I have released Xiphos 0.3:
https://github.com/milostatarevic/xiphos/releases
This version is about 80 elo stronger in self-play than 0.2.2 (measured at tc=40/20s). Most of the strength came from the new TM and improved evaluation.
I would like to thank all the testers, TCEC crew, and everyone interested in this project.
Xiphos 0.3
Moderators: hgm, Rebel, chrisw
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Re: Xiphos 0.3
Many Thanks for the new Xiphos Milos. You are doing an amazing work so far.
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Re: Xiphos 0.3
Milos,
thats great! I like your engine (but see below, why i cant include it)
But i hope y *ALL* (engines devs) take a look for complete uci implementation after some time (needed to make the engine run).
Please see my issue at github. Missing uci features is more a problem as a powerful engine
Surely i can understand its abit boring to implement uci stuff in compare to squeeze out some elos
Jürgen
thats great! I like your engine (but see below, why i cant include it)
But i hope y *ALL* (engines devs) take a look for complete uci implementation after some time (needed to make the engine run).
Please see my issue at github. Missing uci features is more a problem as a powerful engine
Surely i can understand its abit boring to implement uci stuff in compare to squeeze out some elos
Jürgen
Create a dedicated chess computer based on tiny ARM computers with the DGT e-board on picochess.com
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Re: Xiphos 0.3
Great news. Thanks Milos.
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- Full name: John Stanback
Re: Xiphos 0.3
Hi Milos, I just downloaded and did a quick depth=20 search with the bmi2 and sse versions and got different node counts. Is this normal?
Thanks, John
Thanks, John
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Re: Xiphos 0.3
If you have (initialize) different hash keys, then yes.
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Re: Xiphos 0.3
yes. i'm using the time as a seed for the random generator, so some differences are expected each run.
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Re: Xiphos 0.3
thank you for the interest, will get thereLocutusOfPenguin wrote: ↑Mon Jun 25, 2018 10:00 am Milos,
thats great! I like your engine (but see below, why i cant include it)
But i hope y *ALL* (engines devs) take a look for complete uci implementation after some time (needed to make the engine run).
Please see my issue at github. Missing uci features is more a problem as a powerful engine
Surely i can understand its abit boring to implement uci stuff in compare to squeeze out some elos
Jürgen
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