer chess matches and engine tournaments.

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CMCanavessi
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Re: 005 - CCLS Season 02 - Entry League (64 engines)

Post by CMCanavessi »

You should have changed the version number a bit, maybe to 2.0.61.1 or something like that so we can tell them apart, otherwise it creates uncertainty "which of the 2 with the same version number do I have"?

I can replace it, but I will have to replay all the games!
Daniel Anulliero
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Re: 005 - CCLS Season 02 - Entry League (64 engines)

Post by Daniel Anulliero »

CMCanavessi wrote:You should have changed the version number a bit, maybe to 2.0.61.1 or something like that so we can tell them apart, otherwise it creates uncertainty "which of the 2 with the same version number do I have"?

I can replace it, but I will have to replay all the games!
Sorry but I can't change the number version because the 2.0.61 is tested at ccrl ( gauntlets done)
And the fix concern only my KBBK and KBNK functions , these positions occur rarely in "real" games
The fix haven't incidence at all on the play strenght in general .
You can keep the old 2.0.61 in your tournament and then replace by the new in your next tournaments .

Another thing : it is good if you can post the crosstable of the tournament , so we can see what engine our program have met
All the best
Dany
Isa download :
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CMCanavessi
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Re: 005 - CCLS Season 02 - Entry League (64 engines)

Post by CMCanavessi »

I've thought about posting the crosstable, but it's super big and will be unreadable in the forum.
I might do it anyways, and ppl can copy/paste and re-format it.

PS: I think I tried, but there was a character limit... will try again.
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CMCanavessi
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Re: 005 - CCLS Season 02 - Entry League (64 engines)

Post by CMCanavessi »

Daniel Anulliero wrote:
CMCanavessi wrote:You should have changed the version number a bit, maybe to 2.0.61.1 or something like that so we can tell them apart, otherwise it creates uncertainty "which of the 2 with the same version number do I have"?

I can replace it, but I will have to replay all the games!
Sorry but I can't change the number version because the 2.0.61 is tested at ccrl ( gauntlets done)
And the fix concern only my KBBK and KBNK functions , these positions occur rarely in "real" games
The fix haven't incidence at all on the play strenght in general .
You can keep the old 2.0.61 in your tournament and then replace by the new in your next tournaments .

Another thing : it is good if you can post the crosstable of the tournament , so we can see what engine our program have met
All the best
Dany
I know that CCRL guys can "combine" several versions into one engine entry, if you check Komodo 11.2 for example, there's a note that says that the results include 11.2, 11.2.1 and 11.2.2 so maybe they can help you with that :) I guess that might be your case too with very similar versions/bugfixes.

Also Houdini 6 versions are all grouped up.
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CMCanavessi
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Re: 005 - CCLS Season 02 - Entry League (64 engines)

Post by CMCanavessi »

Here are ISA games so far:

Code: Select all

-----------------Isa 2.0.61 x64-----------------
Isa 2.0.61 x64 - Alaric 707 x32                         : 0,0/1 0-1-0 (0)   0% -1200
Isa 2.0.61 x64 - Betsabe II 1.75 x32                    : 0,0/1 0-1-0 (0)   0% -1200
Isa 2.0.61 x64 - CmcChess 2.6 x64                       : 0,0/1 0-1-0 (0)   0% -1200
Isa 2.0.61 x64 - Counter 2.1.0 x64                      : 0,0/1 0-1-0 (0)   0% -1200
Isa 2.0.61 x64 - Devel 1.8090 x32                       : 0,0/1 0-1-0 (0)   0% -1200
Isa 2.0.61 x64 - Dirty Apr 30 2017 x64                  : 0,0/1 0-1-0 (0)   0% -1200
Isa 2.0.61 x64 - Dragontooth 0.2 Bahamut x64            : 1,0/1 1-0-0 (1) 100% +1200
Isa 2.0.61 x64 - ECE-X3 x64                             : 0,0/1 0-1-0 (0)   0% -1200
Isa 2.0.61 x64 - Embla 1.0.1 x64                        : 1,0/1 1-0-0 (1) 100% +1200
Isa 2.0.61 x64 - Gaviota v1.0 x64                       : 0,0/1 0-1-0 (0)   0% -1200
Isa 2.0.61 x64 - Gogobello 1.4 x64                      : 0,0/1 0-1-0 (0)   0% -1200
Isa 2.0.61 x64 - GreKo 2017 x64                         : 0,0/1 0-1-0 (0)   0% -1200
Isa 2.0.61 x64 - HoiChess 0.21.0 x64                    : 1,0/1 1-0-0 (1) 100% +1200
Isa 2.0.61 x64 - Marvin 2.2.0 x64                       : 1,0/1 1-0-0 (1) 100% +1200
Isa 2.0.61 x64 - Pharaon 3.5.1 x32                      : 0,0/1 0-1-0 (0)   0% -1200
Isa 2.0.61 x64 - RamJet 0.14 x64                        : 1,0/1 1-0-0 (1) 100% +1200
Isa 2.0.61 x64 - Shallow Blue 1.1.0 x64                 : 1,0/1 1-0-0 (1) 100% +1200
Isa 2.0.61 x64 - Skiull 0.3 x64                         : 0,5/1 0-0-1 (=)  50%    ±0
Isa 2.0.61 x64 - Toga II 4.01 x64                       : 0,0/1 0-1-0 (0)   0% -1200
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Ovyron
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Re: 005 - CCLS Season 02 - Entry League (64 engines)

