Real Ancient Chess from Bharat
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- Posts: 134
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- Location: Bharat
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Re: Real Ancient Chess from Bharat
Castle starts from 0 and ends at infinite.
Similarly, cease fire starts from 0 and ends at infinite..
It is my personal opinion that:
1 to 10 does not make sense.
A to j also does not make sense.
Similarly, cease fire starts from 0 and ends at infinite..
It is my personal opinion that:
1 to 10 does not make sense.
A to j also does not make sense.
•••••••••
Respect Dharma, Construct Karma
Respect Dharma, Construct Karma
Re: Real Ancient Chess from Bharat
The board is currently 10x10. The row coordinates 1 to 10 and the column coordinates a to j are there for move notations so we can easily review the games.satyendrainbhopal wrote: ↑Sun Dec 29, 2019 9:31 amCastle starts from 0 and ends at infinite.
Similarly, cease fire starts from 0 and ends at infinite..
It is my personal opinion that:
1 to 10 does not make sense.
A to j also does not make sense.
Possible king moves:
a) To move a king from E9 to D10 (entering his palace or castle zone as self-driven) the program or engine or human notation could be e9d10.
The from_square is e9 and the to_square is d10.
b) To move a king by swap or castle move with Adviser/ArthShastri (as far as I understand), the move is: e9e10. Done only once.
The from_square is e9 and the to_square is e10. They just swap places. After that move, the Adviser will be in e9 square (onto the war zone and managing the forces) and the king will be in e10 square (keeping himself safe and guarding its palace in case the opponent's king will attempt to enter it).

Does that make sense? Or perhaps you have a standard way of recording games?
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Re: Real Ancient Chess from Bharat
Lets discuss (a). Please make sure that king when decides to enter the palace on his own then at war zone Rajrishi and Deputy(arthshashtri) are present. King cannot leave the war zone without balanced king... otherwise its good..Ferdy wrote: ↑Sun Dec 29, 2019 10:38 amThe board is currently 10x10. The row coordinates 1 to 10 and the column coordinates a to j are there for move notations so we can easily review the games.satyendrainbhopal wrote: ↑Sun Dec 29, 2019 9:31 amCastle starts from 0 and ends at infinite.
Similarly, cease fire starts from 0 and ends at infinite..
It is my personal opinion that:
1 to 10 does not make sense.
A to j also does not make sense.
Possible king moves:
a) To move a king from E9 to D10 (entering his palace or castle zone as self-driven) the program or engine or human notation could be e9d10.
The from_square is e9 and the to_square is d10.
b) To move a king by swap or castle move with Adviser/ArthShastri (as far as I understand), the move is: e9e10. Done only once.
The from_square is e9 and the to_square is e10. They just swap places. After that move, the Adviser will be in e9 square (onto the war zone and managing the forces) and the king will be in e10 square (keeping himself safe and guarding its palace in case the opponent's king will attempt to enter it).
Does that make sense? Or perhaps you have a standard way of recording games?
For point 2 castling is very flexible. King has to be in touch with deputy. Deputy cannot take the placr of the king. Deputy can protect the king first on front or back or forward. This protection may be 1 step 2 step or orthogonal. Once king is protected then king can smoothly go back to castle on any of the location as 1 step diogonal or vertical..
•••••••••
Respect Dharma, Construct Karma
Respect Dharma, Construct Karma
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Re: Real Ancient Chess from Bharat
Now (b) part which is castling:satyendrainbhopal wrote: ↑Sun Dec 29, 2019 10:51 amLets discuss (a). Please make sure that king when decides to enter the palace on his own then at war zone Rajrishi and Deputy(arthshashtri) are present. King cannot leave the war zone without balanced king... otherwise its good..Ferdy wrote: ↑Sun Dec 29, 2019 10:38 amThe board is currently 10x10. The row coordinates 1 to 10 and the column coordinates a to j are there for move notations so we can easily review the games.satyendrainbhopal wrote: ↑Sun Dec 29, 2019 9:31 amCastle starts from 0 and ends at infinite.
Similarly, cease fire starts from 0 and ends at infinite..
It is my personal opinion that:
1 to 10 does not make sense.
A to j also does not make sense.
