Someone needs to expand the y axis

Discussion of anything and everything relating to chess playing software and machines.

Moderators: hgm, Rebel, chrisw

Dann Corbit
Posts: 12537
Joined: Wed Mar 08, 2006 8:57 pm
Location: Redmond, WA USA

Someone needs to expand the y axis

Post by Dann Corbit »

http://162.217.248.187/

Rocketed straight to the top, hit it, and then bounced.
Taking ideas is not a vice, it is a virtue. We have another word for this. It is called learning.
But sharing ideas is an even greater virtue. We have another word for this. It is called teaching.
Henk
Posts: 7216
Joined: Mon May 27, 2013 10:31 am

Re: Someone needs to expand the y axis

Post by Henk »

I don't understand what they mean with one network a day. Does that mean that they change the architecture of the network every day ?
So what do they change every day ?

Maybe time to roll up put options.
Robert Pope
Posts: 558
Joined: Sat Mar 25, 2006 8:27 pm

Re: Someone needs to expand the y axis

Post by Robert Pope »

Right now, they release a new net about every 30,000 games, maybe 5 nets every day. The problem is that each new net is getting retrained on a lot of the same data because they sample from a rolling history of games. Every move is getting trained multiple times, which is causing overfit problems.

By reducing to only one new net each day, there will be 5x as many new games, so less data will get used multiple times, which will hopefully fix some of the training issues they are having.
Henk
Posts: 7216
Joined: Mon May 27, 2013 10:31 am

Re: Someone needs to expand the y axis

Post by Henk »

I assume the only change is changing the network prototype every day. Each day they clone the prototype train it and at the end of the day if clone plays better than prototype replace it that is make it the new prototype for the next day. So only weights are changing.

If they don't follow a standard proven method I would not spend 14 million games on it. Experiments should be small and quick.
BogStandard
Posts: 8
Joined: Mon Apr 14, 2014 6:10 pm

Re: Someone needs to expand the y axis

Post by BogStandard »

Is:

http://162.217.248.187/?full_elo=0

what you're looking for?
User avatar
CMCanavessi
Posts: 1142
Joined: Thu Dec 28, 2017 4:06 pm
Location: Argentina

Re: Someone needs to expand the y axis

Post by CMCanavessi »

BogStandard wrote: Thu May 31, 2018 10:24 am Is:

http://162.217.248.187/?full_elo=0

what you're looking for?
Correct link: http://162.217.248.187/?full_elo=1
Follow my tournament and some Leela gauntlets live at http://twitch.tv/ccls
Henk
Posts: 7216
Joined: Mon May 27, 2013 10:31 am

Re: Someone needs to expand the y axis

Post by Henk »

Hi hi hi. Two million games 30 elo (CCRL) progress. Compare that to the first 2 million games : 2250 elo.

No need to be afraid that robots will do complex planning tasks perfectly in the near future.

Maybe if they do their best they can make 1 elo per day in the next month.
Henk
Posts: 7216
Joined: Mon May 27, 2013 10:31 am

Re: Someone needs to expand the y axis

Post by Henk »

Max = avg + 5 * stdev

avg = 5900 / 2 = 2950
stdev = 8 / 2 = 4

Max = 2970
Last edited by Henk on Sat Jun 09, 2018 6:11 pm, edited 2 times in total.
User avatar
CMCanavessi
Posts: 1142
Joined: Thu Dec 28, 2017 4:06 pm
Location: Argentina

Re: Someone needs to expand the y axis

Post by CMCanavessi »

Henk wrote: Fri Jun 01, 2018 3:17 pm Hi hi hi. Two million games 30 elo (CCRL) progress. Compare that to the first 2 million games : 2250 elo.

No need to be afraid that robots will do complex planning tasks perfectly in the near future.

Maybe if they do their best they can make 1 elo per day in the next month.
No1 cares about the "official" networks anymore, nor are they being worked on. Everything is being worked in the new (testing) training pipeline using lc0. 1st test got us a 2700 elo network in 2 days and only 570k games... but that's not visible to the normal user.
Follow my tournament and some Leela gauntlets live at http://twitch.tv/ccls