Post by Ovyron »

CMCanavessi wrote: I think I tried, but there was a character limit...
You can put the crosstable in a place like https://pastebin.com/ and then link to the crosstable from your post.
Patrice Duhamel
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Re: 005 - CCLS Season 02 - Entry League (64 engines)

Post by Patrice Duhamel »

CMCanavessi wrote:Cheese 1.9.1 out, RamJet 0.14 in

And with that, I think I have a pretty stable list. I'll leave them playing very short games during the night, and tomorrow I'll check how many failures there are.
Something wrong with Cheese 1.9.1 ?
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CMCanavessi
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Re: 005 - CCLS Season 02 - Entry League (64 engines)

Post by CMCanavessi »

Patrice Duhamel wrote:
CMCanavessi wrote:Cheese 1.9.1 out, RamJet 0.14 in

And with that, I think I have a pretty stable list. I'll leave them playing very short games during the night, and tomorrow I'll check how many failures there are.
Something wrong with Cheese 1.9.1 ?
Yes, it would constantly make illegal moves right at the end of the match. When there was mate in 1 it would do something and Arena would adjudicate the match to the other engine with the "illegal move" sign.
I've tried different things, but always got the same.
It didn't happen in every game though, but let's say 50% of the games where cheese was about to win.
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CMCanavessi
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Re: 005 - CCLS Season 02 - Entry League (64 engines)

Post by CMCanavessi »

Standings after round 20/126:

Code: Select all

Score	Engine
20.0/20	Critter 1.6a x64
19.5/20	E.T.Chess 13/01/2008 x32
19.5/20	ECE-X3 x64
19.5/20	WyldChess 1.51 x64
19.0/20	Zurichess Neuchatel x64
19.0/20	Toga II 4.01 x64
19.0/20	Alaric 707 x32
18.5/20	Atlas 3.91 x64
18.5/20	Marvin 2.2.0 x64
18.0/20	Gaviota v1.0 x64
18.0/20	Fruit 2.1 x32
17.5/20	Dirty Apr 30 2017 x64
16.5/20	Shield 2.1 x64
16.5/20	The Baron 3.42 x64
16.5/20	ChessBrainVB 3.61 x32
16.0/20	Gogobello 1.4 x64
16.0/20	Pharaon 3.5.1 x32
14.0/20	Jonny 4.00 x32
13.0/20	GreKo 2017 x64
12.5/20	Counter 2.1.0 x64
11.5/20	DanaSah 7.00 x32
11.5/20	Devel 1.8090 x32
11.5/20	CmcChess 2.6 x64
11.0/20	Schooner v1.8 x64
10.0/20	RomiChess P3n x64
10.0/20	FireFly v2.7.2 x64
9.5/20	Snowy 0.2 x64
9.0/20	Monolith 0.3 x64
9.0/20	Chispa 4.0.3 x32
9.0/20	Vice 1.1 x32
9.0/20	Dimitri 3.93 x32
8.5/20	MadChess 2.2 x64
8.5/20	Absolute Zero 2.4.7.2 x64
8.5/20	Prophet v3.0 20170909 x64
8.5/20	Galjoen 0.37.2.1 x64
8.5/20	Popochin v4.0 x64
8.0/20	Zevra v1.8.1 r594 x64
7.5/20	Betsabe II 1.75 x32
7.5/20	Nemeton 1.61 x32
7.5/20	EveAnn 1.72 x32
7.5/20	RubiChess 0.7 x64
7.0/20	Isa 2.0.61 x64
7.0/20	Orion 0.4 x64
7.0/20	Dorpsgek Dillinger x64
7.0/20	CPW-Engine 1.1 x64
7.0/20	Embla 1.0.1 x64
6.5/20	RamJet 0.14 x64
6.5/20	Waxman 2017 x32
6.5/20	Dumb 1.0 x64
6.0/20	GopherCheck 0.2.3 x64
6.0/20	CT800 V1.12 x64
5.5/20	Bumblebee 1.0.36898e1 x64
5.0/20	Skiull 0.3 x64
4.5/20	Sayuri 2017.12.16 x64
3.5/20	TSCP 1.81 x32
3.0/20	RataAeroespacial 0.2.1 x32
3.0/20	HoiChess 0.21.0 x64
3.0/20	Pwned v1.3 x64
2.0/20	Sabrina 3.1.25 x64
2.0/20	Ceibo v0.3.65 x64
1.5/20	Shallow Blue 1.1.0 x64
1.0/20	Pulse 1.6.1 x64
1.0/20	Supra 26.0 Pro x64
0.0/20	Dragontooth 0.2 Bahamut x64
You can find the full crosstable here: https://pastebin.com/RD7fKwq7

Hope Dragontooth gets its first points soon.
Patrice Duhamel
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Re: 005 - CCLS Season 02 - Entry League (64 engines)

Post by Patrice Duhamel »

CMCanavessi wrote: Yes, it would constantly make illegal moves right at the end of the match. When there was mate in 1 it would do something and Arena would adjudicate the match to the other engine with the "illegal move" sign.
If you have games and logs with this problem, can you send them by mail ?

Thank you.