Possible king moves:
a) To move a king from E9 to D10 (entering his palace or castle zone as self-driven) the program or engine or human notation could be e9d10.
The from_square is e9 and the to_square is d10.
b) To move a king by swap or castle move with Adviser/ArthShastri (as far as I understand), the move is: e9e10. Done only once.
The from_square is e9 and the to_square is e10. They just swap places. After that move, the Adviser will be in e9 square (onto the war zone and managing the forces) and the king will be in e10 square (keeping himself safe and guarding its palace in case the opponent's king will attempt to enter it).
Does that make sense? Or perhaps you have a standard way of recording games?
For point 2 castling is very flexible. King has to be in touch with deputy. Deputy cannot take the placr of the king. Deputy can protect the king first on front or back or forward. This protection may be 1 step 2 step or orthogonal. Once king is protected then king can smoothly go back to castle on any of the location as 1 step diogonal or vertical..
(b.1) Let say King is in e9 and AS is in e10. Castling chances are:
[ AS d9, K d10 or K e10 or Kf10 ]
[ AS f9, K d10 or K e10 or Kf10 ]
(b.2) Let say King is in e9 and AS is in f10. Castling chances are:
[ AS d9, K d10 or K e10 or Kf10 ]
[ AS f9, K d10 or K e10 or Kf10 ]
In both the situations king should be touching the deputy. Rajrishi must be present in warzone because Arthshastri is entring into new zone and it cannot enter anyzone where RajRishi is not present....
•••••••••
Respect Dharma, Construct Karma
Respect Dharma, Construct Karma
Re: Real Ancient Chess from Bharat
Ahh right, I had actually been trying to break down the king movements here.satyendrainbhopal wrote: ↑Sun Dec 29, 2019 10:51 amLets discuss (a). Please make sure that king when decides to enter the palace on his own then at war zone Rajrishi and Deputy(arthshashtri) are present. King cannot leave the war zone without balanced king... otherwise its good..Ferdy wrote: ↑Sun Dec 29, 2019 10:38 amThe board is currently 10x10. The row coordinates 1 to 10 and the column coordinates a to j are there for move notations so we can easily review the games.satyendrainbhopal wrote: ↑Sun Dec 29, 2019 9:31 amCastle starts from 0 and ends at infinite.
Similarly, cease fire starts from 0 and ends at infinite..
It is my personal opinion that:
1 to 10 does not make sense.
A to j also does not make sense.
Possible king moves:
a) To move a king from E9 to D10 (entering his palace or castle zone as self-driven) the program or engine or human notation could be e9d10.
The from_square is e9 and the to_square is d10.
b) To move a king by swap or castle move with Adviser/ArthShastri (as far as I understand), the move is: e9e10. Done only once.
The from_square is e9 and the to_square is e10. They just swap places. After that move, the Adviser will be in e9 square (onto the war zone and managing the forces) and the king will be in e10 square (keeping himself safe and guarding its palace in case the opponent's king will attempt to enter it).
Does that make sense? Or perhaps you have a standard way of recording games?
https://dynalist.io/d/TQqfpY-5UZI2682xSVhV-Hbc
See item 4.1.1.2.2.2
Now I need details of movement for this castling.satyendrainbhopal wrote: ↑Sun Dec 29, 2019 10:51 amFor point 2 castling is very flexible. King has to be in touch with deputy. Deputy cannot take the placr of the king. Deputy can protect the king first on front or back or forward. This protection may be 1 step 2 step or orthogonal. Once king is protected then king can smoothly go back to castle on any of the location as 1 step diogonal or vertical..
Re: Real Ancient Chess from Bharat
Nice that one is clearer.satyendrainbhopal wrote: ↑Sun Dec 29, 2019 11:07 amNow (b) part which is castling:satyendrainbhopal wrote: ↑Sun Dec 29, 2019 10:51 amLets discuss (a). Please make sure that king when decides to enter the palace on his own then at war zone Rajrishi and Deputy(arthshashtri) are present. King cannot leave the war zone without balanced king... otherwise its good..Ferdy wrote: ↑Sun Dec 29, 2019 10:38 amThe board is currently 10x10. The row coordinates 1 to 10 and the column coordinates a to j are there for move notations so we can easily review the games.satyendrainbhopal wrote: ↑Sun Dec 29, 2019 9:31 amCastle starts from 0 and ends at infinite.
Similarly, cease fire starts from 0 and ends at infinite..
It is my personal opinion that:
1 to 10 does not make sense.
A to j also does not make sense.
Possible king moves:
a) To move a king from E9 to D10 (entering his palace or castle zone as self-driven) the program or engine or human notation could be e9d10.
The from_square is e9 and the to_square is d10.
b) To move a king by swap or castle move with Adviser/ArthShastri (as far as I understand), the move is: e9e10. Done only once.
The from_square is e9 and the to_square is e10. They just swap places. After that move, the Adviser will be in e9 square (onto the war zone and managing the forces) and the king will be in e10 square (keeping himself safe and guarding its palace in case the opponent's king will attempt to enter it).
Does that make sense? Or perhaps you have a standard way of recording games?
For point 2 castling is very flexible. King has to be in touch with deputy. Deputy cannot take the placr of the king. Deputy can protect the king first on front or back or forward. This protection may be 1 step 2 step or orthogonal. Once king is protected then king can smoothly go back to castle on any of the location as 1 step diogonal or vertical..
(b.1) Let say King is in e9 and AS is in e10. Castling chances are:
[ AS d9, K d10 or K e10 or Kf10 ]
[ AS f9, K d10 or K e10 or Kf10 ]
(b.2) Let say King is in e9 and AS is in f10. Castling chances are:
[ AS d9, K d10 or K e10 or Kf10 ]
[ AS f9, K d10 or K e10 or Kf10 ]
In both the situations king should be touching the deputy. Rajrishi must be present in warzone because Arthshastri is entring into new zone and it cannot enter anyzone where RajRishi is not present....
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Re: Real Ancient Chess from Bharat
Dont call this as variant. This is not an entertaining game. This is for improving skills ...
•••••••••
Respect Dharma, Construct Karma
Respect Dharma, Construct Karma
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- Posts: 134
- Joined: Thu Dec 05, 2019 6:30 am
- Location: Bharat
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Re: Real Ancient Chess from Bharat
Anyone having simple approach to life ad karma will understand that this is not a game and has very deeper objective.,..
Since, I have shared the incomplete documents with almost all the rules covered. You can ask specific doubt or questions not covered in the document.
Dear Ovyron, please do read all the previous posts and about Bharat(India). Try to research more on historical evidences of Shatranj dated back to Mahabharat period. Come to india and travel across people who are claiming to have kept these secrets.
PROBABLY, you can find all the eviences.
Since, I have shared the incomplete documents with almost all the rules covered. You can ask specific doubt or questions not covered in the document.
Dear Ovyron, please do read all the previous posts and about Bharat(India). Try to research more on historical evidences of Shatranj dated back to Mahabharat period. Come to india and travel across people who are claiming to have kept these secrets.
PROBABLY, you can find all the eviences.
•••••••••
Respect Dharma, Construct Karma
Respect Dharma, Construct Karma
Re: Real Ancient Chess from Bharat
I like the story in this game, got my attention when I see that head priest and finance head on the board. All right we don't have a king but we do have archbishops and Minister of Finance. What really shall we say high governing officials doing in this game? How they moves on the board, how they control the board?
The purpose of castling is like temporary take over - the king goes to palace (own castling zone) and the Finance minister/Finance Adviser/Adviser/king deputy/ArthShashtri goes to war zone. But of course are you going to send your finance head into the battle in our time now? Here it is even leading the troops (I have not completely read the article and I am not in a hurry either). In FIDE chess, the king goes to the sides of the board, but in here it goes back 1 rank behind. I think that this version of castling is more reasonable than that of FIDE and some other variants that I have known.
The game/story described in this article can generate a lot if interesting variants. There is spy, it is interesting to see how this personality operates, who controls who in this game? We have some good and bad rebels on our country, I was also surprised that this board has a peace zone, and nowadays the government would call for a cease fire to enjoy the holidays with their loved one, so that the government soldiers handling the front line can go to their family and the rebels can do the same. It is interesting to see how the peace zone in this game is used? How the pieces from both sides interacts with this peace zone?